Previous Thread
Next Thread
Print Thread
Page 1 of 17 1 2 3 16 17
#108748 - 02/08/17 04:58 AM MAME Gotta-run-'em-all  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
This is a thread to run as many versions of a game or other piece of software in as many MAME drivers as you can.

I'll start off with the first Bard's Tale...

Apple II 8-bit:


Apple IIgs:


Amstrad CPC cassette:


Amstrad CPC floppy:


Nintendo NES:


IBM PC (CGA):


IBM PC (Tandy 16-color):


Amiga:


ZX Spectrum:


PC-9801 (thanks crazyc!):


I'm currently missing Mac (coming).

Last edited by R. Belmont; 02/08/17 04:47 PM.
#108749 - 02/08/17 05:50 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Oct 2006
Posts: 925
Stiletto Offline
Senior Member
Stiletto  Offline
Senior Member

Joined: Oct 2006
Posts: 925
Awesome!

Q*Bert would be a fun one, here's a pic from the National Videogame Museum (supposedly running it on hardware?): https://pbs.twimg.com/media/Clgi58uUsAAnu3c.jpg

#108750 - 02/08/17 11:21 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
there's a zx spectrum bard's tale too, not in the softlist, because doing a full speccy softlist is an undertaking for somebody crazier than I, but it exists.

also on the c64 apparently.

#108752 - 02/08/17 01:44 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Thanks, Haze! I've added Amiga and ZX Spectrum screens to the initial post.

Stiletto: I think we can reproduce that entire grid from softlists smile I'll give that a shot later.

#108753 - 02/08/17 02:39 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Q*Bert:

Atari 2600:


Atari 5200:


Commodore 64:


ColecoVision:


Mattel Electronics Intellivision:


Nintendo NES:


Arcade:


Texas Instruments TI99-4/A:


Commodore VIC-20:

Last edited by R. Belmont; 02/08/17 09:24 PM.
#108754 - 02/08/17 03:41 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2012
Posts: 176
Pernod Online content
Senior Member
Pernod  Online Content
Senior Member

Joined: Apr 2012
Posts: 176
UK
The best Q*Bert conversion for the BBC was Bouncer:
mame bbcb -fdc acorn1770 -flop1 bbcb_flop_orig:bouncer
To boot floppy hold SHIFT and press/depress F12 (BREAK)

Last edited by Pernod; 02/08/17 03:41 PM.

BBC Micro
#108755 - 02/08/17 03:59 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Jan 2012
Posts: 671
crazyc Offline
Senior Member
crazyc  Offline
Senior Member

Joined: Jan 2012
Posts: 671
Here's the 9801 Bard's Tale. The boot sector on the floppy seems corrupt somehow so you have to boot dos first then run menu.exe from the disk. Getting beyond this requires a char disk.


#108756 - 02/08/17 04:04 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Oct 2006
Posts: 925
Stiletto Offline
Senior Member
Stiletto  Offline
Senior Member

Joined: Oct 2006
Posts: 925
A retrogaming enthusiast "magazine" called "Retrogaming Times" used to do a monthly article called "The Many Faces Of..." which should give you a few targets:
https://www.google.com/search?num=100&am...gamingtimes.com

#108757 - 02/08/17 04:09 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Thanks Carl! Just the title screen is fine.

Pernod: I was just trying to reproduce the museum board Stiletto linked, but I'll go back and add more Qberts later. Thanks!

#108758 - 02/08/17 07:02 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Here's R-Type.

Arcade


C64


Gameboy


MSX1


PC-8801 (obviously not an official port)


PC Engine


PC Engine CD (now with cutscenes and strange remixed music)


Master System


X68k (somewhat surprisingly not entirely arcade perfect)


CPC464 (lazy Spectrum port)


CPC6128 (impressive homebrew remake)
[img]http://imgur.com/9yWgLg3.png[/img]

Amiga
[img]http://imgur.com/8M7g5GY.png[/img]

Not pictured: the Atari ST version (couldn't find a working disk image),Spectrum and the PSX version (not gonna download a cd image just to take a snapshot from the title screen)

Edit: embedding does not seem to work

Last edited by EoceneMiacid; 02/08/17 07:37 PM.
#108759 - 02/08/17 07:17 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: May 2008
Posts: 4,838
qmc2 Offline
qmc2  Offline

Very Senior Member

Joined: May 2008
Posts: 4,838
Germany
Originally Posted By EoceneMiacid
embedding does not seem to work

You need to link to the image file directly, that is, add ".png" to the URLs. For example "http://imgur.com/qplCkY2.png" works:



A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]

We're searching for QMC2 translators and support for existing translations. Interested? See here!
#108760 - 02/08/17 07:44 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
But of course. Thanks. The last two pictures are uncooperative though.

#108761 - 02/08/17 07:51 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
Originally Posted By EoceneMiacid
But of course. Thanks. The last two pictures are uncooperative though.


I think there's a picture limit per post

#108762 - 02/08/17 07:54 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 825
Duke Online content
Senior Member
Duke  Online Content
Senior Member

Joined: May 2004
Posts: 825
Germany
I really like the initial title screen of the Amiga version:


#108763 - 02/08/17 08:02 PM Re: MAME Gotta-run-'em-all [Re: Duke]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
C64 version has it too


As does the Amstrad

Last edited by EoceneMiacid; 02/08/17 08:20 PM.
#108766 - 02/08/17 08:28 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2011
Posts: 5
souxx Offline
Member
souxx  Offline
Member

Joined: Apr 2011
Posts: 5
This thread reminds me that i have work to do and finally release an ini file i'm working on now for quite some time:

[The Bard's Tale - Tales of the Unknown]
amigaocs_flop:brdtale
apple2:bardstl
apple2:bardstla
cpc_cass:bardtale
cpc_flop:brdtale
nes:brdtale
apple2gs:brdtale
ibm5150:brdtale
pc98:brdtale

It contains the parent sets from all software lists combined with MAME's xml where there is more than one version available.

#108767 - 02/08/17 09:25 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Thanks to the per-post image limit, here's 3 more Q*Berts that aren't on that museum thing:

BBC Micro (not an official port):


Gameboy Color:


Sony PlayStation:

#108768 - 02/08/17 09:42 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 29
r09 Offline
Member
r09  Offline
Member

Joined: May 2010
Posts: 29
Ys 1 runs on a lot of things.

Apple IIgs:



Fujitsu FM-7:



MSX2:



NES:



PC (DOS):



PC-8801:



PC-9801:



PC Engine / TG16:



Sega Master System:



Sharp X1:



Last edited by R. Belmont; 02/08/17 09:58 PM.
#108769 - 02/08/17 09:58 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Sharp X68000:



(Saving r09 from the image per post limit)

#108770 - 02/09/17 06:00 AM Re: MAME Gotta-run-'em-all [Re: r09]  
Joined: Jul 2007
Posts: 4,590
Anna Wu Offline
Very Senior Member
Anna Wu  Offline
Very Senior Member

Joined: Jul 2007
Posts: 4,590
NEC PC-6001mkII
(Missing in softlist but working on MAME/MESS)



#108774 - 02/09/17 08:59 AM Re: MAME Gotta-run-'em-all [Re: Anna Wu]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Bubble Bobble.

Arcade


NES


Master System


Game Gear


Gameboy


Gameboy Color


Gameboy Advance


MSX2


X68000


Atari ST (used a cracked image for this one, not in the softlist)

Last edited by EoceneMiacid; 02/09/17 09:05 AM.
#108775 - 02/09/17 09:02 AM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Amiga


Amstrad


MSDOS (used dosbox for this one)


C64 (shame about the shitty title screen, great port otherwise)

Last edited by EoceneMiacid; 02/09/17 09:06 AM.
#108776 - 02/09/17 09:09 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Aug 2010
Posts: 104
abelenki Offline
Senior Member
abelenki  Offline
Senior Member

Joined: Aug 2010
Posts: 104
Perm, Russia
ZX Spectrum:



MAME favorites
#108777 - 02/09/17 12:18 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Thank you Abelenki.

I didn't know there was a third member of the Follin clan.

#108778 - 02/09/17 01:14 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Just to clarify: you have to run everything on MAME or it ain't the "MAME Gotta-run-em-all" smile

#108779 - 02/09/17 01:53 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
You mean the dosbox picture? AFAIK MAME's PC emulation isn't capable of accessing the host filesystem and I'm far, far too lazy to figure out how to get the files onto my hard disk image.

#108780 - 02/09/17 02:28 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Download WinImage, it has a nice GUI to convert loose files to and from disk images.

#108781 - 02/09/17 03:10 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2003
Posts: 224
Trebor Offline
Senior Member
Trebor  Offline
Senior Member

Joined: May 2003
Posts: 224
Atari 7800 ("b*nQ" self-published):



#108782 - 02/09/17 03:29 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: Dec 1999
Posts: 1,159
Justin Offline
Very Senior Member
Justin  Offline
Very Senior Member

Joined: Dec 1999
Posts: 1,159
Vancouver Island, BC, Canada
Originally Posted By EoceneMiacid
MSDOS (used dosbox for this one)


FTFY

CGA


EGA/VGA


Tandy



No need for WinImage in this case, dumps of the original disks exist.

#108785 - 02/09/17 05:49 PM Re: MAME Gotta-run-'em-all [Re: Justin]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
One more.

Arcade


Atari 2600 (What do you mean, 'you can't tell')


Atari 7800


Atari ST


Master System


Mega Drive (Legend has it this is actually an unlicensed version?)


Game Gear (not really a port though)


NES


Gameboy


MSX1 (unlicensed)

#108786 - 02/09/17 05:50 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Lynx


CPC (Spanish version)


C64 (Binary Design version)


C64 (Ocean version)


Todo: 2nd Amstrad, Amiga, PC and Spectrum versions

Last edited by EoceneMiacid; 02/09/17 06:50 PM.
#108789 - 02/09/17 06:51 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 29
r09 Offline
Member
r09  Offline
Member

Joined: May 2010
Posts: 29
I think I *almost* got everything with Prince of Persia, at least the official ports. The Amiga version doesn't want to cooperate, though. smirk

Apple II:



Amstrad CPC:



FM Towns:



Game Boy:



Game Boy Color:



Game Gear:



Macintosh:



Mega CD:



Mega Drive:



NES:



(continued)

#108790 - 02/09/17 06:51 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 29
r09 Offline
Member
r09  Offline
Member

Joined: May 2010
Posts: 29
PC (DOS):



PC-9801:



PC Engine:



SAM Coupe (it crashes after this screen, though):



Master System:



SNES:



Atari ST:



X68000:


#108791 - 02/09/17 06:53 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
have you tried a cracked copy of PoP for the Amiga, and made sure to try with the different models? The driver compatibility with original copy protected software is not great.

also there was an official PoP demo on the Spectrum (the full game was never released) and an unofficial Russian release of the game for the TR-DOS based 'spectrum' systems some years later.

#108792 - 02/09/17 06:55 PM Re: MAME Gotta-run-'em-all [Re: Haze]  
Joined: Jul 2007
Posts: 4,590
Anna Wu Offline
Very Senior Member
Anna Wu  Offline
Very Senior Member

Joined: Jul 2007
Posts: 4,590
Thanks for the PoP screenshots, r09 smile

#108793 - 02/09/17 07:05 PM Re: MAME Gotta-run-'em-all [Re: Haze]  
Joined: May 2010
Posts: 29
r09 Offline
Member
r09  Offline
Member

Joined: May 2010
Posts: 29
Originally Posted By Haze
have you tried a cracked copy of PoP for the Amiga, and made sure to try with the different models? The driver compatibility with original copy protected software is not great.


Yeah, forgot about that. The cracked version works:


#108794 - 02/09/17 07:14 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Might wanna enter that SAM Coupe crash on MAMETesters. It's a pretty simple machine so someone oughta be able to fix it fairly easily.

#108796 - 02/09/17 08:22 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
Originally Posted By R. Belmont
Might wanna enter that SAM Coupe crash on MAMETesters. It's a pretty simple machine so someone oughta be able to fix it fairly easily.


not *that* simple.

it's similar to the ZX Spectrum in some senses (and even has a level of compatibility with spectrum software)

but other than that it's waitstate and banking hell at the very least.

also some horribly unreliable / buggy versions of the firmware and different possible machine configs to fuck with things.

would be nice if the tape image we have softlisted actually worked too, assuming it isn't a bad dump, finding originals to softlist is practically impossible tho as the system bombed.

#108798 - 02/09/17 09:29 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 825
Duke Online content
Senior Member
Duke  Online Content
Senior Member

Joined: May 2004
Posts: 825
Germany
I think Prince of Persia used to work in the SDF format disk image. Support for that format was removed in MAME (it was just a temporary format anyway, only Lemmings and PoP were available). However, there should be EDSK format disk images for it.

#108807 - 02/10/17 03:46 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Because the rules were apparently not made clear enough:

1) All screenshots must be from MAME only. I had hoped the title and general premise of the thread made that clear. I was wrong.

2) If you have problems running a game for a specific system in MAME, feel free to note that in your post.

3) If official ports of a game exist for a system not emulated in MAME, feel free to note that as well.

4) The thread is not for tech support, trivia, or discussion of the games shown. If you feel compelled to discuss, share anecdotes about, or troubleshoot a game, you're welcome to start a different post. You can even steal screenshots from here if you need to.

4A) You may include links to interesting information about the game (e.g. Wikipedia or HG101 or TAFA or whatever) as part of the post with the screenshots.

5) UBB.threads (the software powering this site) has a limit of 10 images per post, so be careful. If you start seeing raw IMG tags instead of pictures, you've probably hit the limit. Prolific games may require 2 or more posts; that's totally allowed.

My concept here was to show off MAME, and in particular the many cool things the MESS merger made possible, in a fun way. Let's try that again, please.

#108811 - 02/10/17 06:07 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
Chase HQ

Arcade



X68k (surprisingly bad port, also not emulated properly in MAME)



Spectrum - one of the most playable home ports



Amstrad - considering the hardware, amazing, very slow tho


#108812 - 02/10/17 06:18 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
FM Towns - looks like a decent port, but doesn't work properly?



Gameboy




Game Gear (this runs in SMS mode, probably basically the same code as the SMS)



Sega Master System



PCE




Last edited by Haze; 02/10/17 06:39 PM.
#108813 - 02/10/17 06:39 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
MSX - seems like a close port of the Speccy version but with worse performance



NES / Famicom



there's also an Amiga version, Atari version, C64 version, a semi-sequel on the MD called ChaseHQ 2 that is closer to the original than any of the real sequels.

#108815 - 02/10/17 07:58 PM Re: MAME Gotta-run-'em-all [Re: Haze]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
After Burner / After Burner II

Arcade


Master System


Mega Drive/Genesis


32X


PC Engine


X68k


FM Towns


NES (US Tengen version)


Famicom (Superior to the NES version)

Last edited by EoceneMiacid; 02/10/17 07:58 PM.
#108816 - 02/10/17 07:59 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Amstrad


Atari ST


Amiga


Todo: Alternate Amiga version, both C64 versions (as soon as I can find a working version, DOS, Spectrum, maybe Saturn)

#108817 - 02/10/17 08:14 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
Spectrum


MSX (unsurprisingly, a straight port from Spectrum)

#108819 - 02/10/17 08:46 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
Sometimes the arcade version wasn't the original

Note, for the Robocop arcade, it credits Ocean Software



That's because Ocean Software designed and made the original game for the home computer systems, Data East liked what they saw and ported it to the arcades. Here are the Spectrum and Amstrad CPC versions


Spectrum



Amstrad CPC




was on plenty of other platforms too tho.

#108820 - 02/10/17 09:43 PM Re: MAME Gotta-run-'em-all [Re: Haze]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Originally Posted By Haze
was on plenty of other platforms too tho.


Such as the NES


MSX1


Atari ST


And, notably, the Gameboy


This version features the best version of Jonathan Dunn's fantastic theme music. The Gameboy never sounded quite as good as it did here - it was even used in a TV commercial

#108821 - 02/10/17 11:22 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Raiden.

Arcade


PC Engine


PC Engine CD (Somewhat falsely advertised as 'Super')


SNES/SFC (Poor version, quite inaccurate)



Mega Drive/Genesis


FM Towns (Best contemporary home port, hands down)


Jaguar (Looks and sounds like an Amiga game)


Lynx (Unreleased prototype)


MSDOS


Supposedly there's also a single level Amiga demo floating around somewhere, presumably by the same people who did the Jaguar and MSDOS ports).

#108822 - 02/11/17 12:20 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Aug 2012
Posts: 56
arcadefan Offline
Member
arcadefan  Offline
Member

Joined: Aug 2012
Posts: 56
Sega Genesis:


SNES:


GBA: Awful port. Who needs working passwords anyways?


Saturn:


Playstation: Seems identical to the Saturn port


Not pictured: MS-DOS

#108825 - 02/11/17 03:02 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Taito's Qix doesn't get the number of official ports I would've expected, but there's a few...

Atari 5200:


Apple II (128K):



Apple IIgs:



Gameboy:



Gameboy Color:


Last edited by R. Belmont; 02/11/17 03:02 AM.
#108826 - 02/11/17 03:04 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Atari Lynx:



Nintendo NES:



(I'm guessing that's a mapper bug?)

Last edited by R. Belmont; 02/11/17 03:05 AM.
#108827 - 02/11/17 03:05 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
And finally...

Arcade:


There's also an Amiga version, which dies at the "Alien Technology Group" intro.

Last edited by R. Belmont; 02/11/17 03:08 AM.
#108831 - 02/11/17 10:46 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
The New Zealand Story:

Arcade


FM Towns


Master System


Mega Drive


C64


Amstrad


Atari ST


PC Engine


X68k


NES (Drab-looking, but great remixed soundtrack by Tim Follin)


Not pictured: Amiga and Spectrum versions. There's also a great remake on the DS, best version of them all.

#108837 - 02/11/17 10:18 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2017
Posts: 10
Tanukichi Offline
Member
Tanukichi  Offline
Member

Joined: Feb 2017
Posts: 10
Belgium
Mario Bros (Part 1) :

Arcade :



Commodore 64 (Atari Version) :



Atari 5200 :



NES (Mario Bros. Classic Series) :



Atari 2600 :


#108838 - 02/11/17 10:24 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2017
Posts: 10
Tanukichi Offline
Member
Tanukichi  Offline
Member

Joined: Feb 2017
Posts: 10
Belgium
Mario Bros. (Part 2) :

NES (original port) :



Apple 2 (cracked) :



Amstrad CPC :



Commodore 64 (Ocean Software version) :



ZX Spectrum :


#108839 - 02/11/17 10:57 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2017
Posts: 10
Tanukichi Offline
Member
Tanukichi  Offline
Member

Joined: Feb 2017
Posts: 10
Belgium
Mario Bros. (Part 3) :

Arcade (Play Choice 10) :



Famicom Disk System :



Atari 7800 :



Not pictured : Atari 8bit and Game Boy Advance (Super Mario Advance).

Last edited by Tanukichi; 02/11/17 11:10 PM.
#108841 - 02/12/17 02:32 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
One game without many ports, but it's notable who it's from: Andy Gavin and Jason Rubin, future Naughty Dog co-founders, while they were in high school. I actually bought this at the time on my IIgs.

Apple IIgs (original version):



Amiga:



Atari ST:



There's an MS-DOS port too, but it only comes as loose files so I'll deal with that later.

Last edited by R. Belmont; 02/12/17 03:02 AM.
#108842 - 02/12/17 02:56 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
And another IIgs original from the one and only Will Harvey and the late, great Jim Nitchals. Harvey programmed the IIgs version; Nitchals did the ST and Amiga and helped optimize the IIgs.

Apple IIgs:



Amiga:



Atari ST:



Sega Genesis:



MS-DOS (seems to require EGA):



Cheers to Octocontrabass for help finding a disk image of MS-DOS Zany Golf.

Last edited by R. Belmont; 02/12/17 08:59 PM.
#108863 - 02/12/17 11:04 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
OutRun

Arcade


Master System


Mega Drive/Genesis



Game Gear



MSX


#108864 - 02/12/17 11:08 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Amstrad CPC



Atari ST



Amiga


MSDOS (EGA/Tandy)



Todo: C64, Spectrum and Saturn versions

Last edited by EoceneMiacid; 02/12/17 11:51 PM.
#108865 - 02/13/17 08:17 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Space Harrier

Arcade



Master System



Game Gear



NES



PC Engine


#108866 - 02/13/17 08:19 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
Amstrad CPC



Atari ST




MSDOS (VGA)




C64



Amiga


Last edited by EoceneMiacid; 02/13/17 10:23 PM.
#108867 - 02/13/17 08:58 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337
GBA



NEC PC-8801



Sharp X-1



X68k



Todo: Sharp MZ, FM7, 32X, Saturn, Spectrum.

That's at least 19 officially released verions of Space Harrier that run in MAME. Fairly sure no other game received as many ports as this one did, but I'm willing to be proven wrong.

There's also a remake for the Atari 8bit machines which is supposed to be excellent, but I can't get it to run in MAME.

Last edited by EoceneMiacid; 02/13/17 10:52 PM.
#108868 - 02/13/17 09:04 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
Puzzle Bobble (arcade, original, Taito B system)


Puzzle Bobble (neogeo port) (not much point in posting AES and NGCD, they look the same aside press start instead of insert coin)


Puzzle Bobble (SNES)



Last edited by Haze; 02/13/17 09:04 PM.
#108869 - 02/13/17 09:05 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
Puzzle Bobble (Game Gear)


Puzzle Bobble (Wonderswan)


Puzzle Bobble (NeoGeo Pocket Color) (at a push, it's called Puzzle Bobble Mini and has different levels so probably doesn't count)


Puzzle Bobble (Gameboy) (also based on newer versions of the game, with route choices etc. same first level as NGPC one)


if anything the above 2 are based on the puzzle mode from Puzzle Bobble 2, at least that shares the same first level



there was also apparently a 3DO port (driver nowhere near good enough) and a N-Gage port (no driver exists)

of course there are a ton of other variations etc. but they stray too far from being 'Puzzle Bobble' to include. You can already see how the ports start to derive from the original, or borrow mechanics from later games in the series due to being released much later.



#108870 - 02/13/17 10:00 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Jan 2010
Posts: 27
Diet Go Go Fan Offline
Member
Diet Go Go Fan  Offline
Member

Joined: Jan 2010
Posts: 27
Bust-A-Move (Puzzle Bobble) was also released for the Sega Genesis, but it was a Sega Channel exclusive, so it might be lost.

#108871 - 02/13/17 10:48 PM Re: MAME Gotta-run-'em-all [Re: Diet Go Go Fan]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
Originally Posted By Diet Go Go Fan
Bust-A-Move (Puzzle Bobble) was also released for the Sega Genesis, but it was a Sega Channel exclusive, so it might be lost.


Is there any evidence to back this up? That's the first time I've ever heard such a claim made. As not to interrupt this thread, start a new one?

#108872 - 02/13/17 11:05 PM Re: MAME Gotta-run-'em-all [Re: Haze]  
Joined: Apr 2015
Posts: 337
EoceneMiacid Offline
Senior Member
EoceneMiacid  Offline
Senior Member

Joined: Apr 2015
Posts: 337

#108873 - 02/13/17 11:07 PM Re: MAME Gotta-run-'em-all [Re: EoceneMiacid]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
Originally Posted By EoceneMiacid


which is an unofficial hack of the GG version.. this is how the thread got locked last time.

#108880 - 02/14/17 12:25 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Aug 2002
Posts: 339
Heihachi_73 Offline
Senior Member
Heihachi_73  Offline
Senior Member

Joined: Aug 2002
Posts: 339
Melbourne, Australia
Were the PlayStation versions of Bust a Move the same type of game?

#108881 - 02/14/17 01:17 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
PS Bust a Move was sort of a half-DDR half-fighter where you chain dance moves into combos to outscore a human or AI opponent. It was a surprise hit mostly because the soundtrack was great and the graphics were at the time a new high for the hardware. Those games were called "Bust A Groove" in Japan, which is IMO a better name. And the PS2 third sequel was called "Dance Contest 2001" in all territories and nobody cared by then.

#108883 - 02/14/17 02:16 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
even more confusing with bust-a-move is that the playstation versions of puzzle bobble were called bust-a-move here, even if the arcade versions were called puzzle bobble.

but there was no port of the original to the playstation to my knowledge, so no, no picture of it.

#108927 - 02/20/17 02:29 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Aug 2002
Posts: 339
Heihachi_73 Offline
Senior Member
Heihachi_73  Offline
Senior Member

Joined: Aug 2002
Posts: 339
Melbourne, Australia
I think the last time I saw any Puzzle Bobble game in the wild was probably Super Bust-A-Move on PS2 (the one with the baby wearing sunglasses on the cover). The game known as Bust A Groove was a completely different game.

Speaking of Taito, anyone game enough to run a dozen or more Space Invaders ports in MAME for the cause? Don't look at me though, as I can barely clear the first screen without getting an instant game over when one of them reaches the ground!

#108937 - 02/20/17 04:30 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Space Invaders does have surprisingly few *official* ports at least. It's just one of the most cloned games ever(probably).

Konami's Scramble is a bit similar, lot's of unofficial conversions on platforms of the 80's, but the sequel Super Cobra has more official ports, some on rather exotic platforms:

Arcade


Atari 2600


Atari 5200 / Atari 800 (seem to be the same).


Adventurevision


Colecovision


Intellivision


Casio PV 1000


Casio PV 2000


Sord M5


Odyssey 2. Only scrolls when reaching the edge of the screen.


Not pictured: Playstation version in Konami's Arcade Gallery (hangs at logo, could be just my image though) and PC-6001 cartridge port (afaik no public dump). In fact, none of the Konami ports for that platform (6 total) seem to be available.


Last edited by Reuental; 02/20/17 04:31 PM.
#108938 - 02/20/17 06:08 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
The software list image of Konami 80's Gallery works fine on the PlayStation driver. (Hurray for known-good images!)


#108939 - 02/20/17 06:14 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
as does the arcade version of the 80s Gallery, which has the game at the correct orientation rather than shifting parts of the display around to fit (so basically just looks like the original game, not worth making a shot)

horribly laggy controls make the game barely playable tho.

#108940 - 02/20/17 07:11 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Good to know. I also forgot to post the MSX version shot :


#108943 - 02/21/17 05:01 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Dec 2010
Posts: 43
Dagarman Offline
Member
Dagarman  Offline
Member

Joined: Dec 2010
Posts: 43
California
Crossbow

Arcade:


Atari 2600:


Atari 7800:


Atari XEGS (partial support):


Commodore 64:


ct486 (EGA display):

Last edited by Dagarman; 02/21/17 05:01 AM.
#109010 - 02/26/17 04:19 PM Re: MAME Gotta-run-'em-all [Re: Reuental]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Took a look at the various incarnations of Boulder Dash after seeing the version with working PCjr support added to the softlist:

Apple II:
[Linked Image]

Atari 8bit computer:
[Linked Image]

Arcade (DECO, from what I remember, the Exidy version looks basically like Atari).
[Linked Image]

C64:
[Linked Image]

Amstrad CPC
[Linked Image]

Spectrum
[Linked Image]

Acorn Electron / BBC. These look essentially the same, the BBC version gives me a bit of trouble on MAME though (couldn't get softlist versions to work, working other versions have unusual flickering on MAME).
[Linked Image]

MSX. Databyte (Euro) cassette. I also had a look at the Japanese cartridge which is supposed to be a 'Champion Boulderdash' (per cover), but I couldn't immediately tell what the difference is supposed to be.
[Linked Image]

PCjr:
[Linked Image]

PC (CGA)
[Linked Image]

#109011 - 02/26/17 04:25 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
ColecoVision
[Linked Image]

Super Cassette Vision
[Linked Image]

PC-88 / FM-7 look the same.
[Linked Image]

Sharp X1
[Linked Image]

NES. A bit different, including a world map
[Linked Image]
Game Boy. As with NES, includes 'worlds' now.
[Linked Image]

Not pictured
- relatively new releases for Atari 2600 / Intellivision which were made afaik with First Star's approval.
- lots of unofficial conversions (Spectrum to Enterprise etc.), clones
- Atari ST. Alleged to exist by some sites, but after looking around I suspect it might be just a myth because of an existing homebrew version or maybe announcement.
- PC-98 (no dump), Hitachi S1 (no driver, not that I know of any preserved software).

#109012 - 02/26/17 04:27 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
there's the newer arcade version too, although I guess it's more like a sequel as the levels are different.

#109016 - 02/26/17 05:52 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Yeah, I remembered that one vaguely as being too different to really count as a version of the original, so didn't want to bother to start it up again. Boulder Dash EX on the GBA is supposedly also containing a classic mode, which from what I've read is just an emulated early computer version though.

Last edited by Reuental; 02/26/17 05:52 PM.
#109578 - 05/14/17 03:25 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
How about Star Blazer / Sky Blazer (one of my classic favorites)

Apple 2:

[Linked Image]

Atari 800 (from an .atr file):

[Linked Image]

MSX1 (running under cf1200 driver):

[Linked Image]

VIC-20:

[Linked Image]

#109579 - 05/14/17 03:49 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Neat! I had no idea Star Blazer existed on anything other than the Apple II.

#109581 - 05/14/17 10:59 PM Re: MAME Gotta-run-'em-all [Re: Reuental]  
Joined: Oct 2007
Posts: 277
F1ReB4LL Offline
Senior Member
F1ReB4LL  Offline
Senior Member

Joined: Oct 2007
Posts: 277
Originally Posted by Reuental
- PC-98 (no dump), Hitachi S1 (no driver, not that I know of any preserved software).

Why do you think the PC-98 version exists? http://www.rhod.fr/boulderdash.html -- nothing here, nor I can find any mentions of it with Google.

#109589 - 05/15/17 08:51 PM Re: MAME Gotta-run-'em-all [Re: F1ReB4LL]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Originally Posted by F1ReB4LL
Originally Posted by Reuental
- PC-98 (no dump), Hitachi S1 (no driver, not that I know of any preserved software).

Why do you think the PC-98 version exists? http://www.rhod.fr/boulderdash.html -- nothing here, nor I can find any mentions of it with Google.


It's mentioned here, but I was really going by the entry in the Tokugawa database, which includes release date and available format editions. Put it's for me in the *likely exists* category.

#109660 - 05/26/17 02:30 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
Dung Beetles on the Apple 2:
(not in the softlist)
./mame64 apple2e -flop1 "../Dung Beetles (1982)(Datasoft).dsk"
./mame64 apple2e -flop1 "../Dung Beetles (1982)(Datasoft).zip/Dung Beetles (1982)(Datasoft).dsk"

[Linked Image]
[Linked Image]
[Linked Image]

Magneto Bugs on Atari 800:
(not in the softlist)
./mame64 a800 -flop1 "../Magneto_Bugs_Gentry_Software.zip/Magneto Bugs _ Gentry Software.atr"

[Linked Image]
[Linked Image]
[Linked Image]

Mega Bug on Coco2:
./mame64 coco2 -cart megabug

[Linked Image]
[Linked Image]

Last edited by Golden Child; 05/26/17 04:17 PM.
#109662 - 05/26/17 02:36 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Neat! I knew about Mega-Bug, but not Magneto Bugs. Does it have the WEE GOTCHA! speech?

#109663 - 05/26/17 02:39 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
Let's do Miner 2049er:

Apple 2:
./mame64 apple2e -flop1 minr2049

[Linked Image][Linked Image]

ColecoVision:
./mame64 coleco -cart mine2049

[Linked Image][Linked Image]

C64:
./mame64 c64 -cart mine2049
(if you want to use the joystick, put a joy in joy1 in the slot devices)
./mame64 c64 -cart mine2049 -joy1 joy
[Linked Image]

Gameboy:
./mame64 gameboy -cart mine2049

[Linked Image]


pc (with composite color)

This one was a bit tricky, I found a zip file on the net with some miner 2049er files, but needed to get it into a disk image, so I made a 360k image with ubuntu with
mkfs.msdos -C test360.dsk 360
for a 360K 5.25 disk.
I mounted that with sudo mount test360.dsk mymountpoint -o loop,rw
and copied the files into it, unmounted then
booted with a dos floppy image in -flop1 and -flop2 test360.dsk.

./mame64 pc -flop1 pcdos2 -flop2 test360.dsk

After booting into dos, switch to the b: drive "b:" and "dir"
[Linked Image]
[Linked Image][Linked Image]

Last edited by Golden Child; 05/26/17 04:04 PM.
#109664 - 05/26/17 02:44 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
MO5:
./mame64 mo5 -cart mine2049

[Linked Image][Linked Image]


TO7:
./mame64 to7 -cart mine2049

[Linked Image][Linked Image]

FM7:
(found this one on the net)
./mame64 fm7 -flop1 "../Miner 2049er (1984)(Comptiq)(JP).zip/Miner 2049er (1984)(Comptiq)(JP).d77"

[Linked Image][Linked Image]

Super cassette vision:
./mame64 scv -cart mine2049
[Linked Image][Linked Image]

Last edited by Golden Child; 05/26/17 03:23 PM.
#109665 - 05/26/17 02:47 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
Miner 2049er:

PC8801:
./mame64 pc8801 -flop1 mine2049
[Linked Image][Linked Image]

ti99:
./mame64 ti99_4 -cart miner
(works on ti99_4 driver, but doesn't seem to work on the ti99_4a driver, just returns to the boot menu)
[Linked Image][Linked Image]

X1:
(found this on the game14 disk)
./mame64 x1 -flop1 game14
[Linked Image][Linked Image]

Last edited by Golden Child; 05/26/17 03:32 PM.
#109666 - 05/26/17 02:49 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
Magneto Bugs has the we gotcha! sound. I think it sounds smoothest on a800.

Last edited by Golden Child; 05/26/17 02:51 PM.
#109667 - 05/26/17 02:54 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
Miner 2049er: (almost forgot)

atari 5200:
./mame64 a5200 -cart mine2049
[Linked Image]

atari 2600:
./mame64 a2600 -cart mine2049
[Linked Image][Linked Image]

vic20p:
There's a VIC 20 version but I couldn't get that to run with vic20p.
./mame64 vic20p -cart mine2049 gives me a Segmentation fault (core dumped) on ubuntu 16.04.


There's also an SMC-777 version but I couldn't find one.

Last edited by Golden Child; 05/26/17 03:30 PM.
#109668 - 05/26/17 02:58 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
http://www.bigfivesoftware.com/atari/Miner/History/history.htm indicates the original Miner 2049er from Big Five is the Atari 800 version, which I believe we're missing here smile (it should look identical to the 5200 that was just posted though).

Last edited by R. Belmont; 05/26/17 02:59 PM.
#109669 - 05/26/17 03:04 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
You are definitely right! I forgot that one too. smile Doing these posts is much harder than it looks!

Atari 800:
./mame64 a800 -cart1 mine2049

[Linked Image][Linked Image]


Last edited by Golden Child; 05/26/17 03:34 PM.
#109670 - 05/26/17 06:08 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
And while we're at it, howabout Bounty Bob strikes back (the sequel to miner 2049er)

CPC6128:

./mame64 cpc6128 -cass bbsb
need to execute the commands |tape and run"
(note that's a vertical bar then tape not the letter lowercase L)
[Linked Image]
[Linked Image]
[Linked Image]

atari800:
./mame64 a800 -cart1 bbsb
but doesn't seem to work

atari5200:
./mame64 a5200 -cart bbsb
but doesn't seem to work


c64:
./mame64 c64 -cass "../Bounty Bob Strikes Back (E).zip/Bounty Bob Strikes Back.tap"
(but freezes after loading, though it plays some patriotic music while it loads)
[Linked Image]
[Linked Image]
[Linked Image]

spectrum:
./mame64 spectrum -cass "../BountyBobStrikesBack.tzx.zip/Bounty Bob Strikes Back.tzx"

to run the cassette, type leftshift + j rightshift+p rightshift+p then enter

o/p for left and right, a is up , z is jump
[Linked Image]
[Linked Image]
[Linked Image]

#109671 - 05/26/17 07:06 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
And there was a Miner II sequel for the Apple 2 as well:

./mame64 apple2e -flop1 "../Miner II (1984)(Micro Fun)[cr Disk Destroyer - Mage].zip"
(if you set the p1 joystick to just left/right and up/down arrow keys you can calibrate the joystick properly for the keyboard. Otherwise Bob will keep heading straight for the right side of the screen)

[Linked Image]
[Linked Image]

Last edited by Golden Child; 05/26/17 07:14 PM.
#109672 - 05/26/17 08:12 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
A little more Dung Beetles: the A800 version was originally sold by Datasoft as "Tumble Bugs". There's supposedly an Apple II version with a Tumble Bugs title screen as well but I've never seen it.

[Linked Image]
[Linked Image]

"Magneto Bugs" is a later hack that was sold in real retail packaging, but not by Datasoft.

And here's an original ad for it: http://bob-bishop.awardspace.com/Apple-II/covers/tb.jpg

#109673 - 05/26/17 08:30 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2012
Posts: 176
Pernod Online content
Senior Member
Pernod  Online Content
Senior Member

Joined: Apr 2012
Posts: 176
UK
The BBC had an official Bounty Bob port:
[Linked Image] [Linked Image]
The tape version in the softlist doesn't yet load due to the UEF format not being fully implemented. Screenshots are from my deprotected floppy version that isn't softlisted yet.

Last edited by Pernod; 05/26/17 08:31 PM.

BBC Micro
#109675 - 05/27/17 12:01 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
I came across a post on google groups that mentioned a crack of Tumble Bugs, and checking asimov under images/games/action/
there it is:

https://groups.google.com/forum/#!topic/comp.sys.apple2/EBBm24du1gA


Quote
" Intact Tumble Bugs uploaded to Asimov
5 posts by 3 authors
Hot Rod
7/17/12
FWIW, I found an old crack of Tumble Bugs I had done way back when, and have uploaded it to Asimov for preservation. Why? Well, it's 'Tumble Bugs', not 'Dung Beetles', it's a small file version, the original title screen is intact and untouched, and there's no crack screen on it. IIRC, the 'Dung Beetles' version either lacks the title screen, or has been modified (plus the name is different). It's nice game from Bob Bishop.

Anyway, as I continue to rummage through stuff, I thought it might be of interest. The title screen is fun at least."


./mame64 apple2e -flop1 "../Tumble Bugs (HotRod crack).do"

[Linked Image]
[Linked Image]

#109677 - 05/27/17 12:40 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
Here's one of my favorite games of all time: Stampede. I didn't know there was another version of it until I was browsing the softlists. It's surprising that this game didn't get more travel to other systems.


a2600:

./mame64 a2600 -cart stampede

[Linked Image]

intellivision:
(virtually identical but only has 4 cattle tracks instead of 6 on the a2600)
./mame64 intv -cart stampede

[Linked Image][Linked Image]



And an ersatz Atari 800 version from Analog Computing #13 (page 76) that looks remarkably familiar.
https://archive.org/details/analog-computing-magazine-13/

./mame64 a800 -flop1 '../Round Up (19xx)(Compute!)[k-file].zip'

(for some reason I can only lasso, I can't move up and down)

[Linked Image]

#109678 - 05/27/17 11:51 AM Re: MAME Gotta-run-'em-all [Re: Golden Child]  
Joined: May 2009
Posts: 1,593
Just Desserts Offline
Very Senior Member
Just Desserts  Offline
Very Senior Member

Joined: May 2009
Posts: 1,593
Not to gripe without adding anything, but just a small request: When taking screenshots, please use -snapsize 640x480 or -snapsize 480x640 depending on the expected orientation and aspect of the screen. A lot of the screenshots I'm seeing are unrealistically stretched due to the default behavior of taking snapshots which assume 1:1 square pixels.

#109686 - 05/28/17 02:38 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2005
Posts: 527
Darkstar Offline
Senior Member
Darkstar  Offline
Senior Member

Joined: Apr 2005
Posts: 527
GERMANY
Here's mine:

Chase H.Q.

Arcade:
[Linked Image]

Amstrad CPC6128:
[Linked Image]

Nintendo GameBoy:
[Linked Image]

Sega GameGear (my eyes!!)
[Linked Image]

Nintendo Entertainment System:
[Linked Image]

Sony MSX:
[Linked Image]

NEC PC-Engine:
[Linked Image]

Sega Master System:
[Linked Image]

Sharp X68000:
[Linked Image]

Not shown:
ZX Spectrum, C64, Sega Saturn (no Softlist entry), FM Towns (I'm missing the CHD), Amiga (a500 crashed with "Fatal error: amiga_fdc_device::live_run - cur_live.bit_counter > 8", a2000 only showed a few "DSKDAT W 2500, contact MAMEdev" errors), Atari ST (black screen, didn't load)

#109688 - 05/28/17 12:53 PM Re: MAME Gotta-run-'em-all [Re: Golden Child]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Originally Posted by Golden Child
And there was a Miner II sequel for the Apple 2 as well:



That's interesting, I thought at first this was maybe a hack, but it turns out it was probably something officially commisioned by Micro Fun despite not having the rights to do so.

It's getting hotter here were I live, so naturally I did a comparsion of Winter Games. Mini personal story here in that this was one of the games that made me check out Mac emulation in MESS years ago, first handle chds. etc.
I also did some pixel doubling for some aspect ratio improvement, which isn't quite what JD requested, but I'd like to keep square pixel shots for other purposes. Also can't use Imgur since a few days, I've just used a random alternative now.

Anyway:

Macintosh
] [Linked Image]

Apple II
[Linked Image]

Apple II GS

[Linked Image]

C64
[Linked Image]


Amstrad CPC
[Linked Image]

Spectrum: Has the disciplines, but lacks the opening ceremony.
[Linked Image]

MSX: Same as Spectrum - disciplines are there, but not the ceremony.
[Linked Image]


Atari ST
[Linked Image]

Amiga
[Linked Image]


PC
[Linked Image]

Last edited by Reuental; 05/28/17 01:09 PM.
#109689 - 05/28/17 12:58 PM Re: MAME Gotta-run-'em-all [Re: Reuental]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
PC-88: Should be the only Japanese computer port. Summer Games was also available for the 88 series.
[Linked Image]

Atari 2600: This version is cut and you can't choose the order of events to play.
[Linked Image]

Atari 7800: Looks obviously much better, but is also cut - only four events.
[Linked Image]


Nes/FDS. Seem to be the same, both in terms of looks and (lack of) content.

[Linked Image]

Last edited by Reuental; 05/28/17 04:26 PM.
#109691 - 05/28/17 01:39 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Sega Saturn Chase HQ, from the Japanese Chase HQ / SCI double-disc:
[Linked Image]

#109692 - 05/28/17 02:21 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Oct 2007
Posts: 277
F1ReB4LL Offline
Senior Member
F1ReB4LL  Offline
Senior Member

Joined: Oct 2007
Posts: 277
FM-Towns driver is very buggy, for Chase H.Q. it is only able to show the attract demo with lots of glitches (I'm not even sure, if it's OK to post the glitchy screens here):

[Linked Image]

#109693 - 05/28/17 02:48 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
In general we don't post broken screens on here, but maybe Carl can fix it after seeing this? Looks like it's maybe doing some VGA tricks we don't quite support.

#109694 - 05/28/17 03:57 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Oct 2007
Posts: 277
F1ReB4LL Offline
Senior Member
F1ReB4LL  Offline
Senior Member

Joined: Oct 2007
Posts: 277
Originally Posted by R. Belmont
In general we don't post broken screens on here, but maybe Carl can fix it after seeing this? Looks like it's maybe doing some VGA tricks we don't quite support.

Well, I can only say that UNZ (FM-Towns Emulator) has a special video option for this game ("Enable special drawing for CHASE H.Q."), so there should be something unusual about this particulal title.

#109698 - 05/28/17 09:53 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Dec 2006
Posts: 519
mahlemiut Offline
Senior Member
mahlemiut  Offline
Senior Member

Joined: Dec 2006
Posts: 519
New Zealand
Originally Posted by R. Belmont
In general we don't post broken screens on here, but maybe Carl can fix it after seeing this? Looks like it's maybe doing some VGA tricks we don't quite support.

There are definitely still some issues with the FMT video (like in the Gunship intro), although most games will generally work. Also, it's not VGA (although later models add a CL-GD543x)


- Barry Rodewald
#109808 - 06/05/17 03:54 PM Re: MAME Gotta-run-'em-all [Re: mahlemiut]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
I ran some versions of Space Invaders through Mame, which was requested a few pages back. Caveat being that all these shown are official conversions up to 1992. Space Invaders DX was released in the Arcades 1994, and the conversions from then on (e.g. SNES) tend to mimic features of it or include the original as sort of bonus to otherwise beefed up versions, which is why a draw line there.

Arcade (with overlay)
[Linked Image]

Arcade (color version)
[Linked Image]


Atari 2600
[Linked Image]

Atari 5200
[Linked Image]

Atari 800: no shields and apparently the aliens now have a big mothership

[Linked Image]

Game Boy
[Linked Image]

Famicom
[Linked Image]

MSX
[Linked Image]

PC-98: Black & White mode
[Linked Image]

PC-98: Alt mode. Interestingly, there's also a Parody mode like in Space Invaders DX, but it doesn't resemble the Arcade.
[Linked Image]

#109809 - 06/05/17 03:56 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
SG-1000
[Linked Image]

#109810 - 06/05/17 05:04 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
Originally Posted by R. Belmont
In general we don't post broken screens on here, but maybe Carl can fix it after seeing this? Looks like it's maybe doing some VGA tricks we don't quite support.


also I'd already covered Chase HQ and this very bug back on page 5 of this thread ;-)

#109912 - 06/15/17 12:08 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Here's Fahrenheit 451, an adventure by Trillium/Telarium based on the novel by Ray Bradbury.

Apple II
[Linked Image]

C64
[Linked Image]

PC:
[Linked Image]

Atari ST. One of the earlier games for it, and Telarium didn't really bother to upgrade for the new platform
[Linked Image]

Macintosh:
[Linked Image]

MSX 2: This and other Telarium adventures were licensed to Spanish company Idealogic. I think they may have also distributed for the other platforms, but I don't recall any other American adventures being ported to MSX 2 this way.

[Linked Image]


Last edited by Reuental; 06/15/17 04:03 PM.
#109914 - 06/15/17 03:11 PM Re: MAME Gotta-run-'em-all [Re: Reuental]  
Joined: May 2009
Posts: 1,593
Just Desserts Offline
Very Senior Member
Just Desserts  Offline
Very Senior Member

Joined: May 2009
Posts: 1,593
Originally Posted by Reuental
MSX 2: This and other Telarium adventures were licensed to Spanish company Idealogic. I think they may have also distributed for the other platforms, but I don't recall any other American adventures being ported to MSX 2 this way.

[Linked Image]


That's actually pretty damn impressive that they had proper digitized images on the MSX 2! What sort of graphical capabilities did the MSX 2 have?

#109915 - 06/15/17 03:26 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2004
Posts: 1,387
Haze Offline
Very Senior Member
Haze  Offline
Very Senior Member

Joined: May 2004
Posts: 1,387
MSX2 is 256 colour modes, MSX2+ has YJK modes which extend that further..

pzlestar in MAME is another example of MSX2/2+ hardware showing lots of colours.

#109916 - 06/15/17 05:50 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2006
Posts: 995
Lord Nightmare Offline
Senior Member
Lord Nightmare  Offline
Senior Member

Joined: Mar 2006
Posts: 995
PA, USA
Hmm. What about shadowgate? that was released on quite a few systems, most of which MAME emulates.
EDIT: Deja Vu/Deja Vu 2 used the same engine as shadowgate did and were released on almost as many systems as well.

Last edited by Lord Nightmare; 06/15/17 05:50 PM.

"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
#109919 - 06/16/17 09:29 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
That was a good suggestion...because I already had some material for the first Deja Vu. smile. I've finished the rest now:

Mac:

[Linked Image]

Apple GS
[Linked Image]

PC (DOS). Ugh. It's really just ugly CGA, no creativity with different palettes or anything.

[Linked Image]

PC (Windows 3x)

[Linked Image]

C64
[Linked Image]

Amiga. Needed to try a few versions. Not sure what's up with the fuzzy fonts, from what I've seen on the web this isn't MAME specific though.

[Linked Image]


Atari ST
[Linked Image]

PC-98

[Linked Image]

NES
[Linked Image]

Game Boy Color
[Linked Image]

Not pictured: Pocket PC. Not aware of any working MAME driver for a compatible device.

#109920 - 06/16/17 09:51 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 835
seanriddle Offline
Senior Member
seanriddle  Offline
Senior Member

Joined: May 2010
Posts: 835
Re: fuzzy fonts on Amiga Deja Vu - you mean the window title bars Joe's Bar, inventory, exits? Those windows aren't active, so the title bars are ghosted. That's normal.

#109921 - 06/16/17 10:47 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Yeah, that's what I meant. I thought it looked strange after seeing the other versions. So then, it's accurate. Nice.

Last edited by Reuental; 06/16/17 10:47 PM.
#109923 - 06/17/17 12:23 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
I'm amused how different all the versions are; the IIgs, ST, and PC-98 all appear to be based on the same assets (in downgraded form for the PC-98), but the rest are pretty much anything goes.

#109924 - 06/17/17 05:02 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2008
Posts: 1,027
Shideravan Offline
Very Senior Member
Shideravan  Offline
Very Senior Member

Joined: Mar 2008
Posts: 1,027
Super Mario Bros.

[Linked Image]
Famicom Disk System

[Linked Image]
NEC PC-8801 - Super Mario Bros. Special

[Linked Image]
Super Mario Bros. Deluxe - Game Boy Colorâ„¢

[Linked Image]
Nintendo Entertainment System

[Linked Image]
SNES - Super Mario All-Stars

[Linked Image]
PlayChoice-10

[Linked Image]
Vs. Super Mario Bros.


"A user interface is like a joke. If you have to explain it, it's not that good."
#109927 - 06/17/17 04:13 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2013
Posts: 202
ICEknight Offline
Senior Member
ICEknight  Offline
Senior Member

Joined: Mar 2013
Posts: 202
Originally Posted by R. Belmont
I'm amused how different all the versions are; the IIgs, ST, and PC-98 all appear to be based on the same assets (in downgraded form for the PC-98), but the rest are pretty much anything goes.

Also, the Game Boy Color release seems to be based on the Windows version, of all things!

#109928 - 06/17/17 04:42 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
That makes some sense, actually. The GBC came out in 1998, at which time the only "source" version that would've easily run on then-modern computers was the Windows 3.x one (which would've run fine on Win 9X).

#109929 - 06/17/17 05:40 PM Re: MAME Gotta-run-'em-all [Re: Shideravan]  
Joined: Jan 2012
Posts: 671
crazyc Offline
Senior Member
crazyc  Offline
Senior Member

Joined: Jan 2012
Posts: 671
Forgot the Sharp X1..
[Linked Image]

#109930 - 06/17/17 06:13 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Aug 2011
Posts: 31
Luengo Offline
Member
Luengo  Offline
Member

Joined: Aug 2011
Posts: 31
There's also a korean clone for MSX from Zemina, named Super Boy. Unofficial, and quite bad... you can actually jump past the end of level flag

[Linked Image]

[Linked Image]

[Linked Image]

#109937 - 06/18/17 09:15 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2008
Posts: 1,027
Shideravan Offline
Very Senior Member
Shideravan  Offline
Very Senior Member

Joined: Mar 2008
Posts: 1,027
Thanks crazyc and Luengo, I didn't knew these versions before
Also, I forget to mention, but there are some G&W games vaguely based in SMB, which aren't in MAME yet...
But with the incredible progress made in this kind of systems by people working on it, such as hap and seanriddle, I wouldn't be surprised to see them preserved in MAME soon smile
It's serious, thank you guys!


"A user interface is like a joke. If you have to explain it, it's not that good."
#109939 - 06/18/17 10:35 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Some years ago, Derboo over at HG 101 also dug up evidence that SMB Special was also ported to the Korean SPC-1500.

Last edited by Reuental; 06/18/17 10:37 PM.
#109940 - 06/19/17 12:51 AM Re: MAME Gotta-run-'em-all [Re: Reuental]  
Joined: Mar 2008
Posts: 1,027
Shideravan Offline
Very Senior Member
Shideravan  Offline
Very Senior Member

Joined: Mar 2008
Posts: 1,027
Originally Posted by Reuental
Some years ago, Derboo over at HG 101 also dug up evidence that SMB Special was also ported to the Korean SPC-1500.

Would be awesome if somebody could find this one and dump. At least Samsung SPC-1500 already has a driver in MAME smile


"A user interface is like a joke. If you have to explain it, it's not that good."
#109949 - 06/20/17 05:07 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Jun 2017
Posts: 3
sof-max Offline
Member
sof-max  Offline
Member

Joined: Jun 2017
Posts: 3
FBG, Sweden
Choplifter from 1982, it's an Apple II game developed by Dan Gorlin and published by Brøderbund.
I think that a lot of the early versions looks like they took place on the moon, thanks to the black baground.
I grew up with sega's arcade version, so that is "choplifter" for me. wink

Apple II
[Linked Image]

Colecovision
[Linked Image]

C64
[Linked Image]

MSX
[Linked Image]

Intellivision (prototype)
[Linked Image]

PC88
[Linked Image]

Vic 1001, Vic-20
[Linked Image]

SMC 777
[Linked Image]

SG-1000
[Linked Image]

Sharp X1
[Linked Image]

#109950 - 06/20/17 05:08 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Jun 2017
Posts: 3
sof-max Offline
Member
sof-max  Offline
Member

Joined: Jun 2017
Posts: 3
FBG, Sweden
Thomson TO7
[Linked Image]

Atari 7800
[Linked Image]

Arcade - SEGA
[Linked Image]

NES (glitchy but playable)
[Linked Image]

Atari 5200 (glitchy, not playable)
[Linked Image]

Atari 8-Bit (400&800) (glitchy, not playable)
[Linked Image]

I couldn't get these versions to run
PC-6001
FM-7

Choplifter clones that I could find
Hawk/Lanneret on GameKing hardware, it was very buggy in mame.
TC Choplifter on Win3.x, I couldn't find it.
Choplifter 3 on sms, It's named Choplifter 3 but the gameplay is the same as Choplifter
[Linked Image]

#109955 - 06/20/17 09:39 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
For the old Atari computers there are three different versions - the old cartridge release looks like the A5200 port, but the disk version has different artifact colors. The later XEGS cartridge port ditches those and is more colorful.


Last edited by Reuental; 06/20/17 09:40 PM.
#109958 - 06/21/17 10:44 AM Re: MAME Gotta-run-'em-all [Re: sof-max]  
Joined: Jul 2007
Posts: 4,590
Anna Wu Offline
Very Senior Member
Anna Wu  Offline
Very Senior Member

Joined: Jul 2007
Posts: 4,590
Originally Posted by sof-max

I couldn't get these versions to run
PC-6001
FM-7


[Linked Image]

FM-7
LOADM "",,R

PC-6001
Do you mean "Dawn Patrol"?

[Linked Image]

#109963 - 06/21/17 05:10 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Jun 2017
Posts: 3
sof-max Offline
Member
sof-max  Offline
Member

Joined: Jun 2017
Posts: 3
FBG, Sweden
Reuental, thanks I didn't know that there where 3 diffrent versions of choplifter for the old Atari computers.
I did try the XEGS one today in mame, and it's very glitchy and chrashes after a minute.
But yes it's way more colorful, I think that it looks more like SEGA's acade version then the original. smile

Anna thanks for the FM-7 screenshot.
Dawn patrol looks very similar to choplifter, but I ment this Choplifter.
I havn't been able to find it, and besides I don't know how to operate a PC-6001. wink

#109964 - 06/21/17 11:35 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
This is the first Uncharted Waters (Daikoukai Jidai), one of the series Koei started before the great Musou/Warriors craze.

SNES

[Linked Image]

Genesis

[Linked Image]

NES - color problems (MMC5 game)

[Linked Image]

PC

[Linked Image]

PC - CGA

[Linked Image]

Macintosh - Monochrome

[Linked Image]

Macintosh - Color

[Linked Image]

MSX 2
[Linked Image]

PC-98
[Linked Image]

X68000. Doesn't look that much different, I was surprised when suddenly some speech was coming out of my speakers though smile

[Linked Image]

#109965 - 06/21/17 11:38 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
FM Towns. Shows intro, but I couldn't get ingame, maybe a problem with the savedisk.

[Linked Image]

Not pictured: PC-88. Couldn't get to boot.

#109966 - 06/22/17 07:08 AM Re: MAME Gotta-run-'em-all [Re: sof-max]  
Joined: Jul 2007
Posts: 4,590
Anna Wu Offline
Very Senior Member
Anna Wu  Offline
Very Senior Member

Joined: Jul 2007
Posts: 4,590
Originally Posted by sof-max

Anna thanks for the FM-7 screenshot.
Dawn patrol looks very similar to choplifter, but I ment this Choplifter.
I havn't been able to find it, and besides I don't know how to operate a PC-6001. wink


I see.
Unfortunately, I have only "Lode Runner" from System Soft.

#109967 - 06/22/17 08:36 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Aug 2009
Posts: 1,125
Kale Offline
Very Senior Member
Kale  Offline
Very Senior Member

Joined: Aug 2009
Posts: 1,125
Naples, Italy
Mahjong Hishoden Naki no Ryu

X68000 (can't disk swap)
[Linked Image]

PC9801RS (black screen at main menu, copy protection?)
[Linked Image]

Super Famicom (works)
[Linked Image]

Last edited by Kale; 06/22/17 08:44 AM.
#109968 - 06/22/17 08:43 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Aug 2009
Posts: 1,125
Kale Offline
Very Senior Member
Kale  Offline
Very Senior Member

Joined: Aug 2009
Posts: 1,125
Naples, Italy
RyuKyu, which is a Japanese Archipelago and a little puzzle game from Success smile

Arcade
[Linked Image]

PC9801VM
[Linked Image]

X68000
[Linked Image]

PC Engine
[Linked Image]

Game Gear
[Linked Image]

#109969 - 06/22/17 06:44 PM Re: MAME Gotta-run-'em-all [Re: Kale]  
Joined: Jan 2010
Posts: 27
Diet Go Go Fan Offline
Member
Diet Go Go Fan  Offline
Member

Joined: Jan 2010
Posts: 27
RyuKyu is also for MSX2 and PC88. I can't find the PC88 version; I also can't post images here.

#109977 - 06/24/17 01:49 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Aug 2009
Posts: 1,125
Kale Offline
Very Senior Member
Kale  Offline
Very Senior Member

Joined: Aug 2009
Posts: 1,125
Naples, Italy
Wasn't aware, tried to check via refuge.tokyo DB and doesn't list those:

MSX2 (FPC900)
[Linked Image]

PC8801mk2SR
[Linked Image]

#109991 - 06/25/17 08:07 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Here's something for the Kids smile. Donald Duck's Playground by Sierra. First released for C64 in 1984, the ports not before 1986.

C64
[Linked Image]

Apple II
[Linked Image]

Tandy CoCo
[Linked Image]


Atari ST. Monchrome support (it's an AGI game) isn't yet working in the driver I believe.
[Linked Image]

PC
[Linked Image]

PC - CGA
[Linked Image]

Don't have a working Amiga image.

Rare and missing: Mac. Was sold here by Al Lowe himself.

#110037 - 06/29/17 07:36 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
One of my classic memories: KoalaPainter (aka Micro Illustrator) and the KoalaPad

a800
[Linked Image][Linked Image]

apple2e
[Linked Image][Linked Image]

c64
[Linked Image]
[Linked Image]

plus4 (called micro illustrator, apparently microillustrator was considered as built-in software instead of the 3+1 package)
./mame64 plus4 -quik ./micro_illustrator.prg

[Linked Image][Linked Image]


Tandy sold a version of Micro Illustrator for the Tandy 1000.
t1000sx
[Linked Image]
[Linked Image]
there's also a version of microillustrator for the coco, but I couldn't get that to run. (disks don't seem to be working)

couldn't find the PC version called PC design...

Last edited by Golden Child; 06/29/17 10:06 AM.
#110077 - 06/30/17 06:45 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
And how about Deluxe Paint

a500n

[Linked Image]
[Linked Image]
[Linked Image]

t1000sx (so we can do tandy 16 color 320x200 graphics)
got to load a mouse driver first, then dpaint /t /m (for tandy graphics and ms mouse)
[Linked Image]
[Linked Image]

apple2gs
[Linked Image]
[Linked Image]

st
(at first I thought that the st didn't work at all, but you can "click" the mouse button with the a key, enough to launch the dpaint icon.
[Linked Image]
[Linked Image]
I was typing "DeluxePaint" but when I hit the a key, it thought that was a mouse click.
[Linked Image]

#110078 - 06/30/17 07:04 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
I think you can fix the ST clicking thing in the Tab menu, it's just a goofy default assignment.

You can certainly tell the IIgs and PC ports were in-house and ST wasn't; the ST looks like basically a completely different program.

#110094 - 07/02/17 03:50 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
And one of my old favorites, Olympic Decathlon

trs80l2
[Linked Image]
[Linked Image]
[Linked Image]

apple2
(I had to go back and compile a mame 150 to get .nib support for the disk image I was using)
[Linked Image]
[Linked Image]
[Linked Image]

t1000sx
[Linked Image]
[Linked Image]
[Linked Image]

#110117 - 07/03/17 05:21 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
More Taito stuff with Flipull aka Plotting:

Arcade
[Linked Image]

NES
[Linked Image]


Game Boy
[Linked Image]

Atari ST
[Linked Image]

CPC +
[Linked Image]

C64
[Linked Image]

Spectrum
[Linked Image]

Didn't have any luck with cracked Amiga images, the IPF from the softlists is also marked as not supported over at progettoemma.

#110118 - 07/03/17 05:22 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Some clones, doujin etc.

Apple GS - Plotting
[Linked Image]

X68000 - Plotting
[Linked Image]
Flipull - MC-10
[Linked Image]

Super Block - Watara Supervision

[Linked Image]

#110241 - 07/10/17 11:37 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
Designer's Pencil by Activision

a800
[Linked Image][Linked Image]

apple2e
[Linked Image][Linked Image]

c64
[Linked Image][Linked Image]

msx (canonv10)
[Linked Image]

bbcm bbc micro/electron
[Linked Image]

spectrum
[Linked Image]

there was supposed to be a pc version, but I couldn't find it

#110242 - 07/10/17 11:50 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
And Gamemaker, which is very similar in interface to Designer's Pencil

c64
[Linked Image][Linked Image][Linked Image]

apple2e
[Linked Image][Linked Image][Linked Image]

there was a pc version but I couldn't find it

#110247 - 07/10/17 03:21 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2012
Posts: 176
Pernod Online content
Senior Member
Pernod  Online Content
Senior Member

Joined: Apr 2012
Posts: 176
UK
Am curious as to where you found Designer's Pencil for the BBC/Electron as it's not softlisted. The Electron version will look different from the screenshot you posted. The only copy I can find is a tape to disc conversion as it was never released on disc.


BBC Micro
#110257 - 07/11/17 11:16 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
and here's an old game which got a few ports to different systems: Evolution.
Note the names of the designers who went on to found Distinctive Software and kickstarted the Vancouver video game industry.

a800
[Linked Image][Linked Image]

apple2e
[Linked Image][Linked Image]

c64
[Linked Image][Linked Image]

coleco (I found an adam disk as well, looks identical)
[Linked Image][Linked Image]

pc (using t1000sx driver)
[Linked Image][Linked Image]

#110258 - 07/11/17 11:55 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Amory Wong who did the C64 port was a long-time employee at Distinctive Software / EA Canada as well.

And given that shipping a game on everything at once became something of a DSI trademark it's nice to see it started early.

#110280 - 07/13/17 01:44 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Here's Red Moon, the third graphical adventure of British company Level 9.
It was later re-released as part of the Time & Magik trilogy together with Lords of Time and The Price of Magik. This moved the game also to 16bit and disk based systems, which included fewer but higher quality graphics on most computers. Some ports and all tape versions were text only then.

Red Moon - original releases

Amstrad CPC
[Linked Image]

Spectrum
[Linked Image]

C64
[Linked Image]

MSX
[Linked Image]

Atari
[Linked Image]

BBC - only version without graphics.
[Linked Image]


Time & Magik releases

Amstrad CPC
[Linked Image]

Spectrum - shares disk with CPC and PCW., pics are converted.
[Linked Image]

C64. Could only get the tape to work. Text only, with a CPCish look.

[Linked Image]


Last edited by Reuental; 07/13/17 03:44 PM.
#110281 - 07/13/17 01:47 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Amiga
[Linked Image]

Amstrad PCW. Game works, I don't know if you can get a clear snapshot with the (NON-WORKING)driver.
8xxx machines also are using white monochrome instead of green which was the real default.
[Linked Image]


PC Curiously, this one and the Mac port misses the forest graphic., they keep showing the one from the start.
[Linked Image]

PC CGA
[Linked Image]

MAC
[Linked Image]

Time & Magik versions not shown because of crashes/glitches
Atari 8bit: Can't get it to show anything game related
Atari ST: Glitchy text, it's a bit better on PAL machines.
BBC: This one was upgraded with graphics and runs only on 128K machines according to the manual. Doesn't work yet in MAME because of protection/graphic issues in the drivers according to Pernod.
C64 disk: Glitches after game selection.

Not shown because of missing dumps: Apple II and MSX.

Last edited by Reuental; 07/13/17 02:11 PM.
#110291 - 07/14/17 08:14 AM Re: MAME Gotta-run-'em-all [Re: Golden Child]  
Joined: May 2012
Posts: 408
shattered Online content
Senior Member
shattered  Online Content
Senior Member

Joined: May 2012
Posts: 408
Originally Posted by Golden Child
and here's an old game which got a few ports to different systems: Evolution.
Note the names of the designers who went on to found Distinctive Software and kickstarted the Vancouver video game industry.


An unofficial port of this game to agat7 ("Soviet Apple II") just turned up, so perhaps a "Gotta clone 'em all" thread is in order? smile

#110300 - 07/14/17 04:23 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Why not post it here, people have already done it. It was not stated that it should only be for *official* versions after all.

#110412 - 07/25/17 08:54 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
One of the early Atari hits: Missile Command

Arcade
[Linked Image]

Atari 2600
[Linked Image]

Atari 5200/Atari 800
[Linked Image]

Atari ST
[Linked Image]

Atari Lynx
[Linked Image]

Game Boy
[Linked Image]

Game Boy on Game Boy Color (Asteroids & Missile Command cart) - unique palette, i.e. not one you get with the usual
key combos. There's also Super Game Boy support, but it didn't work in MAME.
[Linked Image]

Game Boy Color
[Linked Image]

#110413 - 07/25/17 08:56 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Master System. contained in the Euro exclusive Arcade Smash Hits compilation.
[Linked Image]

Saturn - this one is found on the Arcade Greatest Hits compilation, shown here as a representative of the typical retro compilations that mimic or emulate the arcade game as opposed to e.g that Master System one. Not sure how remarkable this is, but the internal snapsize is 320x480 - i.e. interlaced.
[Linked Image]

Missile Command had also quite a number of clones, some of them:

Apple II - ABM (1980). Published by Muse, coded by Silas Warner
(guy behind the original Castle Wolfenstein)
[Linked Image]

Tandy CoCo - Polaris (1981). Submarines instead of bases.
[Linked Image]

Arcadia 2001 - Missile War (1982). A flickering mess of dots instead of the typicial lines
[Linked Image]

Ti99/4A - Barrage (1987) Also dots instead of lines, but not the badly flickering of the Arcadia thing.
[Linked Image]

X68000 - Missile Command (1992?). Seems to be a doujin effort with some neat music.
[Linked Image]


Last edited by Reuental; 07/25/17 08:58 PM.
#110507 - 08/04/17 05:27 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
Xor by Astral Software

electron
./mame64 electron xor -autoboot_command "*tape\nchain \"\"\n" -autoboot_delay 5

[Linked Image]
[Linked Image]

bbc micro
(using bbcbp128 driver from an ssd found on the net)
./mame64 bbcbp128 -flop1 ../../Disc031-Xor.ssd
[Linked Image]

spectrum
(using spectrum128 driver)
./mame64 spec128 -cass ../../XOR.tap.zip
(the tap version I found on the net works, the tzx wouldn't work after loading)
[Linked Image]
[Linked Image]

amstrad cpc
(using cpc464 driver)
./mame64 cpc464 xor -autoboot_command "run\"\n" -autoboot_delay 2
[Linked Image]
[Linked Image]



c64
[Linked Image]


amiga (Prospector in the Mazes of Xor)
(hey I figured out how to make animated .gifs in gimp! Super easy, just open the screenshots with Open as Layers and Export as a gif, and check "as Animation")
[Linked Image]


atari st

[Linked Image]


There's supposed to be an archimedes version, but my knowledge of archimedes is nil.

#110510 - 08/04/17 09:36 AM Re: MAME Gotta-run-'em-all [Re: Golden Child]  
Joined: May 2009
Posts: 1,593
Just Desserts Offline
Very Senior Member
Just Desserts  Offline
Very Senior Member

Joined: May 2009
Posts: 1,593
I don't mean to sound ungrateful, because it's really cool to see some of these 80's titles that were off the beaten path. But please let me to reiterate my request that you use -snapsize with an integer multiple of the system's native resolution, rather than just stretching everything to 640x480 in The GIMP.

These latest screenshots are particularly "off": You didn't use nearest-neighbor resizing for the Electron screens, so they appear blurry. For the BBC Micro, Amstrad CPC, and C64 screens, you used nearest-neighbor resizing, but you did not take the screenshots using MAME's built-in screenshot command (F12, in case you didn't know), so they contain an irregular hodge-podge of rows and columns of pixels that are either still 1 pixel wide, stretched to 2 pixels wide, or are even 3 pixels wide, depending on the system.

#110514 - 08/04/17 01:26 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,708
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,708
USA
Honestly, I vastly prefer this to raw F12 output that's often at the wrong aspect ratio. -snapsize 640x480 would be even better, of course.

#110516 - 08/04/17 01:38 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 57
Golden Child Online content
Member
Golden Child  Online Content
Member

Joined: Feb 2014
Posts: 57
sorry, I was just using mame's F12 screenshot with -snapsize 640x480 and -nosnapbilinear.

I think I did forget to specify -nosnapbilinear on the electron screenshot. I've gotten used to noninteger pixel sizing with mame since that's what I see most of the time with my LCD monitor.


For comparison on the electron screenshot:

not specifying snapsize (comes out as 640x256)

[Linked Image]


-snapsize 640x480 (with bilinear)

[Linked Image]

-snapsize 640x480 -nosnapbilinear

[Linked Image]

knowing that the output resolution is 640x256 and using an even multiple for -snapsize 640x512

-snapsize 640x512 -nosnapbilinear

[Linked Image]

Page 1 of 17 1 2 3 16 17

Who's Online Now
3 registered members (Duke, shattered, Tauwasser), 19 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
Shout Box
Forum Statistics
Forums9
Topics8,411
Posts108,925
Members4,757
Most Online225
May 26th, 2014
Powered by UBB.threads™ PHP Forum Software 7.6.0
Page Time: 0.137s Queries: 14 (0.022s) Memory: 6.5850 MB (Peak: 8.0913 MB) Zlib enabled. Server Time: 2017-09-24 14:05:18 UTC