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#112581 - 02/11/18 06:40 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: Just Desserts]  
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SynaMax Offline
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Originally Posted by Just Desserts
I just won the bidding on an AC-01 "Ball" Game & Watch. The LCD has a bit of screen bleed, so we might have to make the SVG by hand, but it should be in functional condition.


If it's okay, I would like to volunteer tracing the SVG. laugh

#112583 - 02/11/18 06:55 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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hap Offline
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Fine by me smile but I think it'll take a while before Sean gets to it.
If the LCD really is broken and needs manual work to create the SVG, you'll still need a scan of the electronic traces so you can make it look authentic. A scan will also be helpful for IDing uncertain LCD segments.

#112584 - 02/11/18 08:34 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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hap Offline
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Tiger Sonic 2 is added to MAME, external artwork here: http://tsk-tsk.net/net/extart/tsonic2.zip

[Linked Image]

#112586 - 02/12/18 12:26 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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seanriddle Offline
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Cool!

Here's Radica Card Night: www.seanriddle.com/cardnight.bin

#112587 - 02/12/18 01:37 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Haze Offline
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Originally Posted by seanriddle
Cool!

Here's Radica Card Night: www.seanriddle.com/cardnight.bin


Also looks like a regular XaviX release, so will provide further evidence to help me :-)

#112588 - 02/12/18 02:44 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Dullaron Offline
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Nice new artworks. smile


Windows 10 Pro 64-bit / Intel Core i5-4460 3.20 GHz / 8.00 GB RAM / AMD Radeon R9 200 Series
#112590 - 02/12/18 04:24 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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#112591 - 02/12/18 07:20 AM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: hap]  
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Originally Posted by hap
If I had to guess, it's going to have a SM5A or SM500 MCU.
A broken LCD is no problem for the earlier G&W games, the games are very linear and it's easy to find out which output is which lcd segment.


This interview makes me think that the earliest G&W games didn't use any sort of CPU. It will be interesting to find out for sure.

http://iwataasks.nintendo.com/interviews/#/clubn/game-and-watch-ball-reward/0/2

"Yamamoto: Izushi-san and I became significantly involved in the series with Game & Watch: Fire, which was the fourth game. At first, we didn't do programming, but made the game through the hardware.

Iwata: In other words, you didn't write programs like you would today, but made the game run through circuit design.

Izushi: Right. That's how we made Color TV Racing 112 and Color TV Game Block Breaker. Just by seeing the specifications for the game, we could imagine what the circuit should look like. So we used a soldering iron to make the prototype of Game & Watch: Fire."

#112594 - 02/12/18 02:59 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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Here's a teardown of G&W Fire(1st version), you can see a single QFP chip. I assume it's an MCU, but I won't rule out that it's a custom ASIC.
https://imgur.com/gallery/Tzdzz

#112596 - 02/12/18 07:01 PM Re: TMS-09xx/1xxx thread (was New Dumps) [Re: seanriddle]  
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hap Offline
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Tiger Strider added to MAME.
External artwork: http://tsk-tsk.net/net/extart/tstrider.zip

[Linked Image]

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