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#77961 - 03/05/12 11:14 PM Re: Sticky: How to compile SDLMAME! (Read me first!) [Re: R. Belmont]  
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Speaking of which, does RPMFusion package u releases or just integer?

#77966 - 03/06/12 07:38 AM Re: Sticky: How to compile SDLMAME! (Read me first!) [Re: R. Belmont]  
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qmc2 Offline
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Originally Posted By R. Belmont
Speaking of which, does RPMFusion package u releases or just integer?

Apparently also u-releases, for example:
http://download1.rpmfusion.org/nonfree/fedora/updates/testing/16/x86_64/repoview/mame.html


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]

We're searching for QMC2 translators and support for existing translations. Interested? See here!
#77970 - 03/06/12 04:40 PM Re: Sticky: How to compile SDLMAME! (Read me first!) [Re: R. Belmont]  
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belegdol Offline
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Yeah, u releases never leave -testing but they are there.

#77971 - 03/06/12 04:45 PM Re: Sticky: How to compile SDLMAME! (Read me first!) [Re: R. Belmont]  
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Ahh, ok. I don't normally have -testing added, so that's why I didn't see it.

#78139 - 03/17/12 12:48 AM Re: Sticky: How to compile SDLMAME! (Read me first!) [Re: R. Belmont]  
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BiafraRepublic Offline
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Originally Posted By R. Belmont
Also, there have been issues reported in the past where mass conversions like that hit some binary files in the source tree and caused the compile to fail and/or the resulting binary to not work properly. Restrict to *.c, *.h, and *.mak for safety.


Another reason why I prefer dos2unix. It is fairly accurate at ignoring anything that appears to be a non-text file.

Also, I'm looking about on software.opensuse.org, and while there are packages available, the releases are almost a year old year old (I don't know which one it is at the moment as I'm dualbooted into Windows at present)...

openSUSE 12.1: http://download.opensuse.org/repositories/Emulators/openSUSE_12.1/
openSUSE 11.4: http://download.opensuse.org/repositories/Emulators/openSUSE_11.4/

#78140 - 03/17/12 03:02 AM Re: Sticky: How to compile SDLMAME! (Read me first!) [Re: R. Belmont]  
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That's actually a good point - I have no idea who's doing the SuSE packaging right now, if anyone. All the other "name" distros and the *BSDs are actively updated.

#78141 - 03/17/12 10:17 AM Re: Sticky: How to compile SDLMAME! (Read me first!) [Re: R. Belmont]  
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qmc2 Offline
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The MAME package for openSUSE is usually taken from PackMan since there's apparently no 'official' package that's up to date:

http://packman.links2linux.org/package/mame

(EDIT: I was considering to add MAME and MESS packages to "my" QMC2 repository just because of this, but I've actually better things to do smile )

Last edited by qmc2; 03/17/12 10:34 AM.

A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]

We're searching for QMC2 translators and support for existing translations. Interested? See here!
#94468 - 05/29/14 05:25 PM Re: Sticky: How to compile SDLMAME! (Read me first!) [Re: R. Belmont]  
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torturedutopian Offline
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Hi ! Are there some additional build options that could be used in order to speed up emulation (x64 target in my case) ? I didn't realize my i3 CPU would be too slow for Cave SH3 emulation... Just a little, but it is !

#94471 - 05/29/14 11:05 PM Re: Sticky: How to compile SDLMAME! (Read me first!) [Re: R. Belmont]  
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Default options are as good as it gets usually, and GCC tends to get buggy fast if you go off the beaten path. Cave SH3 is quite heavy - it's a miracle it runs fast on any PC at all right now.

#102019 - 10/14/15 04:40 PM Re: Sticky: How to compile SDLMAME! (Read me first!) [Re: R. Belmont]  
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mixmaster Offline
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Arch Linux instructions:

Code:
sudo pacman -S base-devel git sdl2 gtk2 gconf sdl2_ttf gcc qt4


GCC comes with G++ by default in Pacman! laugh

Last edited by mixmaster; 10/14/15 04:42 PM.
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