While still on the subject of x68k racing games, super hangon for the x68k seems to have a different issue, one with background colours often being rendered as black rather than as they should be. This means the music select screen has a black background, when it should be orange, and parts of the sky are black too. Had that one just been the sky, I would have guessed raster split too, but because an entire screen has the wrong background colour, I'm not so certain
![[Linked Image from i.imgur.com]](https://i.imgur.com/Js8WoXq.png)
This part is caused by apparently the hardware selects the lowest priority tile layer pixel to draw if all layers are transparent.
![[Linked Image from i.imgur.com]](https://i.imgur.com/T6PY9wI.png)
This one by the 0 color index being treated as transparent which as I recall I assumed was true based on other behavior but nothing expects it (at least nothing I know of... ).