Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
#95244 - 07/28/14 01:15 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
Joined: Mar 2006
Posts: 58
denzilla Offline
Member
denzilla  Offline
Member

Joined: Mar 2006
Posts: 58
^^Thanks smile

#95261 - 07/29/14 08:46 AM Re: Nestopia - Undead Edition [Re: denzilla]  
Joined: Jul 2007
Posts: 4,590
Anna Wu Offline
Very Senior Member
Anna Wu  Offline
Very Senior Member

Joined: Jul 2007
Posts: 4,590
I wish Nestopia can perform multiple tape files.
At moment only one tape is possible.

Example: PCG + Main program (Family BASIC).

#95771 - 09/03/14 07:01 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
Joined: Jul 2007
Posts: 4,590
Anna Wu Offline
Very Senior Member
Anna Wu  Offline
Very Senior Member

Joined: Jul 2007
Posts: 4,590
Nestopia Undead Edition v1.46 released.
Check the changelog for the news.

#97402 - 12/14/14 03:26 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
Joined: Sep 2010
Posts: 36
Samurai Fox Offline
Member
Samurai Fox  Offline
Member

Joined: Sep 2010
Posts: 36
Regarding the sound desync issue since 1.37, rdanbrook has plans to rewrite the APU to fix it. Probably won't be anytime soon, though. For now, setting the speed (under timing) to 61 is a good temporary fix.

Just don't bother playing any PAL games under this setting until then, unless you want to play Super Turrican in 'turbo mode'. smile

https://github.com/rdanbrook/nestopia/issues/34

Last edited by Samurai Fox; 12/14/14 03:38 AM.
#98173 - 02/09/15 10:12 PM Re: Nestopia - Undead Edition [Re: Samurai Fox]  
Joined: Mar 2012
Posts: 16
SedrynTyros Offline
Member
SedrynTyros  Offline
Member

Joined: Mar 2012
Posts: 16
Originally Posted By Samurai Fox
Regarding the sound desync issue since 1.37, rdanbrook has plans to rewrite the APU to fix it. Probably won't be anytime soon, though. For now, setting the speed (under timing) to 61 is a good temporary fix.

Just don't bother playing any PAL games under this setting until then, unless you want to play Super Turrican in 'turbo mode'. smile

https://github.com/rdanbrook/nestopia/issues/34


I wonder if that'll also address the occasional sound popping I get on my computer that uses a Creative Labs X-Fi Titanium sound card. I'd love for that to go away!

Last edited by SedrynTyros; 02/09/15 10:35 PM.
#106021 - 06/12/16 11:31 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
Joined: Dec 2007
Posts: 41
Eugene.S Offline
Member
Eugene.S  Offline
Member

Joined: Dec 2007
Posts: 41
Russia, Moscow
Finally, 2 MAJOR bugs are solved!
https://github.com/rdanbrook/nestopia/issues/46

I've talked with Marty and he helped a lot:
Sound decyncs caused by autodetect samplerate subroutine.
Bug is gone after disabling that part of code.

Thanks to FHorse (puNES Developer), he fixed dendy mode inaccuracy caused by Vblank and NMI flag were set prior of sleep scanlines (in the part of the code added since 1.38).


Last edited by Eugene.S; 06/12/16 11:33 AM.
#109970 - 06/22/17 11:22 PM Re: Nestopia - Undead Edition [Re: Anna Wu]  
Joined: Mar 2007
Posts: 4
sNaKeYeZ Offline
Member
sNaKeYeZ  Offline
Member

Joined: Mar 2007
Posts: 4
Mississippi, USA
Looking forward to Nestopia Undead Edition 1.48, the website hinting that it's coming soon? Thanks for your work!

Page 2 of 2 1 2

Moderated by  Marty, R. Belmont 

Who's Online Now
6 registered members (Darkstar, krick, Luengo, anikom15, 2 invisible), 22 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Shout Box
Forum Statistics
Forums9
Topics8,401
Posts108,735
Members4,754
Most Online225
May 26th, 2014
Powered by UBB.threads™ PHP Forum Software 7.6.0
Page Time: 0.208s Queries: 15 (0.148s) Memory: 4.9847 MB (Peak: 5.2092 MB) Zlib enabled. Server Time: 2017-08-22 22:34:40 UTC