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#109552 - 05/08/17 08:13 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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...and more LCD scans. This time with powered LCD's which may help improve svg:
https://www.dropbox.com/sh/p3dv2vovpbb786k/AADOyFnkr-qbRo5zEDBokAOJa?dl=0

#109553 - 05/08/17 08:55 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Nice! smile And potrace(bmp to svg conversion tool) likes it too. See here, before cleanup touches: http://tsk-tsk.net/net/temp/gnw_ml102.svg
I can definitely work from this.

*edit* manual-cleanup done: http://tsk-tsk.net/net/temp/gnw_ml102_v2.svg

Last edited by hap; 05/08/17 10:29 PM.
#109554 - 05/09/17 09:28 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Great work!

Now make MAME look like this:

[img]http://imgur.com/a/RRQcr[/img]

#109555 - 05/09/17 01:50 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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First wait for Sean to ID the segments on http://tsk-tsk.net/net/temp/gnw_ml102_v2.svg wink

#109556 - 05/09/17 03:58 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Yeah, just kidding. smile I have to say it's really nice to finally see these emulated. Great job so far everyone involved!

Now, it would be nice to see the JR-55 LCD scans get the same treatment. The current svg if very inaccurate (from a low res source I guess?).

#109557 - 05/09/17 04:15 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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This one? http://tsk-tsk.net/net/temp/gnw_jr55.svg
The vector art was created by Reinier ( http://www.boxofchocolates.nl/ ) 16 years ago for a Flash simulator of this game. Aside from thin outlines on the monkeys I think it looks good overall.

#109558 - 05/09/17 04:30 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Yep, that one. It's missing a lot of details like hair on monkey, tails on the alligator thingies. Eyes. Many objects are very different to my LCDs. In general a lot of details are "rounded off".

#109559 - 05/09/17 04:34 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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It can be improved. But to me, what we have is good enough, not worth hours of work.
I won't stop you(or anyone) making a better .svg though smile

*edit* here's a short how-to:
- save lcd_powered image to bmp, black segments on white background
- adjust brightness/contrast/gamma to get best result
- get potrace http://potrace.sourceforge.net/ , use it like: potrace -s image.bmp

The result image.svg will have gaps and rough edges. These need to be manually cleaned up in inkscape, it's a lot of work.
Oh, and the "PM" and clock digits can be copy-pasted to create 18:88 instead of 12:00. And finally, segments need to have ID(coordinates) in their titles, under object properties in inkscape.

Last edited by hap; 05/09/17 04:41 PM.
#109560 - 05/09/17 05:11 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hap]  
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Originally Posted by hap
It can be improved. But to me, what we have is good enough, not worth hours of work.
I won't stop you(or anyone) making a better .svg though smile

*edit* here's a short how-to:
- save lcd_powered image to bmp, black segments on white background
- adjust brightness/contrast/gamma to get best result
- get potrace http://potrace.sourceforge.net/ , use it like: potrace -s image.bmp

The result image.svg will have gaps and rough edges. These need to be manually cleaned up in inkscape, it's a lot of work.
Oh, and the "PM" and clock digits can be copy-pasted to create 18:88 instead of 12:00. And finally, segments need to have ID(coordinates) in their titles, under object properties in inkscape.


I'm sorry if I came off as demanding anything! I got the impression that what you did with ML-102 was a matter of minutes rather than hours since you were so quick. smile

I could definitely have a go at this if noone else does, but it will be 2 weeks from now. Thanks for the instructions! I could definitely see myself getting lost in manual tracing - that's the kind of OCD that got me here in the first place...

#109561 - 05/09/17 05:37 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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ML102 cleanup was 1.5hr work, my guess is 2-screen games are 3 to 4hrs work. If you're motivated, it's worth a shot.

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