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#99797 - 05/19/15 09:09 AM The Last Ninja - c64 (Sound and Joystick)  
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geecab Offline
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Hi! I'm trying to get one of my favorite c64 games, 'The Last Ninja', working on mess and I've managed to get a floppydisk (d64) of it loaded.

The music sounds a bit corrupt in places. Is there anything I can do/set to make it sound better (I've tried all the other Commodore 64 variants but they all sound the same (or they won't load my d64 file))?

Also, I can't figure out how to set the joystick controls for both ports. After scratching my head a bit, I google-ed the problem and noticed this was talked about in the past http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=34443. Anyone know how I can get around this?

Many thanks smile

Last edited by geecab; 05/19/15 10:09 AM.
#99799 - 05/19/15 09:59 AM Re: The Last Ninja - c64 (Sound and Joystick) [Re: geecab]  
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PatrickvL Offline
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Finally a thread I can hijack wink

Regarding sound-emulation, I fondly remember how a few c64 games made my 1084s monitor case resonance with the music. This produced a very distinct sound that I've never heard again.

One example of this resolance occurred with the hobo-like sound in the Yie Ar Kung-Fu 2 tune by Martin Galway, which you can listen to here : https://youtu.be/yKXSwdy9es8?t=1m50s

Has anyone ever attempted to model resonance into sound emulation??

Last edited by PatrickvL; 05/19/15 10:02 AM. Reason: More accurate timestamp in video
#99800 - 05/19/15 11:59 AM Re: The Last Ninja - c64 (Sound and Joystick) [Re: geecab]  
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R. Belmont Online content
R. Belmont  Online Content

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Our SID emulation is not exactly state of the art. I'm hoping we eventually get a good one from the decap images and reconstructed schematics, but progress on that front with even what should be obvious slam dunks (the cycle-by-cycle Z80 and 68K) has been very slow.

#99826 - 05/20/15 10:26 PM Re: The Last Ninja - c64 (Sound and Joystick) [Re: geecab]  
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Sune Offline
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Patrick
It wasn't uncommon for C64s to sound slightly "different", especially on tunes that really went nuts with the filters, like most tunes by Tim Follin. Well most of the most enjoyable SID music, really. The whistling sound in the Bionic Commando stage one music would be a good test case for this...if anyone has 5-6 C64s around to do a side by side test..lol

There were two different versions of the SID itself I think but even the older bread box model C64s never sounded exactly the same.

SDLMAME on OS X now lets you create audio effects thanks to Vas Crabb, I haven't messed with it yet but maybe there's a way to create a "1084s plastic resonator" effect.

#99972 - 05/29/15 07:22 PM Re: The Last Ninja - c64 (Sound and Joystick) [Re: R. Belmont]  
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Justin Online content
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Originally Posted By R. Belmont
Our SID emulation is not exactly state of the art. I'm hoping we eventually get a good one from the decap images and reconstructed schematics, but progress on that front with even what should be obvious slam dunks (the cycle-by-cycle Z80 and 68K) has been very slow.


If we can get the GPL relicensing finished we could switch to libsidplayfp and have something actually maintained, at least while we wait for the hypothetical perfect thing to be written.

#99973 - 05/29/15 07:32 PM Re: The Last Ninja - c64 (Sound and Joystick) [Re: geecab]  
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R. Belmont Online content
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Excellent point.

#105489 - 05/10/16 09:25 AM Re: The Last Ninja - c64 (Sound and Joystick) [Re: geecab]  
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PatrickvL Offline
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Now that the relicensing is finished, could libsidplayfp be integrated?

#105494 - 05/10/16 12:13 PM Re: The Last Ninja - c64 (Sound and Joystick) [Re: geecab]  
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R. Belmont Online content
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Yes, I'll probably take a look at it soon.


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