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#97374 - 12/11/14 09:51 PM Workaround for Nestopia sound desyncs found.  
Joined: Sep 2010
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Samurai Fox Offline
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Samurai Fox  Offline
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Joined: Sep 2010
Posts: 36
By setting the speed (under timing) to 61 or above in post 1.36 versions, you can finally eliminate this issue. Note that this workaround affects PAL games in which it causes them to play faster than normal, so it's best to use this fix with NTSC games.

#103043 - 12/17/15 03:34 PM Re: Workaround for Nestopia sound desyncs found. [Re: Samurai Fox]  
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Eugene.S Offline
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Eugene.S  Offline
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Hi, maybe this info will help to solve this problem:

https://github.com/rdanbrook/nestopia/issues/46

#103091 - 12/18/15 07:54 PM Re: Workaround for Nestopia sound desyncs found. [Re: Samurai Fox]  
Joined: Dec 2007
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Eugene.S Offline
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Eugene.S  Offline
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Russia, Moscow
https://github.com/rdanbrook/nestopia/issues/46#issuecomment-165468503

https://github.com/rdanbrook/nestopia/commit/7c8d9d9c95dd24217f79c9eae24e3fcf4b0d485b


(sorry for posting code as image)

This bugfix should work. Many thanks to Marty.

-----------------------------------------------------------------
Official 1.40 compiled with native VS2005 and DXSDK-summer-2004
"vanilla" and "soundfix" version.
http://rghost.ru/8P9KL5rhg
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