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#112547 - 02/09/18 07:21 AM Re: New dumps [Re: incog]  
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Just Desserts Offline
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The NUON architecture makes a lot more sense if you haphazardly insert the phrase "because the drugs told us to" at the end of various sentences in the document.

"Instructions are encoded into instruction packets. Each instruction packet contains from one to five instructions, each for a different function unit, because the drugs told us to."

"A packet may contain instructions for any combination of function units. Instruction packets are therefore of variable length, from a minimum of sixteen bits to a maximum of one hundred and twenty-eight bits, because the drugs told us to."

#112549 - 02/09/18 12:45 PM Re: New dumps [Re: Darkstar]  
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VLIW isn't that outrageous - many DSPs (and Nuon is first and foremost a set of DSPs) work that way too, and so does Itanium.

#112550 - 02/09/18 01:06 PM Re: New dumps [Re: R. Belmont]  
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Originally Posted by R. Belmont
VLIW isn't that outrageous - many DSPs (and Nuon is first and foremost a set of DSPs) work that way too, and so does Itanium.


It's not the fact that it's VLIW, it's the fact that the designers somehow thought that compiler architects would be able to devise a way of keeping seven different execution units all full up with things to do.

#112551 - 02/09/18 01:07 PM Re: New dumps [Re: Darkstar]  
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At the time they were doing it, Intel was claiming the same thing. It just didn't work out that way smile

#112552 - 02/09/18 01:38 PM Re: New dumps [Re: R. Belmont]  
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Vas Crabb Offline
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Originally Posted by R. Belmont
VLIW isn't that outrageous - many DSPs (and Nuon is first and foremost a set of DSPs) work that way too, and so does Itanium.

It's a bit less outrageous than Itanium because at least it has a fixed instruction pack format. It's just kind of unusual in that the NOPs in an instruction pack can be abbreviated, increasing code density.

#112572 - 02/11/18 11:31 AM Re: New dumps [Re: Darkstar]  
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incog Offline
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Grabbing the trurip an redump sets to make a Playdia softlist, I found these.

Found in the trurip sets:https://archive.org/details/ArcadeISOs.7z

https://mamedev.emulab.it/undumped/index.php?title=Shootout_at_Old_Tucson

https://mamedev.emulab.it/undumped/index.php?title=Mad_Dog_McCree_2_-_The_Lost_Gold

Also an alt version of Hell Night. I've converted all 3 to CHD and uploaded them, they also come with the trurip source images.

Edit: https://imgur.com/a/LWr1e - Shootout at Old Tucson

Last edited by incog; 02/11/18 11:36 AM.
#112573 - 02/11/18 12:07 PM Re: New dumps [Re: Darkstar]  
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Both ALG 3DO ones were floating in the net for ages and don't belong to TruRip, they've just included all the internet stuff not covered by TruRip itself at some point. And, as far as I remember, Shootout at Old Tucson image was somewhat damaged, at least the 3DO file extractor tools were able to extract only a handful of files from it.

IIRC, R. Belmont should also have either one or both images for this somewhere.

#112574 - 02/11/18 12:55 PM Re: New dumps [Re: F1ReB4LL]  
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incog Offline
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I assumed as much, this is also we found the Orbatak prototype, currently in MAME

Unrelated: making the Playdia software list is going great as all sources, redump, trurip and others, all the eventual CHD's match each other.

Last edited by incog; 02/11/18 01:04 PM.
#112593 - 02/12/18 01:36 PM Re: New dumps [Re: F1ReB4LL]  
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incog Offline
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Originally Posted by F1ReB4LL
as far as I remember, Shootout at Old Tucson image was somewhat damaged, at least the 3DO file extractor tools were able to extract only a handful of files from it.


Using a hacked bios and 4DO, both go into attract mode, no inputs though. Images seem to be complete.

#112598 - 02/13/18 01:48 AM Re: New dumps [Re: incog]  
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ssj Offline
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Originally Posted by incog
Originally Posted by F1ReB4LL
as far as I remember, Shootout at Old Tucson image was somewhat damaged, at least the 3DO file extractor tools were able to extract only a handful of files from it.


Using a hacked bios and 4DO, both go into attract mode, no inputs though. Images seem to be complete.

It will run in the latest Phoenix builds (including inputs) and it does seem complete.

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