If a specific post was interesting or useful to you, we recommend that you Like that post. It tells the post author, and others, that you found the information valuable. Clicking Like is another way to let others know that you enjoy it without leaving a comment.
Log in to join the conversation and Like this content.
Turns out that some debug code from when I was first getting the span draw-er up and running, which was only accepting spans that didn't exceed the presumed clipping range of the framebuffer viewport, was biting me in the ass. This looks a lot more like Polygonet Commanders.
Still some DSP bugs lurking - those bent triangles on the front of the first-person tank are pretty suspicious - but if I can get Thursday off in addition to Friday this week, I'd say we have a damn good chance of getting this sucker finalized for 0.245.