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#111521 - 12/06/17 09:23 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Thanks! Here's Battletoads: www.seanriddle.com/battletoads.html

#111523 - 12/06/17 10:42 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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And here's Karnov: www.seanriddle.com/karnov.html

They did some tricky trace routing under the glob; I think it was to avoid having any jumpers on the one-sided PCB. So I'm not 100% sure about K1-K4.

#111524 - 12/07/17 01:39 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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I added Gakken Invader 2000 to MAME.
SVG is cleaned up too: http://tsk-tsk.net/net/svg/ginv2000.svg

[Linked Image]

#111543 - 12/08/17 12:49 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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some corrections for the recent Tiger decaps:

karnovraw.bin
offset $028, change $A0 to $A1 (this one was under a blob)

shadowraw.bin, bits were corroded away
offset $4E4: change $B8 to $BA
offset $56A: change $4B to $6B
offset $57A: change $2F to $6F

I haven't made a raw2sm510 converter, could you share the source code of yours?

#111545 - 12/08/17 03:45 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Thanks. I've reduced the amount of time I wash the die in Whink. Hopefully that will quit erasing bits!

Code
	blockorder[0]=4
	blockorder[1]=5
	blockorder[2]=7
	blockorder[3]=6
	blockorder[4]=3
	blockorder[5]=2
	blockorder[6]=0
	blockorder[7]=1	
	blockorder[8]=11
	blockorder[9]=10
	blockorder[10]=8
	blockorder[11]=9
	blockorder[12]=12
	blockorder[13]=13
	blockorder[14]=15
	blockorder[15]=14

	rx=0

	FOR Pu=0 TO 3
		FOR Pm=0 TO 15  // only 4*11=44 pages, but the other 4*5=20 need to be skipped
			FOR i=0 TO 15  //16 blocks in each row
				FOR j=0 TO 3  // 4 rows in a page
					rom[rx]=0
					FOR b=0 TO 7  // bits spread out in each row
						ix=(j+Pu*4+Pm*16)*128+b*16+blockorder[i]
						rom[rx]=rom[rx]*2+rawbits[ix]
					NEXT
					rx=rx+1
				NEXT
			NEXT
		NEXT
	NEXT

#111595 - 12/11/17 12:33 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Tiger Karnov, Robin Hood, Battletoads, The Shadow are added to MAME.
external artwork for the backgrounds on this page: http://tsk-tsk.net/net/extart/

Robin Hood is the same game as Gauntlet. They reused the ROM and changed the LCD screen.

Karnov buttons are like this:
Code
       K3         K2         K1          K4       Beta       BA
S6  Max Score     --         --          --        --        --
S1     --         --         Up          --        --        --
S2     --        Left       Right        --        --        --
S3     --        Down        --          --        --        --
S4     --      Fireball      --          --        --        --
S5   Shield   Boomerang      --          --        --        --
GND    --         --         --          On        --        --
VDD    --         --         --          --       Off      Sound


And a random high five:
[Linked Image]

#111596 - 12/11/17 12:59 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hap]  
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Originally Posted by hap
Robin Hood is the same game as Gauntlet. They reused the ROM and changed the LCD screen.


90's me is amazed! shocked

#111597 - 12/11/17 03:25 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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That is cool! I should have noticed the die IDs were the same.

#111600 - 12/11/17 08:22 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Would not be at all surprised if that is not the only time we discover this... smile

#111607 - 12/11/17 05:12 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: Rik]  
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Originally Posted by Rik
Would not be at all surprised if that is not the only time we discover this... smile


Hey Rik, are there any cases the handheld collector community already know about? Or was this news to you too?

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