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#100805 - 07/26/15 10:48 PM Re: MAME frontend content - hosting space needed [Re: EoceneMiacid]  
Joined: Feb 2004
Posts: 1,864
Vas Crabb Offline
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Vas Crabb  Offline
Very Senior Member

Joined: Feb 2004
Posts: 1,864
Sydney, Australia
Well yeah, you'll have to honour the pixel density when displaying the images, and use bicubic scaling or something to fit it to the area you have for it. You must already be doing some kind of scaling to make the logos fit the grid, just make it proportional by pixel density.

#100828 - 07/28/15 07:54 AM Re: MAME frontend content - hosting space needed [Re: EoceneMiacid]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
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EoceneMiacid  Offline
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Joined: Apr 2015
Posts: 337
Here's the 6th revision, which contains 5293 logo's in total.

Mostly fixes and cleanups. The next release (which will take a while) will focus on PCE CD, Sega CD, Saturn and PS1 (the latter two are a pain in the ass to do because they tend to use scanned 16-bit colour images instead of hand-drawn pixel art, which is very time consuming.

Enjoy.

Last edited by EoceneMiacid; 07/28/15 08:55 AM.
#100918 - 07/30/15 08:55 PM Re: MAME frontend content - hosting space needed [Re: EoceneMiacid]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
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EoceneMiacid  Offline
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Joined: Apr 2015
Posts: 337
Ultimately, I would like to expand the project to not only offer logo's, but all kinds of other material as well, such as game covers/flyers/supplemental artwork, manual text and the like.

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