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#56640 - 11/27/09 09:11 PM Re: MAME OS X 0.135 Released [Re: Van Ba]  
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axledentaldj Offline
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axledentaldj  Offline
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I can confirm, this version of Mame OS X 0.135 Killer Instinct 1 (1.5d)& 2(1.4) is too slow to play.
I too can not get the cheat.zip (already unzipped the first .zip and left the cheat.zip file) and still Mame OS X doesn't read or allow cheat option even though its enabled in the preferences. Dave can these two things be fixed? Thanks

#56645 - 11/28/09 03:42 PM Re: MAME OS X 0.135 Released [Re: Van Ba]  
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Rantsalot Offline
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Rantsalot  Offline
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I just updated to .135 from .124, and MAME OSX seems to be looking for different ROM names than it was previously. Am I missing something? Did the MAME code base change game metadata?

Example: .135 thinks Cyberball 2 player Ver 1 is cyberbal2p1.zip, but the ROM file that loaded with .124 is called cyberb21.zip.

Is there a shortcut to fixing this?

Thanks
- Bryan

#56652 - 11/28/09 10:59 PM Re: MAME OS X 0.135 Released [Re: Rantsalot]  
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Tafoid Offline
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Tafoid  Offline
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This was a baseline MAME change. A large number of clones had expanded filenames to allow better identification and expanded detail in the setname. The previous 8 letter restriction was becoming very difficult to handle. Most people didn't notice because their auditing tool did the renaming for them.

Your best bet is to change them as you need them or find some sort of auditing tool to assist you.




#56692 - 12/01/09 08:34 PM Re: MAME OS X 0.135 Released [Re: Tafoid]  
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Just Desserts Offline
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Just Desserts  Offline
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Originally Posted By Tafoid
This was a baseline MAME change. A large number of clones had expanded filenames to allow better identification and expanded detail in the setname. The previous 8 letter restriction was becoming very difficult to handle. Most people didn't notice because their auditing tool did the renaming for them.

Your best bet is to change them as you need them or find some sort of auditing tool to assist you.


Personally, I think it'd be nice if there were some sort of aliasing system such that you can define your own subtitute ROM names, and thus continue using the old names, but that'd be a bit much to ask. laugh

#56906 - 12/08/09 10:03 PM Re: MAME OS X 0.135 Released [Re: Just Desserts]  
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Ome Joop Offline
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Ome Joop  Offline
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Is it possible with MameOSX 0.135 to save highscores? For example for Galaga 88. And for the oldies like Pac-Man?

#56913 - 12/08/09 11:08 PM Re: MAME OS X 0.135 Released [Re: Ome Joop]  
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R. Belmont Online content
R. Belmont  Online Content

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The MAME FAQ has you covered.

#56957 - 12/10/09 11:12 AM Re: MAME OS X 0.135 Released [Re: R. Belmont]  
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Ome Joop Offline
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Ome Joop  Offline
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So is there an easy way to tell which games had a memory for high scores (I guess not all lost highscores on shut down), and which work with autosave?

#57017 - 12/12/09 12:16 AM Re: MAME OS X 0.135 Released [Re: Ome Joop]  
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etabeta78 Offline
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etabeta78  Offline
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Trondheim, Norway
you can check this page

http://maws.mameworld.info/maws/hilist135u3.txt

games which have supported save states should work perfectly with autosave (if not, it is a bug and it should be reported to MameTesters)

OTOH there is currently no way to tell which games had built-in NVRAM to save hi-scores...

#57044 - 12/13/09 08:35 AM Re: MAME OS X 0.135 Released [Re: Dave Dribin]  
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SmaMan Offline
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Originally Posted By Dave Dribin
Hrm.. the DRC engine could be disabled.

-Dave


Any plans on getting that re-enabled? Or is there a way I can re-enable it myself? Besides Killer Instinct, I can also confirm that Street Fighter III: 3rd Strike - Fight for the Future is running very slowly as well. (around 50% speed)

#57116 - 12/15/09 06:37 PM Re: MAME OS X 0.135 Released [Re: Van Ba]  
Joined: Dec 2009
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jkouzes Offline
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jkouzes  Offline
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I started using Mame OS X the other day, for some reason all my games stopped showing up in the audited window. The Roms are still in the same directory. But none are listed anymore.

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