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#89687 - 07/30/13 03:15 PM Nestopia - Undead Edition  
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Anna Wu Offline
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Anna Wu  Offline
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Nestopia - Undead Edition v1.45

Changelog:

Quote:
Unix Shell:

Additions:
- Added the ability to switch FDS disks for multi-disk games
- xBR filter options
- Support for more archive formats through libarchive
- Differentiated Soft/Hard Reset

Changes:
- Removed internal zip and 7zip decoders in favour of libarchive
- Replaced gtk_key_snooper with key_press_event and key_release_event

Fixes:
- 7zip CRC check segfault

Windows Shell:

Additions:
- xBR filter options

Changes:
- Redundant TV Aspect checkbox removed from NTSC filter dialog
- Modified default sound settings to avoid desync

libretro:

Additions:
- blargg's NTSC filter core option
- L/R now insert coins on Vs. System games

Core:

Additions:
- xBR filter added - Hyllian, notBald

Fixes:
- Triangle volume bug in Dendy mode - emu-russia
- NTSC filter background colour fix - blargg


#90848 - 10/06/13 09:42 PM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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denzilla Offline
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Thanks for keeping this Nestopia current, but why the requirement for DX9 runtimes? The last official Nestopia release 1.40 starts up fine on Windows 8 without DX9 installed.

Thanks!

#90855 - 10/07/13 03:29 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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R. Belmont Offline
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Because it's 2013? ;-)

#90863 - 10/07/13 11:33 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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RATMNL Offline
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This one has been around for a while now yeah?
It's been occupying my Cab for some time now.


Those voices in his head might not be real, but they have really good ideas!
#91118 - 10/20/13 07:05 PM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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notBald Offline
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Cool. Good work.

Minor bug: The settings on the xBr filter (blend and round modes) do not work. (Win32 ver.)

Last edited by notBald; 10/20/13 07:10 PM.
#91131 - 10/21/13 10:14 PM Re: Nestopia - Undead Edition [Re: R. Belmont]  
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denzilla Offline
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Originally Posted By R. Belmont
Because it's 2013? ;-)


But DX9 is old and being deprecated, no? They're not packaging it with Windows anymore....

#91132 - 10/22/13 03:26 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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R. Belmont Offline
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Sure it's old, but there are new PC games yet to ship that support it by default to capture the 15% or so that are still on XP smile

#92046 - 12/28/13 12:30 AM Re: Nestopia - Undead Edition [Re: notBald]  
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Originally Posted By notBald
Cool. Good work.

Minor bug: The settings on the xBr filter (blend and round modes) do not work. (Win32 ver.)


The bug is fixed in the latest revision smile.

#95232 - 07/27/14 02:13 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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denzilla Offline
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I see the Undead edition website has gone tits up. I guess he abandoned the project? frown

#95233 - 07/27/14 02:15 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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R. Belmont Offline
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Nope, the page name just changed slightly.

#95244 - 07/28/14 01:15 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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denzilla Offline
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^^Thanks smile

#95261 - 07/29/14 08:46 AM Re: Nestopia - Undead Edition [Re: denzilla]  
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Anna Wu Offline
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Anna Wu  Offline
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I wish Nestopia can perform multiple tape files.
At moment only one tape is possible.

Example: PCG + Main program (Family BASIC).

#95771 - 09/03/14 07:01 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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Anna Wu Offline
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Anna Wu  Offline
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Nestopia Undead Edition v1.46 released.
Check the changelog for the news.

#97402 - 12/14/14 03:26 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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Samurai Fox Offline
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Regarding the sound desync issue since 1.37, rdanbrook has plans to rewrite the APU to fix it. Probably won't be anytime soon, though. For now, setting the speed (under timing) to 61 is a good temporary fix.

Just don't bother playing any PAL games under this setting until then, unless you want to play Super Turrican in 'turbo mode'. smile

https://github.com/rdanbrook/nestopia/issues/34

Last edited by Samurai Fox; 12/14/14 03:38 AM.
#98173 - 02/09/15 10:12 PM Re: Nestopia - Undead Edition [Re: Samurai Fox]  
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Originally Posted By Samurai Fox
Regarding the sound desync issue since 1.37, rdanbrook has plans to rewrite the APU to fix it. Probably won't be anytime soon, though. For now, setting the speed (under timing) to 61 is a good temporary fix.

Just don't bother playing any PAL games under this setting until then, unless you want to play Super Turrican in 'turbo mode'. smile

https://github.com/rdanbrook/nestopia/issues/34


I wonder if that'll also address the occasional sound popping I get on my computer that uses a Creative Labs X-Fi Titanium sound card. I'd love for that to go away!

Last edited by SedrynTyros; 02/09/15 10:35 PM.
#106021 - 06/12/16 11:31 AM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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Eugene.S Offline
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Finally, 2 MAJOR bugs are solved!
https://github.com/rdanbrook/nestopia/issues/46

I've talked with Marty and he helped a lot:
Sound decyncs caused by autodetect samplerate subroutine.
Bug is gone after disabling that part of code.

Thanks to FHorse (puNES Developer), he fixed dendy mode inaccuracy caused by Vblank and NMI flag were set prior of sleep scanlines (in the part of the code added since 1.38).


Last edited by Eugene.S; 06/12/16 11:33 AM.
#109970 - 06/22/17 11:22 PM Re: Nestopia - Undead Edition [Re: Anna Wu]  
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sNaKeYeZ Offline
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Looking forward to Nestopia Undead Edition 1.48, the website hinting that it's coming soon? Thanks for your work!

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