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#77210 - 02/11/12 09:36 AM Re: PC/XT/AT (inside) WIP topic [Re: Kale]
MikeAbson Offline
Senior Member

Registered: 08/15/11
Posts: 414
Loc: Melbourne, Australia
Quake v1.06 (1996 ID Software): r14420. That "small fix" gets this beast up and running smile Lack of interesting screenshots is due to 0.5fps I'm getting, no kidding. EDIT: Added screenshot showing internal resolution (360x480, not 720x480 as the screenshots suggest) and the percentage MESS was running at. My PC specs are AMD64 6 core 3.30Ghz with 8GB RAM and Ge-Force GTX 580 with 1.5GB RAM. MESS was using all 6 cores. It's pretty intensive.











Edited by MikeAbson (02/11/12 11:01 AM)

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#77212 - 02/11/12 10:08 AM Re: PC/XT/AT (inside) WIP topic [Re: Kale]
Haze Online   mad
Very Senior Member

Registered: 05/27/04
Posts: 1047
Even on my Pentium 100 400x300 was about the maximum resolution I could get playable framerates on this kind of thing.. I suspect your 0.5 fps has a lot to do with that, 720x480 is a little ambitious ;-)
_________________________
http://mamedev.emulab.it/haze/

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#77213 - 02/11/12 10:12 AM Re: PC/XT/AT (inside) WIP topic [Re: MikeAbson]
Justin Offline
Very Senior Member

Registered: 12/15/99
Posts: 1097
Loc: Vancouver Island, BC, Canada
Originally Posted By: MikeAbson
That "small fix" gets this beast up and running smile


That's not all it fixes... shocked


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#77214 - 02/11/12 10:21 AM Re: PC/XT/AT (inside) WIP topic [Re: Justin]
Anna Wu Offline
Very Senior Member

Registered: 07/28/07
Posts: 3939
Quote:
Lack of interesting screenshots is due to 0.5fps I'm getting, no kidding.


This I call slide show. grin
_________________________
Anna's Playground for QMC2

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#77215 - 02/11/12 10:22 AM Re: PC/XT/AT (inside) WIP topic [Re: Kale]
Dr. Spankenstein Offline
Senior Member

Registered: 09/07/09
Posts: 226
Quake is working! This is excellent news indeed.

Congratulations to all involved smile

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#77216 - 02/11/12 10:46 AM Re: PC/XT/AT (inside) WIP topic [Re: Haze]
MikeAbson Offline
Senior Member

Registered: 08/15/11
Posts: 414
Loc: Melbourne, Australia
Originally Posted By: Haze
Even on my Pentium 100 400x300 was about the maximum resolution I could get playable framerates on this kind of thing.. I suspect your 0.5 fps has a lot to do with that, 720x480 is a little ambitious ;-)


The resolution of those screenshots is mis-leading. Internal resolution was 360x480, the maxmium I could use despite using univbe.exe. MESS was running about 43% or so. On my Pentium 100 I don't think I used 400x300, it was about 320x240 or something to get playable framerates.

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#77217 - 02/11/12 10:48 AM Re: PC/XT/AT (inside) WIP topic [Re: Anna Wu]
MikeAbson Offline
Senior Member

Registered: 08/15/11
Posts: 414
Loc: Melbourne, Australia
Originally Posted By: Anna Wu
Quote:
Lack of interesting screenshots is due to 0.5fps I'm getting, no kidding.


This I call slide show. grin


No dobut about it smile

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#77218 - 02/11/12 10:54 AM Re: PC/XT/AT (inside) WIP topic [Re: Kale]
Kaylee Online   sad
Senior Member

Registered: 08/29/09
Posts: 654
War has never been so much fun


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#77219 - 02/11/12 11:09 AM Re: PC/XT/AT (inside) WIP topic [Re: Kale]
Haze Online   mad
Very Senior Member

Registered: 05/27/04
Posts: 1047
seems the mouse keeps cutting out (with the MS drivers) in current versions, like the communications break down or something.

Happens in Win 3.1 and various other things, randomly.

Didn't used to do that, so it's something recent.
_________________________
http://mamedev.emulab.it/haze/

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#77220 - 02/11/12 11:16 AM Re: PC/XT/AT (inside) WIP topic [Re: Kaylee]
Darkstar Offline
Senior Member

Registered: 04/19/05
Posts: 286
Loc: GERMANY
It'S getting harder and harder to find games which don't work at all now. These three games from my collection work just fine now:

Lost Vikings


Knights of Xentar


Master of Orion


They didn't even start a few weeks ago, which shows the great progress MESS has made recently, with all those i386 fixes and stuff. Impressive!

Edit: Tried an old linux version again (Slackware 2.1.0 using kernel 1.1.59), hangs after detecting the FDC chip:


-Darkstar


Edited by Darkstar (02/11/12 11:29 AM)
Edit Reason: linux

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