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#52029 - 07/27/09 10:20 PM Re: Discovering FM Instruments with m1 [Re: R. Belmont]  
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Sune Offline
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Sune  Offline
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Confirmed, Salamander works fine for me too.

#52109 - 07/31/09 12:41 AM Re: Discovering FM Instruments with m1 [Re: Sune]  
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felineki Offline
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After some searching, it appears that the scrambled PCM was simply an error in the k007232 emulation of the 129u4 build, had nothing to do with the hack itself.

I tried the binary on three different computers under the assumption that the problem was due to some property of my computer in particular, but I got the same result. So I must be doing something wrong, although I have no clue what it might be.

Maybe I'm overlooking something stupid... I'm placing the downloaded binary.exe in D:\gra3\mame, placing Rom zips in D:\gra3\mame\roms, double-clicking the exe, then selecting a game from the menu that appears. Aside from the aforementioned scrambled PCM, everything seems to work as expected for Mame. The game runs, the FM sound plays just fine, it's only the hack's added features don't seem to work. Keys 0-8 have no effect on the FM sound, and key 9 creates a gamename.opm that is 0kb and totally empty.

Also recently, Windows has apparently taken to disliking the binary, because after running it once, it wants nothing to do with it... won't run it again, won't let me move it, delete it, check its properties, etc... Explorer just freezes up when I try to do so. It keeps that up until after I reset. It wasn't doing that at first, I don't know what it's about.

#52157 - 08/01/09 10:16 AM Re: Discovering FM Instruments with m1 [Re: felineki]  
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Phil Bennett Offline
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Phil Bennett  Offline
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Make sure you're using the numeric keypad.

Originally Posted By Sune
Uncle Phil, did you ever get around to adding support for .fxb/fxp?


I didn't unfortunately.

#52161 - 08/01/09 02:12 PM Re: Discovering FM Instruments with m1 [Re: Phil Bennett]  
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felineki Offline
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felineki  Offline
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So THAT was the problem. I was using the number keys above the letters. Using the keypad worked perfectly. Thank you so, so much. laugh

Last edited by felineki; 08/01/09 02:13 PM.
#59699 - 03/06/10 02:48 PM Re: Discovering FM Instruments with m1 [Re: felineki]  
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Alex Mauer Offline
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Alex Mauer  Offline
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i was searching around for some way to view the FM parameters while running arcade games in mame or m1 - i came acrossed this thread... but the link to the "Ministry of Cheesy Hacks" patch is dead - anyone want to re-host it?

#59763 - 03/07/10 12:52 PM Re: Discovering FM Instruments with m1 [Re: Alex Mauer]  
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Alex Mauer Offline
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oh... i guess it was only temporarily down... i tried again a day later and it worked - thx phil

EDIT: the files downloaded but they were broken... back to square 1

Last edited by Alex Mauer; 03/07/10 02:10 PM.
#59788 - 03/07/10 05:15 PM Re: Discovering FM Instruments with m1 [Re: Alex Mauer]  
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Sune Offline
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Sune  Offline
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Brazil
It's a patch that you have to apply against the MAME 0.129u4 source before compiling, it probably won't work with later versions of MAME.

The thread on the Mameworld News Board that had Windows and OS X binaries of it has been nuked. I'm guessing it's not a coincidence..

#59797 - 03/07/10 08:13 PM Re: Discovering FM Instruments with m1 [Re: Sune]  
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Tafoid Offline
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Originally Posted By Sune
The thread on the Mameworld News Board that had Windows and OS X binaries of it has been nuked. I'm guessing it's not a coincidence..


It's been a year.. such contents get binned shortly thereafter.




#62983 - 06/24/10 11:28 PM Re: Discovering FM Instruments with m1 [Re: Phil Bennett]  
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turricaned Offline
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Apologies for necromancy on my first post, but does the patch or binary still exist? It'd be dead handy for a conversion project I'm working on...

Props to you all! smile

#63034 - 06/27/10 07:11 PM Re: Discovering FM Instruments with m1 [Re: turricaned]  
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Phil Bennett Offline
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Phil Bennett  Offline
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San Jose, CA
I can't find my hacked code and don't have time to redo it, so the best I can offer is this Win32 binary:

http://philwip.mameworld.info/mame129u4_patched.exe

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