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#111098 - 10/17/17 03:43 PM Visuals of QMC2  
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RColtrane Offline
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RColtrane  Offline
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Is there any plans to make QMC2 a little more visual? I mean, such as LaunchBox, where you can see the games list as icons instead of text only (icons of arcade flyers for arcade games or game boxes for consoles/computers). Their visuals are very impressive but it is a paid frontend smirk

#111099 - 10/17/17 04:00 PM Re: Visuals of QMC2 [Re: RColtrane]  
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R. Belmont Offline
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Isn't it possible to do that as a skin in QMC2 Arcade?

#111100 - 10/17/17 04:40 PM Re: Visuals of QMC2 [Re: R. Belmont]  
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RColtrane Offline
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RColtrane  Offline
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Originally Posted by R. Belmont
Isn't it possible to do that as a skin in QMC2 Arcade?


I tried QMC2 Arcade but none of the functionalities/settings menus of the main QMC2 seems to be available at that mode. It is meant to run on an Arcade machine with limited controls I guess.

#111132 - 10/21/17 01:24 PM Re: Visuals of QMC2 [Re: RColtrane]  
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qmc2 Offline
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Well, yes, QMC2 Arcade's functionality is somewhat limited compared to the main GUI. It's actually a wanted design concept... but RB is right, it's mostly a question of "themes", and the Qt / C++ back-end needs to support some of the features as well. There are currently two themes: "ToxicWaste" and "darkone". ToxicWaste supports icons (displayed as part of the item-delegates in the machine-list), but you probably mean something else?!


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