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#110145 - 07/04/17 04:03 PM Re: Any chance of having BGFX settings in QMC2? [Re: R. Belmont]  
Joined: Mar 2007
Posts: 266
RColtrane Offline
Senior Member
RColtrane  Offline
Senior Member

Joined: Mar 2007
Posts: 266
Originally Posted by R. Belmont
-bgfx_screen_chains takes a list of .json files to apply to each screen (for a multi-screen game). But that seems only tangentially related to what RC wants to do, which is not actually possible since JD removed the BGFX parameters from the ini file.


Since I'm using hlsl in the bgfx_screen_chains it actually has both scanline strenght and shadow mask strenght, which are the different params.

I will try to do what QMC2 said, to create new .json files and see if it works.

EDIT: It works! Thanks people wink

Last edited by RColtrane; 07/04/17 05:20 PM.
#110149 - 07/04/17 08:08 PM Re: Any chance of having BGFX settings in QMC2? [Re: RColtrane]  
Joined: Apr 2011
Posts: 274
B2K24 Offline
Senior Member
B2K24  Offline
Senior Member

Joined: Apr 2011
Posts: 274
Originally Posted by RColtrane


How does it work? Please give me an example. For instance, I have this setting that is different: For horizontal games, it looks better when I set shadow mask strenght to 0.50 and for vertical games, it gets better with a value of 0.30. How can I do that with the current QMC2 interface without having to manually set this in the internal UI every time? (because it does not record these values to an .ini file anymore).


Leave your current hlsl.json that works with horizontal games as it is. Make a copy of hlsl.json and name it vertical.json changing whatever you feel looks better when vertical stuff is running.

Create a vertical.ini and chuck it in the ini folder. Inside this vertical.ini you can have all command line options that you want applied for vertical games that don't get passed to horizontal games.

Contents of vertical.ini
Code
bgfx_screen_chains        vertical

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