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#109827 - 06/06/17 07:25 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hap]  
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Good!

But I guess there's one object that has wrong groupment in Sean's svg though. Pluto's upper hand, which holds the bell was not grouped with the bell in his .svg file and so, I don't know if the movement is working properly according to the original game. Could you check it for us Sean?

And here's my updated dj101 svg file with all coordinates applied to it:

http://rcoltrane.50webs.com/gnw_dj101rcs.svg

Last edited by RColtrane; 06/06/17 07:31 PM.
#109828 - 06/06/17 07:47 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Pluto's upper hand and alarm bell are not connected to eachother.

#109829 - 06/06/17 09:13 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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#109830 - 06/07/17 02:29 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hap]  
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Originally Posted by hap


Have you flipped that background scan in a photo program or is this a new scan from the back of the screen (which is actually what we see in the real device)? I saw a scan of this background here in this topic somewhere but it was scanned backwards with the big monkey on the right.

Last edited by RColtrane; 06/07/17 02:30 AM.
#109832 - 06/07/17 06:11 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Oops- when I scanned the overlays I scanned them so that the text printed on them was correct, but that was the back sides. Here's a new scan of all of them: www.seanriddle.com/gandwbkgs2.7z

#109835 - 06/07/17 01:13 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Yeah, I guess my ext. artwork was the backside-edition :p

Unlike the Konami handhelds, most G&W have very simple bg/fg art. Ideally, this could be vectorized from scratch, making very clean looking artwork. It's not something in my skillset though.

#109836 - 06/07/17 01:39 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Thanks for the new background scans Sean!! If you have more screens from other games, please keep 'em coming smile

EDIT: Here are all the background scans splitted up and realigned, ready to convert into vectors:

http://rcoltrane.50webs.com/dj101-b.png
http://rcoltrane.50webs.com/dm-53-m-b.png
http://rcoltrane.50webs.com/dm-53-m-f.png
http://rcoltrane.50webs.com/dm-53-s-b.png
http://rcoltrane.50webs.com/ml102-b.png

I will give these a shot, and I've talked to some people I know to see if they could help us out as well. Let's see.

Last edited by RColtrane; 06/07/17 03:49 PM.
#109839 - 06/07/17 05:25 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: RColtrane]  
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Originally Posted by RColtrane
Thanks for the new background scans Sean!! If you have more screens from other games, please keep 'em coming smile

EDIT: Here are all the background scans splitted up and realigned, ready to convert into vectors:

http://rcoltrane.50webs.com/dj101-b.png
http://rcoltrane.50webs.com/dm-53-m-b.png
http://rcoltrane.50webs.com/dm-53-m-f.png
http://rcoltrane.50webs.com/dm-53-s-b.png
http://rcoltrane.50webs.com/ml102-b.png

I will give these a shot, and I've talked to some people I know to see if they could help us out as well. Let's see.


I had a couple more scanned earlier: https://www.dropbox.com/sh/p3dv2vovpbb786k/AADOyFnkr-qbRo5zEDBokAOJa?dl=0

Most should be vector graphics friendly, JB-63 has some half tones which should be vectorizable(?). I wonder about OC-22 though. Looks more "painted" than printed. I wonder if this is the case for all of the earlier G&W's?

#109840 - 06/07/17 05:58 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: JonasP]  
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Thanks JonasP, your scans are pretty good too!! I've grabbed all of them and will see what I can do.

I've spotted a little difference between your ML-102 background scan and Sean's. In your scan, the top/bottom elevator bars (those with black and yellow stripes) have different placement. In Sean's scan, the bars are correctly centered while in yours, the bars are a little bigger, with the right side of them actually touching the construction bars. Could it be a different version of the game?

Are you going to make an attempt on photograph the sprites for OC-22 and DK II as well? These two are in my list of G&W favorites... laugh

Last edited by RColtrane; 06/07/17 06:07 PM.
#109842 - 06/07/17 06:27 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Yeah I noticed that difference as well.
dk-ii (jr55) lcd is scanned and in the same folder. I'll get to oc22 eventually. JB63 is trickier since it doesn't light up all segments on reset. It would need something like Sean's device.
Or maybe you can trigger all segments on by grounding a pin on the chip or something?

If Sean ever finds a way to dump the games in circuit as well I'm interested. smile

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