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#69633 - 05/16/11 07:37 PM Can't compile latest MAME? READ THIS THREAD
Just Desserts Offline
Very Senior Member

Registered: 05/23/09
Posts: 1572
If you compile MAME, you will soon need this:

http://icips.us/emulation/crt/new_d3dx9_headers.zip

Put them here for x64, you can possibly put them directly in mingw/mingw64-64/include, I haven't tried it yet:
mingw/mingw64-64/x86_64-w64-mingw32/include/

Do NOT put them in the directx/ folder!

Checkin incoming...

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#69634 - 05/16/11 07:44 PM Re: It's dangerous to go alone - take this! (NEW LIBS) [Re: Just Desserts]
R. Belmont Offline

Very Senior Member

Registered: 03/17/01
Posts: 15487
Loc: USA
Please note that The Management would prefer people get the entire new compile tools package coming with the next MAME u-release. This will include newer GCC compilers and the necessary changed headers, among other things.

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#69636 - 05/16/11 07:54 PM Re: It's dangerous to go alone - take this! (NEW LIBS) [Re: R. Belmont]
Just Desserts Offline
Very Senior Member

Registered: 05/23/09
Posts: 1572
Here's a phenomenal preset, in my not-so-humble opinion:
Code:
hlsl_enable               1
hlslpath                  hlsl
shadow_mask_alpha         0.6
shadow_mask_texture       aperture.png
shadow_mask_pix_width     3.0
shadow_mask_pix_height    3.0
shadow_mask_usize         0.1875
shadow_mask_vsize         0.1875
oversample_x              1.0
oversample_y              1.0
pincushion_x              0.06
pincushion_y              0.06
scanline_alpha            0.0
scanline_size             1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.7
scanline_jitter           0.0
defocus_x                 0.0
defocus_y                 0.0
red_converge_x            0.1
red_converge_y            0.0
green_converge_x          0.0
green_converge_y         -0.1
blue_converge_x          -0.05
blue_converge_y           0.05
red_radial_converge_x     0.0
red_radial_converge_y     0.0
green_radial_converge_x   0.0
green_radial_converge_y   0.0
blue_radial_converge_x    0.0
blue_radial_converge_y    0.0
red_from_r                0.9
red_from_g                0.1
red_from_b                0.0
green_from_r              0.0
green_from_g              0.9
green_from_b              0.1
blue_from_r               0.1
blue_from_g               0.0
blue_from_b               0.9
saturation                1.4
red_offset                0.0
green_offset              0.0
blue_offset               0.0
red_scale                 1.25
green_scale               1.25
blue_scale                1.25
red_power                 2.2
green_power               2.2
blue_power                2.2
red_floor                 0.05
green_floor               0.05
blue_floor                0.05
red_phosphor_life         0.4
green_phosphor_life       0.4
blue_phosphor_life        0.4
y_from_y                  1.0
y_from_i                  0.0
y_from_q                  0.0
i_from_y                  0.0
i_from_i                  1.0
i_from_q                  0.0
q_from_y                  0.0
q_from_i                  0.0
q_from_q                  1.0
y_scale                   1.0
i_scale                   1.2
q_scale                   1.0
y_offset                  0.0
i_offset                  0.0
q_offset                  0.0
subsample_length          3.0
dot_crawl_width           1.0
dot_crawl_height          3.0
dot_crawl_rate            3
dot_crawl_skip            2
edge_amount               1.0
edge_ratio                0.0


If you have the GPU grunt to spare - at least a Radeon 5970 or equivalent - then crank the oversampling up to 3.0, the experience borders on religious.

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#69637 - 05/16/11 07:59 PM Re: It's dangerous to go alone - take this! (NEW LIBS) [Re: Just Desserts]
Just Desserts Offline
Very Senior Member

Registered: 05/23/09
Posts: 1572
And here's a preset for an arcade monitor as opposed to a shitty NTSC TV:

Code:
hlsl_enable               1
hlslpath                  hlsl
shadow_mask_alpha         0.7
shadow_mask_texture       aperture.png
shadow_mask_pix_width     3.0
shadow_mask_pix_height    3.0
shadow_mask_usize         0.1875
shadow_mask_vsize         0.1875
oversample_x              1.0
oversample_y              1.0
pincushion_x              0.06
pincushion_y              0.06
scanline_alpha            0.0
scanline_size             1.0
scanline_bright_scale     1.0
scanline_bright_offset    0.7
scanline_jitter           0.0
defocus_x                 0.0
defocus_y                 0.0
red_converge_x            0.0
red_converge_y            0.0
green_converge_x          0.0
green_converge_y          0.0
blue_converge_x           0.0
blue_converge_y           0.0
red_radial_converge_x     0.0
red_radial_converge_y     0.0
green_radial_converge_x   0.0
green_radial_converge_y   0.0
blue_radial_converge_x    0.0
blue_radial_converge_y    0.0
red_from_r                1.0
red_from_g                0.0
red_from_b                0.0
green_from_r              0.0
green_from_g              1.0
green_from_b              0.0
blue_from_r               0.0
blue_from_g               0.0
blue_from_b               1.0
saturation                1.4
red_offset                0.0
green_offset              0.0
blue_offset               0.0
red_scale                 1.25
green_scale               1.25
blue_scale                1.25
red_power                 2.2
green_power               2.2
blue_power                2.2
red_floor                 0.05
green_floor               0.05
blue_floor                0.05
red_phosphor_life         0.4
green_phosphor_life       0.4
blue_phosphor_life        0.4
y_from_y                  1.0
y_from_i                  0.0
y_from_q                  0.0
i_from_y                  0.0
i_from_i                  1.0
i_from_q                  0.0
q_from_y                  0.0
q_from_i                  0.0
q_from_q                  1.0
y_scale                   1.0
i_scale                   1.2
q_scale                   1.0
y_offset                  0.0
i_offset                  0.0
q_offset                  0.0
subsample_length          1.0
dot_crawl_width           0.0
dot_crawl_height          3.0
dot_crawl_rate            3
dot_crawl_skip            2
edge_amount               1.0
edge_ratio                0.0


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#69638 - 05/16/11 10:31 PM Re: It's dangerous to go alone - take this! (NEW LIBS) [Re: Just Desserts]
Curt Coder Offline
Senior Member

Registered: 02/18/05
Posts: 447
Loc: Finland
Can we have a shitty PAL TV filter as well smile

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#69639 - 05/16/11 10:52 PM Re: It's dangerous to go alone - take this! (NEW LIBS) [Re: Curt Coder]
Just Desserts Offline
Very Senior Member

Registered: 05/23/09
Posts: 1572
Originally Posted By Curt Coder
Can we have a shitty PAL TV filter as well smile


I don't know how the PAL signal works! smile

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#69640 - 05/17/11 12:15 AM Re: It's dangerous to go alone - take this! (NEW LIBS) [Re: Just Desserts]
John IV Offline
Member

Registered: 09/26/08
Posts: 64
Loc: WA, USA
Thought about creating a page on your site for effect pics and the settings to get them? smile

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#69641 - 05/17/11 12:44 AM Re: It's dangerous to go alone - take this! (NEW LIBS) [Re: Just Desserts]
Dr. Spankenstein Offline
Senior Member

Registered: 09/07/09
Posts: 239
Posting some pictures in this thread would also be most welcome. laugh

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#69642 - 05/17/11 12:54 AM Re: It's dangerous to go alone - take this! (NEW LIBS) [Re: Dr. Spankenstein]
Just Desserts Offline
Very Senior Member

Registered: 05/23/09
Posts: 1572
I have indeed thought about it - I'm going to be writing up a nice, long description of exactly how the shader works and why it works the way it does. In the meantime, yes, I will be making various screenshots to try to mimic what I see in certain videos.

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#69643 - 05/17/11 01:20 AM Re: It's dangerous to go alone - take this! (NEW LIBS) [Re: Just Desserts]
Dr.Zer0 Offline
Member

Registered: 10/24/04
Posts: 92
Loc: Italy
Yes PAL shitty filter wink

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