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MESS
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Originally Posted By: Curt CoderIt's really up to you which way to go about it, I did separate files for d64/d67/d80 etc. fdi_dsk is abandoned. Thanks, I noticed d64,etc were separate hence my query. I think I'll bundle machine specific formats tog
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QMC2
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SVN r5026 (full change-log): fix: corrected item selection in favorites and play-history when restoring the game/machine selection imp: suppress the initial ROM state filtering when no states or BIOS / device sets have been disabled (this speeds up l
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QMC2
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Originally Posted By: qmc2However, I plan to store the game/machine list data in a database which I could then use as the base for a Qt model/view approach. This is mainly to save memory, but as a side effect it should also contribute to drastically
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MESS
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True, but right now we have no idea what it uses. That's why I'd like to see a picture of the internals.
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MESS
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Redhat 6.0: With a bit of work better graphics than 640x480x8 might be possible.
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MESS
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and finally a gallery to show up that we indeed support multitap in Famicom and (to some extent) Super Famicom/SNES Kunio-kun no Nekketsu Soccer League 4P Ike Ike! Nekketsu Hockey Bu 4P (Player 1 vs Player 3, in the snaps) Kunio-kun no Dodge B
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MESS
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Found another tools called "PenPen" an "NitaNita" which support Family BASIC V2 and V3 and its save states. Following formats are supported: *.fc1:FCE Ultra *.fr1:Famtasia *.ns1:Nestopia *.ss1:NesterJ *.st1:VirtuaNES *.sav:batter
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