Previous Thread
Next Thread
Print Thread
Page 16 of 17 1 2 14 15 16 17
#110242 - 07/10/17 11:50 AM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 59
Golden Child Offline
Member
Golden Child  Offline
Member

Joined: Feb 2014
Posts: 59
And Gamemaker, which is very similar in interface to Designer's Pencil

c64
[Linked Image][Linked Image][Linked Image]

apple2e
[Linked Image][Linked Image][Linked Image]

there was a pc version but I couldn't find it

#110247 - 07/10/17 03:21 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Apr 2012
Posts: 176
Pernod Online content
Senior Member
Pernod  Online Content
Senior Member

Joined: Apr 2012
Posts: 176
UK
Am curious as to where you found Designer's Pencil for the BBC/Electron as it's not softlisted. The Electron version will look different from the screenshot you posted. The only copy I can find is a tape to disc conversion as it was never released on disc.


BBC Micro
#110257 - 07/11/17 11:16 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Feb 2014
Posts: 59
Golden Child Offline
Member
Golden Child  Offline
Member

Joined: Feb 2014
Posts: 59
and here's an old game which got a few ports to different systems: Evolution.
Note the names of the designers who went on to found Distinctive Software and kickstarted the Vancouver video game industry.

a800
[Linked Image][Linked Image]

apple2e
[Linked Image][Linked Image]

c64
[Linked Image][Linked Image]

coleco (I found an adam disk as well, looks identical)
[Linked Image][Linked Image]

pc (using t1000sx driver)
[Linked Image][Linked Image]

#110258 - 07/11/17 11:55 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: Mar 2001
Posts: 15,710
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,710
USA
Amory Wong who did the C64 port was a long-time employee at Distinctive Software / EA Canada as well.

And given that shipping a game on everything at once became something of a DSI trademark it's nice to see it started early.

#110280 - 07/13/17 01:44 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Here's Red Moon, the third graphical adventure of British company Level 9.
It was later re-released as part of the Time & Magik trilogy together with Lords of Time and The Price of Magik. This moved the game also to 16bit and disk based systems, which included fewer but higher quality graphics on most computers. Some ports and all tape versions were text only then.

Red Moon - original releases

Amstrad CPC
[Linked Image]

Spectrum
[Linked Image]

C64
[Linked Image]

MSX
[Linked Image]

Atari
[Linked Image]

BBC - only version without graphics.
[Linked Image]


Time & Magik releases

Amstrad CPC
[Linked Image]

Spectrum - shares disk with CPC and PCW., pics are converted.
[Linked Image]

C64. Could only get the tape to work. Text only, with a CPCish look.

[Linked Image]


Last edited by Reuental; 07/13/17 03:44 PM.
#110281 - 07/13/17 01:47 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Amiga
[Linked Image]

Amstrad PCW. Game works, I don't know if you can get a clear snapshot with the (NON-WORKING)driver.
8xxx machines also are using white monochrome instead of green which was the real default.
[Linked Image]


PC Curiously, this one and the Mac port misses the forest graphic., they keep showing the one from the start.
[Linked Image]

PC CGA
[Linked Image]

MAC
[Linked Image]

Time & Magik versions not shown because of crashes/glitches
Atari 8bit: Can't get it to show anything game related
Atari ST: Glitchy text, it's a bit better on PAL machines.
BBC: This one was upgraded with graphics and runs only on 128K machines according to the manual. Doesn't work yet in MAME because of protection/graphic issues in the drivers according to Pernod.
C64 disk: Glitches after game selection.

Not shown because of missing dumps: Apple II and MSX.

Last edited by Reuental; 07/13/17 02:11 PM.
#110291 - 07/14/17 08:14 AM Re: MAME Gotta-run-'em-all [Re: Golden Child]  
Joined: May 2012
Posts: 408
shattered Offline
Senior Member
shattered  Offline
Senior Member

Joined: May 2012
Posts: 408
Originally Posted by Golden Child
and here's an old game which got a few ports to different systems: Evolution.
Note the names of the designers who went on to found Distinctive Software and kickstarted the Vancouver video game industry.


An unofficial port of this game to agat7 ("Soviet Apple II") just turned up, so perhaps a "Gotta clone 'em all" thread is in order? smile

#110300 - 07/14/17 04:23 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Why not post it here, people have already done it. It was not stated that it should only be for *official* versions after all.

#110412 - 07/25/17 08:54 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
One of the early Atari hits: Missile Command

Arcade
[Linked Image]

Atari 2600
[Linked Image]

Atari 5200/Atari 800
[Linked Image]

Atari ST
[Linked Image]

Atari Lynx
[Linked Image]

Game Boy
[Linked Image]

Game Boy on Game Boy Color (Asteroids & Missile Command cart) - unique palette, i.e. not one you get with the usual
key combos. There's also Super Game Boy support, but it didn't work in MAME.
[Linked Image]

Game Boy Color
[Linked Image]

#110413 - 07/25/17 08:56 PM Re: MAME Gotta-run-'em-all [Re: R. Belmont]  
Joined: May 2010
Posts: 35
Reuental Offline
Member
Reuental  Offline
Member

Joined: May 2010
Posts: 35
Master System. contained in the Euro exclusive Arcade Smash Hits compilation.
[Linked Image]

Saturn - this one is found on the Arcade Greatest Hits compilation, shown here as a representative of the typical retro compilations that mimic or emulate the arcade game as opposed to e.g that Master System one. Not sure how remarkable this is, but the internal snapsize is 320x480 - i.e. interlaced.
[Linked Image]

Missile Command had also quite a number of clones, some of them:

Apple II - ABM (1980). Published by Muse, coded by Silas Warner
(guy behind the original Castle Wolfenstein)
[Linked Image]

Tandy CoCo - Polaris (1981). Submarines instead of bases.
[Linked Image]

Arcadia 2001 - Missile War (1982). A flickering mess of dots instead of the typicial lines
[Linked Image]

Ti99/4A - Barrage (1987) Also dots instead of lines, but not the badly flickering of the Arcadia thing.
[Linked Image]

X68000 - Missile Command (1992?). Seems to be a doujin effort with some neat music.
[Linked Image]


Last edited by Reuental; 07/25/17 08:58 PM.
Page 16 of 17 1 2 14 15 16 17

Who's Online Now
6 registered members (Bavarese, Pernod, Kale, Duke, TeamE, 1 invisible), 16 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Shout Box
Forum Statistics
Forums9
Topics8,412
Posts108,939
Members4,757
Most Online225
May 26th, 2014
Powered by UBB.threads™ PHP Forum Software 7.6.0
Page Time: 0.056s Queries: 15 (0.014s) Memory: 5.0316 MB (Peak: 5.2812 MB) Zlib enabled. Server Time: 2017-09-25 11:25:11 UTC