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#67951 - 03/12/11 03:27 PM Re: SVN builds - new driver flood [Re: Anna Wu]  
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R. Belmont Offline
R. Belmont  Offline

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USA
Pay attention to Micko's post: it's MESSUI that's crumbling. MESS itself has never been better.

#67956 - 03/12/11 05:35 PM Re: SVN builds - new driver flood [Re: R. Belmont]  
Joined: Oct 2005
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ReadOnly Offline
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ReadOnly  Offline
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Originally Posted By R. Belmont
Pay attention to Micko's post: it's MESSUI that's crumbling. MESS itself has never been better.
I don't know many emulators without a GUI. MAME has MAMEUI and derivatives/up to date frontends. I am not sure a majority of MAME users use the CLI version. Every console emulator I know of has a GUI. Call me retarded but I can not imagine myself running MESS with a command line. I don't think a very large public will bother with a command line either. I guess I can only hope someone will maintain the UI.

#67957 - 03/12/11 05:47 PM Re: SVN builds - new driver flood [Re: Anna Wu]  
Joined: Mar 2001
Posts: 15,775
R. Belmont Offline
R. Belmont  Offline

Very Senior Member

Joined: Mar 2001
Posts: 15,775
USA
Most MAME front-ends also support MESS. We are not taking away the ability to use front ends with MESS, simply some badly rotted code from 12 years ago that no longer works in a modern Windows 7/64 bit/multilingual environment.

And I think you're being pre-emptively insulting to MAME/MESS users given that a large number actually compile their own. Even on the Mac.

Last edited by R. Belmont; 03/12/11 05:51 PM.
#67958 - 03/12/11 06:00 PM Re: SVN builds - new driver flood [Re: Anna Wu]  
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Posts: 450
incog Offline
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incog  Offline
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Posts: 450
Bradford, UK
I use the MESSUI yet I'm fine with the crusty code going.

#67959 - 03/12/11 06:05 PM Re: SVN builds - new driver flood [Re: R. Belmont]  
Joined: Oct 2005
Posts: 351
ReadOnly Offline
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ReadOnly  Offline
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Joined: Oct 2005
Posts: 351
Originally Posted By R. Belmont
Most MAME front-ends also support MESS. We are not taking away the ability to use front ends with MESS, simply some badly rotted code from 12 years ago that no longer works in a modern Windows 7/64 bit/multilingual environment.

And I think you're being pre-emptively insulting to MAME/MESS users given that a large number actually compile their own. Even on the Mac.
I do not understand this post. I am not insulting anyone, trust me. And I do compile my own too. What part of my post was insulting, can you elaborate please?

#67960 - 03/12/11 08:30 PM Re: SVN builds - new driver flood [Re: Anna Wu]  
Joined: Oct 2004
Posts: 92
Dr.Zer0 Offline
Member
Dr.Zer0  Offline
Member

Joined: Oct 2004
Posts: 92
Italy
Someone can create a package that include MESS and a GUI together so 2clk users can be happy wink

#67961 - 03/12/11 09:18 PM Re: SVN builds - new driver flood [Re: Anna Wu]  
Joined: Apr 2004
Posts: 1,549
judge Offline
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judge  Offline
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Joined: Apr 2004
Posts: 1,549
The frontend could include a simple 'check for update' option wink

#67968 - 03/13/11 05:24 AM Re: SVN builds - new driver flood [Re: Anna Wu]  
Joined: Jul 2007
Posts: 4,594
Anna Wu Offline
Very Senior Member
Anna Wu  Offline
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Joined: Jul 2007
Posts: 4,594
MinGW package

It seems, the most links to Aaron´s mirror page are no more working.
I suggest to use the links from the official MAME development tools page.


#67976 - 03/13/11 05:18 PM Re: SVN builds - new driver flood [Re: Anna Wu]  
Joined: Jan 2010
Posts: 92
Xor Offline
Member
Xor  Offline
Member

Joined: Jan 2010
Posts: 92
A winrar is haze! With the new segacd fixes Dark Wizard works, also Shining Force CD which didn't load for me before.







Strategy RPG FTW!

#67977 - 03/13/11 05:32 PM Re: SVN builds - new driver flood [Re: Anna Wu]  
Joined: Aug 2009
Posts: 1,132
Kale Offline
Very Senior Member
Kale  Offline
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Joined: Aug 2009
Posts: 1,132
Naples, Italy
Most games should at least boot now, including the uber-fussy Urusei Yatsura.
Apparently only a bunch of those don't, mostly due to timing issues (Wolf Team games and Dungeon Explorer that hangs just after the intro). imho Mega CD is a good candidate for working state as per now.

In the other news, fixed layer clearances for the GCHRD text drawing mode in uPD7220, this makes the color mode in QX-10 Diagnostic to look pretty:


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