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#68924 - 04/26/11 07:27 AM M1 Android  
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neko68k Offline
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Coming soon to a badass phone near you.
M1 Android screen cap

#68932 - 04/26/11 12:40 PM Re: M1 Android [Re: neko68k]  
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R. Belmont Online content
R. Belmont  Online Content

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Nice! My EVO is waiting ;-)

#68943 - 04/26/11 04:33 PM Re: M1 Android [Re: neko68k]  
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nZero Offline
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United States, Terra, Sol, Mil...
Whoa, my Inspire wants in too laugh


-nZero
#69117 - 04/29/11 07:14 PM Re: M1 Android [Re: neko68k]  
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neko68k Offline
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Requires:
800Mhz
Froyo(2.2 or higher, I'm running gingerbread CM7)

This is not on the Market yet. I'll get around to it. I'm not selling it anyway, it would be just for the sake of convenience smile I'll also put the source out fairly soon. It's still kind of a mess.

This is, overall, very CPU heavy. Don't expect to multitask. I'm going to recommend a phone thats pushing at least 800Mhz. I've tested down to 600 and things get very bad very quickly at that point.

http://www.megaupload.com/?d=75DO2ZL8

First release:
This expects things to be in specific places for now. Set your rom path in the ini file.
/sdcard/m1/m1.xml
/sdcard/m1/m1.ini
/sdcard/m1/lists

You can put the roms wherever you want as long as you change the path in the ini file. It does a simple check of sets during init so the game list should only show roms that you actually have.

This is the ini I am using:
Code:
; m1.ini: sample configuration for M1

;

;



; where to find roms

[ROMPATH]

/sdcard/m1/roms



; only 1 path valid/possible here

[WAVPATH]

waves



Known issues:
* Initializing at startup takes a little while, I dont think theres much I can do about it.

* 68000/SCSP games are very slow and may cause a force quit.

* There is no way to set sample rate yet, it is fixed at 44100

* It is set to skip songs at 5 minutes

* All songs will skip to next after 2 seconds of silence(except when they dont smile

* If you press Stop, you will have to reload the game if you want to continue listening to it. Use pause instead.

* Using Quit is not required but is recommended

#69421 - 05/08/11 11:41 AM Re: M1 Android [Re: neko68k]  
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neko68k Offline
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#69741 - 05/22/11 01:23 AM Re: M1 Android [Re: neko68k]  
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neko68k Offline
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Updated. Removed Quit, don't need it anymore. Fixed a couple of crashes(68000/SCSP games are still slow as molasses but they dont cause crashes anymore) Everything else is the same, I'm working on options, credits and I'll do a source release pretty soon.

#69794 - 05/23/11 03:23 PM Re: M1 Android [Re: neko68k]  
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neko68k Offline
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Source is up. http://github.com/neko68k/M1-Android

There's a thread in the current version on the market that isn't dying and will happily eat your battery. I'll be pushing an update shortly.


#69795 - 05/23/11 03:28 PM Re: M1 Android [Re: neko68k]  
Joined: Mar 2001
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R. Belmont Online content
R. Belmont  Online Content

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Great. I hope to figure out how to set it up sometime soon smile

#69797 - 05/23/11 04:17 PM Re: M1 Android [Re: neko68k]  
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neko68k Offline
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Feel free to ask smile

#70223 - 05/31/11 08:49 PM Re: M1 Android [Re: neko68k]  
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Posts: 14
N e o L o g i X Offline
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N e o L o g i X  Offline
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New York, NY, USA
hi there! i get force closes after loading a game in m1, but after a notification is pushed. the two games i tried for now are zedblade and zerowing.

motorola droid running cyanogenmod 7.0.3, 550-800 MHz ondemand.

if the issue is a result of the cpu dipping under 800 MHz at any given moment (as was previously warned about), i'll be disappointed, but at least it's something to look forward to on a newer phone.

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