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Posted By: Just Desserts The newer for 2022 WIP thread - 01/03/22 12:13 AM
When the MCD-212 'VDSC' is in two-region mode - which allows more explicit control over windowing/mixing effects - it shouldn't process the region control registers if the first region control register for each plane (indices 0 and 4, respectively) have an operation code of 0.

By continuing to process further region control registers, it can lead to the weights for a given plane being changed partway through the line, when the plane weights should be held where they were at the start of the line. This could inadvertently cause a fully-visible scanline to abruptly become invisible, but in the case of The Apprentice, it led to the planes being turned back on, which was causing 16 lines of flickering garbage at the bottom of the screen.

With that out of the way, The Apprentice looks much better.

I'm still in the process of blowing the dust out of the MCD-212 device at the moment, so I haven't submitted a pull request yet, but it will be interesting to see if this has a positive effect on any other games.

Edit: Also, I'm aware the game should have audio prior to going in-game. I intend to look into it once I've finished cleaning up the MCD-212/VDSC.

Incidentally, the VDSC is used in nearly all late-model CD-i players. However, earlier models based on the "Mini-MMC" board (which include the 605, and 910 players) used 2x VSC/VDC. The latter chips are what Magic Card are based off of. The former (VDSC) more or less rolls the functionality of the latter (VSC/VDC) chips into one package, hence the name.

[video:youtube]
[/video]
Posted By: Haze Re: The newer for 2022 WIP thread - 01/03/22 12:41 AM
> Edit: Also, I'm aware the game should have audio prior to going in-game. I intend to look into it once I've finished cleaning up the MCD-212/VDSC.

this is where you'll need to be able to properly convert the CDi-Ready disc. The image in MAME is a bad, hacked dump, it will behave the same on hardware as it does in MAME in terms of music as all the tracks have been shifted due to MAME only loading the image if Track 1 is presented as a regular data track.

CDi-Ready has 100% audio tracks, the game data is in pregap (data before the first index) of the first track, which is recognized as an audio track.

Proper dumps can be found, but last time I checked CHDMAN could not convert them, as it made a mess of the pregap (didn't even match when converted back) I'm not sure if this has changed.
Posted By: Haze Re: The newer for 2022 WIP thread - 01/03/22 12:46 AM
Quote
CATALOG 0000000000000
FILE "Apprentice, The (Europe) (Track 01).bin" BINARY
TRACK 01 AUDIO
INDEX 00 00:00:00
INDEX 01 15:22:00
FILE "Apprentice, The (Europe) (Track 02).bin" BINARY
TRACK 02 AUDIO
INDEX 00 00:00:00
INDEX 01 00:02:00

This is the original cuesheet, note
INDEX 01 15:22:00 on the first track, the game data is stored before that.

Some music CDs use the same technique to put a hidden song before the first track too (if you 'rewind' a CD-i ready CD in a CD player to 'negative' seconds to play the pregap as you'd do with such an audio CD you'll get the data noise)
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 01/03/22 12:48 AM
I'll fiddle with it once I'm done with the MCD-212 changes. If chdman still can't properly convert it, I'll fix it until it does.
Posted By: Haze Re: The newer for 2022 WIP thread - 01/03/22 12:51 AM
yeah, just be careful not to outright treat the pregap as data, because as I mentioned some audio CDs rely on the same technique, so you'd break those. I'm not actually sure what the *correct* solution is, I think it's one of those cases that comes down to the TOC data being an approximation, and a real drive not giving a damn if something is 'audio' or 'data'
Posted By: Duke Re: The newer for 2022 WIP thread - 01/03/22 08:41 AM
Tab Products E-22: Line drawing characters now work properly:

[Linked Image from i.imgur.com]

Unfortunately it still needs a hack to activate the RS-232 port. I haven't yet been able to find the issue because the code is very convoluted and uses jump tables all over the place. I did find the function that toggles the necessary bit and the jump table entry for it, but not where it's actually called.

On another note, this system is still completely invisible to the Internet - I only found reference to some earlier terminals from Tab, but not this one. Obviously it doesn't help that we don't even know if the system name is correct.

EDIT: Found some references on Google Books now, so the system name should be correct.
Posted By: Duke Re: The newer for 2022 WIP thread - 01/05/22 12:05 PM
Another day, another terminal. Here's the Falco TS-28 "Endura":

[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]

It's working quite well, there are just some slight scrolling issues sometimes (might be a host issue) and the bell sounds a bit weird.

[Linked Image from i.imgur.com]

Other than that, it's perfectly usable as a Linux client.

A picture of the real unit is here: http://www.bitsavers.org/pdf/falco/Falco_TS-28/1.jpg
Posted By: Alegend45 Re: The newer for 2022 WIP thread - 01/05/22 02:11 PM
Nice! MAME, the REAL terminal emulator smile
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 01/07/22 03:15 AM
TOC (Table of Contents) handling, CD-i Ready handling, and other things have been dramatically improved in a pull request that I just submitted.

Among other things, The Apprentice now plays CDDA as expected during all portions of the game. I haven't tested Dimo's Quest - it will need re-converting from the current redump.org image - but it should be equally improved once an improved CHD comes online.

[video:youtube]
[/video]

Additionally, I've put a considerable amount of effort into optimizing the video chip emulation, since that seems to be the perpetual hot spot. I was hoping to post a side-by-side video showing off how much faster the CD-i driver is after the latest round of optimizations, but I can't, because the inputs desync due to some of the other MCD-212 related changes. So, the general figure is that it should be about 1.5-3x faster than it was before.

For some perspective, a 120-second run of the intro of The Apprentice would run at around 600% unthrottled on my machine with 0.239, and it now hits around 1125% unthrottled on my machine with my current pull request.
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 01/07/22 11:26 PM
Just submitted (and had approved) a pull request with a minor tweak so that CDDA byteswapping is a bit smarter, so no more ear-blasting on games like Alien Gate.

I also have an outstanding PR that I just submitted to fix a region-flag issue on the title screen in Dimo's Quest. Quick before and after:

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]
Posted By: Duke Re: The newer for 2022 WIP thread - 01/16/22 03:08 PM
The Falco 5220e is a newer terminal from Falco. It's part of the Falco 500 series of terminals, released after their TS and FAME series. I previously looked at the driver, but this time I got alot further, figuring out many of the ASIC functions powering it. Here's the setup screen:

[Linked Image from i.imgur.com]

RS232 fully works, so we can connect our Linux system:

[Linked Image from i.imgur.com]

It supports a few different video modes, so here's it's maximum resolution of 132x50 lines (showing htop):

[Linked Image from i.imgur.com]

It also has multiple window as well multiple host support. Thanks to MAME we can support this too:

[Linked Image from i.imgur.com]

Here is mc on Linux at the top connected to Port A and the pfsense firewall on FreeBSD connected to Port B at the bottom at the same time. You can switch between the two using the keyboard.

The terminal supports a mouse too, and this works as well (by connecting a serial mouse to one of its ports).

And as bonus, showcasing smooth scrolling support: https://redump.net/files/scroll.mp4
Posted By: Duke Re: The newer for 2022 WIP thread - 01/18/22 12:10 PM
I've added support for the "Falco Business Graphics" aka Tektronix 4014 support (images slightly aspect corrected):

[Linked Image from i.imgur.com]
dodekagon.plt

[Linked Image from i.imgur.com]
08_isco36.plt

[Linked Image from i.imgur.com]
mona.plt

Images show are from example files from this emulator: https://github.com/rricharz/Tek4010

All the PLT files will work in MAME.

To test this yourself, the following steps are needed:

- Start MAME with the "null_modem" device attached to "porta"
- Enter terminal SetUp, then Window settings
- Create a new temporary window (settings don't matter)
- Delete Window 1
- Create a new Window 1 with type FBG. The followings settings worked for me: 1 / 24 / 2 / 24 / 1
- Leave SetUp
- You can now load PLT files with the MAME file manager. To clear the screen use the "Next Screen" key (default mapped to Page Up). If the status shows "HS" press Scroll Lock to continue.

It's fun to watch it draw. Even animations will work - I might create a video later to show this.
Posted By: kmg Re: The newer for 2022 WIP thread - 01/22/22 08:01 AM
The upcoming 0.240 has a fix for nespal DPCM sample playback. Sounds were being played lower than their intended frequency due to a missing table for PAL (really the APU is missing all PAL-specific details). Here's a particularly glaring example in the bass line of a Sunsoft game that I've uploaded to illustrate the fix. I guess nobody ever tests the PAL versions of games?

Posted By: Duke Re: The newer for 2022 WIP thread - 01/23/22 12:01 PM
Another funky machine from Bitsavers:

[Linked Image from bitsavers.org]

Current status:

[Linked Image from i.imgur.com]

Selftest passen, moves to the setup screen then:

[Linked Image from i.imgur.com]

Next step: Keyboard.
Posted By: kmg Re: The newer for 2022 WIP thread - 02/01/22 02:33 AM
Fixed a PPU bug. Grayscale mode wasn't being universally applied to palette values. I'm not sure if I would have ever noticed this but I was playing around and hard-coded the grayscale flag for fun. Only thing is if you do that you immediately notice all sorts of background colors are still in color:
[Linked Image from imgur.com]
Anyway, here's an example of something that is actually fixed by this from SMB3. After you defeat a castle boss and return to the map the game code uses 4 frames of grayscale mode on and off to flash the screen. Here are before and after stills of one of the "flash" frames:
[Linked Image from i.imgur.com] [Linked Image from imgur.com]
And (mock) flashing gifs:
[Linked Image from i.imgur.com] [Linked Image from i.imgur.com]
Posted By: kmg Re: The newer for 2022 WIP thread - 02/03/22 08:36 AM
Really! Nobody plays the PAL version of NES games?! This one isn't as cool as the brutally-off bass of Sunsoft, but the APU's noise channel was also missing a table to compensate for the PAL NES's lower CPU clock. Here's an old favorite from Quick Man's stage:

Why won't he blink? Blink already Mega Man!
Posted By: kmg Re: The newer for 2022 WIP thread - 02/08/22 10:01 AM
I submitted a PR for fixing the zapper on NES and relatives. If it gets pulled check out this cool little test program: https://github.com/mamedev/mame/files/8022389/ruder.zip. It let's you use the zapper as a pointing device à la the Wii Remote—no trigger necessary. You can even play a game of pong with two people, two zappers, just by waving them up and down. Should work in MAME in the near future. Or if you're a more traditional type, kill a few ducks and gangsters on the Vs System without them being mysteriously immune to your bullets at random moments.
Posted By: kmg Re: The newer for 2022 WIP thread - 02/18/22 03:33 AM
More NES and friends audio fun. cam900 added an implementation of the non-linear APU mixer which means the sound balance between the 5 audio channels should be different and have all the weird quirks of real hardware—triangle, noise, and DPCM can affect one another as can the two square channels. Unfortunately this change highlighted just how off our triangle channel is. It's a clicky bastard. I've added a small fix which improves most cases (knock on wood). Hopefully, the remaining popping can be debugged. For your listening pleasure here are three versions of just the triangle channel from the title (only briefly) and start screens of Mega Man 2 (US version).

First is how MAME sounded before: https://imgur.com/0PcPDFu.mp4
Second is post cam900's mixer addition: https://imgur.com/AHmXUGR.mp4
Last is post-pop: https://imgur.com/tvzp4Vw.mp4
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 02/18/22 06:31 AM
Seems like I've given these forums short shrift, but have a look at what I've been investigating over the past couple weeks while gradually chipping away at the stuff necessary to put together a belated 25th-Anniversary video:

[Linked Image from i.imgur.com]

For those who aren't familiar with the overall backstory, a bunch of really crazy, and really brilliant, people decided to go and come up with a way of preserving Laserdiscs in exactly the way that I envisioned happening like 15 years ago: Tap the laser pickup, capture a raw stream of the data, and then post-process it in software.

As a result, via the "Domesday Duplicator" hardware platform, there's now the ld-decode project: https://github.com/happycube/ld-decode

The initial point that I was blocked on was worrying about the fact that the chroma decoder would only handle active video lines, and the existing LD captures in MAME require raising the upper "bar" of decoded lines to include VBI data. Except about a week ago, after 5 minutes of investigation, it turned out that doing so is as easy as adjusting a few variables that define the active starting lines for both fields and frames.

Currently, the main blockers are that there are some audio decoding issues. Time Traveler in particular is hit pretty hard, as there's mysterious distortion that can't be ascribed to waveform clipping, and also doesn't seem to involve CX companding. So for now, things are at a standstill until the resident audio genius on the ld-decode project can nail down what's going on. After that, though, it's pretty turnkey to bring these captures into MAME.

ld-decode is a project that stands to have as much of an impact for A/V as the people working on magnetic-flux captures have had for disk media, yet it's always seemed to have a very small but hard core of developers. I'm hoping that by promoting it a bit more, there might be a few more folks who come on board to lend their skills.

But suffice it to say that what already exists is killer: There's even support for "disc stacking": It's known that at this point, it's pretty common for Laserdiscs to suffer from disc rot. But if you can stack multiple captures from multiple discs of the same production run, the toolchain supports a best-case voting process in order to completely eliminate dropouts that only occur in a minority of discs, since the dropout locations are fairly random.

This doesn't just benefit MAME, it benefits the Daphne and Singe projects as well. This rising tide raises all boats, and I couldn't be more excited about it. smile
Posted By: gspat Re: The newer for 2022 WIP thread - 02/18/22 12:54 PM
This has fascinated me since I first heard of the domesday project.

Glad to see it finally being realized!

One of the things I heard was that the storage required for these files was going to be a fair bit larger than just storing an encoded video, "CUE/BIN" or an "ISO" style file.

Is this true?

What size files will this archival project be projected to be?
Posted By: R. Belmont Re: The newer for 2022 WIP thread - 02/18/22 01:03 PM
The actual sizes of the laserdisc CHDs should be the same as the existing ones, it's just the captures will be better quality.
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 03/21/22 05:10 AM
[video:youtube]
[/video]
Posted By: kmg Re: The newer for 2022 WIP thread - 03/31/22 07:50 PM
Since I've made a few posts about NES APU bug fixes recently in this thread I thought I might add there was one more fix that's in the soon-to-be-released 0.242. Like the triangle channel, DPCM samples were also being played back with a heck of a lot of popping/clicking. Hopefully most of it is gone now. As an example, here's a recent recording bobz posted that is before the fix: [video:youtube]
[/video].
Popping sounds are all related to the drum samples. Compare with mame nes boynblobu in top of tree or with the upcoming release.
Posted By: cgwg Re: The newer for 2022 WIP thread - 04/03/22 10:58 PM
Very cool laserdisc work! Working from raw captures is super impressive.

I couldn't help but notice some strong dot crawl artifacts, e.g. on horizontal and vertical lines in the SEGA logo at 1:36. It's a bit surprising given that this is a near-static image and ld-decode has a 3d comb filter.
Posted By: R. Belmont Re: The newer for 2022 WIP thread - 04/03/22 11:09 PM
The encoded signal on LaserDiscs is NTSC, so ld-decode is limited in how much it can make it look better.
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 04/03/22 11:10 PM
Originally Posted by cgwg
Very cool laserdisc work! Working from raw captures is super impressive.

I couldn't help but notice some strong dot crawl artifacts, e.g. on horizontal and vertical lines in the SEGA logo at 1:36. It's a bit surprising given that this is a near-static image and ld-decode has a 3d comb filter.

It has one, but it defaults to a 2D comb filter by default for NTSC sources.

A (somewhat outdated) list of tweakable knobs for ld-chroma-decoder can be found in the appropriate section here: https://github.com/happycube/ld-decode/wiki/ld-decode-tools

However, the --decoder option defaulting to "automatic" is no longer accurate (judging from the source, it defaults to ntsc2d for NTSC sources). There are also now parameters for modifying the padding amount (it defaults to 8), and adjusting the first and last active frame and field lines, in order to output the VBI-containing lines as well.

Two additional Time Traveler captures from the same mastering run surfaced this past weekend, which is the minimum needed for median stacking, so at some point in the near future I'm going to have to run them through the pipeline. It would be good to have the ideal settings nailed down for when I get around to that, just so that the update to the CHD can be one-and-done, rather than having people perpetually redownloading a 15GB CHD with each incremental improvement. smile

The ld-decode project has a Discord server, it would be great if you'd join so that we can confer on the best possible settings.
Posted By: kmg Re: The newer for 2022 WIP thread - 04/18/22 02:14 AM
Here's a sampling of recent NES additions. From the homebrew and oddities department:

[Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com]
software name: abbaye, assimil, tysonipp

And from the fixed and or added Chinese department:

[Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com]
software name: chengji, chongwbb, datangf6, dishit, firembc, firembgcc
Posted By: kmg Re: The newer for 2022 WIP thread - 04/18/22 02:18 AM
...and more fixed or added Chinese games:

[Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com] [Linked Image from imgur.com]
software name: jxqy, qitiands, qiwang, tmlxj, tstd3, wumingcs, zgdaheng, zhentian
Posted By: Robbbert Re: The newer for 2022 WIP thread - 04/24/22 01:48 AM
Exelvision EXL-100 gets a keyboard at last

[Linked Image from messui.1emulation.com]

This game is called GUPPY. Something like pacman with each level having a different maze, and there's only one enemy.
The keyboard is diabolical though, and I believe the original machine was like that.
Posted By: Alegend45 Re: The newer for 2022 WIP thread - 04/26/22 08:30 PM
In Xavix2 news, sprite scaling was partially reverse-engineered for the purposes of ltv_naru's title screen. Monkey brain pattern recognition is gud :P

[Linked Image from user-images.githubusercontent.com]

AFAICT, the last thing needed to perfect this title screen rendering is better CRTC emulation, and also pointer input.
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 04/26/22 08:44 PM
Good stuff. Seems like the old adage is true, to focus on things that are within your reach. It's nice to see someone giving some love to these TV plug-and-play games.
Posted By: Kale Re: The newer for 2022 WIP thread - 04/28/22 05:05 AM
xubuntu 10.10 starting off in WIP shutms11 driver:

[Linked Image from mamedev.emulab.it]

Note: timings looks unstable (tried with both tsc and notsc, it never triggers a specific path?)

[Linked Image from mamedev.emulab.it]

and eventually it kernel panic

[Linked Image from mamedev.emulab.it]
Posted By: Kale Re: The newer for 2022 WIP thread - 04/28/22 05:36 PM
ETA: last pic is a false positive, it actually don't kernel panic (was me messing with debugger too much) but seemingly stalls after sis900.c check:

[Linked Image from mamedev.emulab.it]

Bonus 1: Not sure why EISA boards gets detected as "@@@0000", I'm gonna assume it needs to be floating high from the legacy ports if no board is there?

[Linked Image from mamedev.emulab.it]

Bonus 2: Ubuntu 10.10 similar install screen:

[Linked Image from mamedev.emulab.it]
Posted By: Vas Crabb Re: The newer for 2022 WIP thread - 05/05/22 08:46 PM
Thanks to Darksoft for tracing out the CPS-2 TOURNAMENT PCB, you’ll soon be able to run the kind of flawed Super Street Fighter II Tournament Battle setup:
[Linked Image from i.imgur.com]

It wasn’t a great implementation – it required everyone to change seats between rounds, the winner needed to return to their original seat to enter their name for the high scores, but they needed to move to their final position to claim their free games. Communication is simulated at a high level to avoid even trying to make MAME synchronise with the wall clock more frequently or anything like that.
Posted By: Pernod Re: The newer for 2022 WIP thread - 05/19/22 01:58 AM
Added a couple of useful modern'ish devices for the MTX machines.

Firstly, the MAGROM, a 512K cartridge system containing many games for quick loading. Various ROM images for the device have been softlisted.
[Linked Image from i.imgur.com]
[Linked Image from i.imgur.com]

Secondly, the CFX System, a Compact Flash storage device.
[Linked Image from i.imgur.com]
Also softlisted bootable CF images for:
CP/M
[Linked Image from i.imgur.com]
Fuzix
[Linked Image from i.imgur.com]
and we can finally run Hex-Train (contains over 200MB of pre-rendered graphics)
[Linked Image from i.imgur.com]
Posted By: R. Belmont Re: The newer for 2022 WIP thread - 05/30/22 04:14 AM
Darksoft and Team Europe dumped a Sega medal machine called "Tinker Bell". It uses the System 24 video chain minus the sprite chip, and it's started to say it's unhappy.

[Linked Image from rbelmont.mameworld.info]
Posted By: R. Belmont Re: The newer for 2022 WIP thread - 05/30/22 05:38 PM
Getting a bit further.

[Linked Image from rbelmont.mameworld.info]

ETA:
[Linked Image from rbelmont.mameworld.info]
Posted By: R. Belmont Re: The newer for 2022 WIP thread - 06/08/22 11:24 PM
Another dump on Sega's "System M1" medal game hardware, a card game called "Blicks". Thanks once again to Darksoft and Team Europe!

[Linked Image from rbelmont.mameworld.info]
[Linked Image from rbelmont.mameworld.info]
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 06/09/22 12:12 AM
Hans Blicks?! Oh NOOOOO!
Posted By: crazyc Re: The newer for 2022 WIP thread - 06/09/22 05:44 PM
Compugraphics Powerview MCS 10 post screen It's not rotated, it's actually 3:4.
[Linked Image from i.imgur.com]
It does some weird 6845 abuse where it sets the horizontal display reg to 12 which means each "character" is 62 pixels wide. Now to figure out the nasty z80sio test.
Posted By: Revenant Re: The newer for 2022 WIP thread - 06/10/22 09:17 PM
Further adventures in 90s Casio MIDI gear:

CTK-601 keyboard demos (without DSP):
https://revenant1.net/casio/ctk601_demo0.ogg
https://revenant1.net/casio/ctk601_demo1.ogg

GZ-70SP demo:
https://revenant1.net/casio/gz70sp_demo.ogg

I got the latter working thanks to Casio's old SW-10 softsynth for Windows - the sound bank it uses is apparently just the entire ROM from the GT913-based MIDI modules (GZ-30M and GZ-70SP) and the WG-130 daughterboard. I've also been able to use the softsynth as a reference for improved mixing and envelope behavior.
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 06/16/22 03:00 AM
Soon.

[video:youtube]
[/video]
Posted By: Carbon Re: The newer for 2022 WIP thread - 06/16/22 02:59 PM
This got me wondering: how many 30 year old games are out there that yet haven't been emulated?
Posted By: Heihachi_73 Re: The newer for 2022 WIP thread - 06/16/22 07:06 PM
Depends on what you mean by games e.g. arcade (including mahjong/hanafuda etc.), console, handheld, home computer, pinball, redemption games, non-video arcade games (skee-ball, whack-a-mole, coin pushers, claw games), gambling/casino games (video slots, reel slots, fruit machines, pachislots/pachinko, video poker, electronic roulette). If you meant exactly 30 years old e.g. from 1992, probably not many. If you meant games that are 30-50 years old from any genre, probably well over ten thousand, if they aren't already extinct.
Posted By: Pernod Re: The newer for 2022 WIP thread - 06/16/22 07:23 PM
I've been sent a ROM from the Psion MC400, and with just CPU, ROM, and RAM we have:
[Linked Image from i.imgur.com]
It's waiting for keyboard/touchpad input, but unfortunately it uses a couple of custom ASICs that are not documented anywhere so may struggle to get any further.
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 06/16/22 11:06 PM
This looks a lot cleaner. It helps if I don't process off the end of a span list.

While there are presumably DSP issues causing portions of the tank to either not show up or draw incorrectly, I'm not sure if it's that my processing of the list and the associated framebuffers is wrong (i.e. ending early), or if it's that the DSP isn't actually issuing enough data to draw the full tank. I do see a few "pulled" triangles every so often, so there might still be DSP issues lurking.

But at this point I believe the DSP is in better shape than I'd expected, and the real problem is figuring out how the rasterizer hardware works: How does it get hidden, how does it get shown, how are the 2 layers combined, that sort of thing. If anyone is willing to take a stab at it, I'm willing to commit my changes to a branch.

[video:youtube]
[/video]
Posted By: Vas Crabb Re: The newer for 2022 WIP thread - 06/20/22 04:44 PM
I got a Mac II, and a SuperMac Spectrum/8 Series III video card, but I could only afford the 16" 832×624 monitor:
[Linked Image from user-images.githubusercontent.com]

Creative use of 1-bit video with 24-bit palette entries:
[Linked Image from user-images.githubusercontent.com]

Nice, but it’s looking crowded already:
[Linked Image from user-images.githubusercontent.com]

If only we could do something useful with all that expensive VRAM…
[Linked Image from user-images.githubusercontent.com]

Hey, where did my hard disk icon go?
[Linked Image from user-images.githubusercontent.com]

Oh, it’s over here:
[Linked Image from user-images.githubusercontent.com]
It’s gonna be a long trip to the trash can!

Lots more real estate, even if you can’t see it all at once:
[Linked Image from user-images.githubusercontent.com]

Maybe we want to take a closer look at Susan Kare’s artwork:
[Linked Image from user-images.githubusercontent.com]
That’s hardware zoom – no copying from an off-screen buffer.

Off-centre alerts are disconcerting:
[Linked Image from user-images.githubusercontent.com]
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 06/20/22 07:31 PM
Turns out that some debug code from when I was first getting the span draw-er up and running, which was only accepting spans that didn't exceed the presumed clipping range of the framebuffer viewport, was biting me in the ass. This looks a lot more like Polygonet Commanders.

Still some DSP bugs lurking - those bent triangles on the front of the first-person tank are pretty suspicious - but if I can get Thursday off in addition to Friday this week, I'd say we have a damn good chance of getting this sucker finalized for 0.245.

[video:youtube]
[/video]
Posted By: Vas Crabb Re: The newer for 2022 WIP thread - 06/23/22 06:04 AM
SuperMac Spectrum PDQ blitter is working now, too.

Before:
[Linked Image from user-images.githubusercontent.com]

After
[Linked Image from user-images.githubusercontent.com]

That “before” screenshot is a little unfair – it was actually usable with glitches at 1152 horizontal resolution:
[Linked Image from user-images.githubusercontent.com]
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 06/25/22 04:18 PM
.

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Posted By: Just Desserts Re: The newer for 2022 WIP thread - 06/26/22 11:32 AM
This is pretty neat. Side-by-side comparison of the initial tank-in-a-crate scene between MAME and footage of real hardware captured by Uncle Phil. The very slightly visible inset in the top part of the door, and the way the point on the bottom part of the door aligns with the credits readout are great reference points. smile

[Linked Image from i.imgur.com]
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 06/27/22 04:23 PM
Since I just realized I haven't actually posted a link in this here thread, and only the shoutbox, I did an extensive write-up on the path to getting Polygonet Commanders emulated. Feel free to have a read: http://blog.polygonal-moogle.com/mame/poly-go-not/
Posted By: Luigi30 Re: The newer for 2022 WIP thread - 06/28/22 07:04 PM
I started working on turning the PS/2 skeleton driver into something more fleshed out. Modified AT_MB to be a PS2_MB, turned the DMA controller into a PS/2 DMA controller device, hooked up the keyboard controller and planar VGA, got a skeleton MCA bus going, and a day and a half later it gets more than halfway through POST (checkpoint $4C of $6E) before the BIOS gives up, beeps, and throws up a timer error.

[Linked Image from i.imgur.com]
Posted By: Alegend45 Re: The newer for 2022 WIP thread - 06/28/22 07:34 PM
NICE!
Posted By: Luigi30 Re: The newer for 2022 WIP thread - 07/01/22 05:16 PM
Chipping away at the PS/2 hardware still. I'm targeting the Model 80 planar because that's what I have here next to me. I'm working on getting the planar devices working before I tackle MCA in full. So far I've added a generic PS/2 PIT (the chipset features a fourth timer channel that triggers an NMI if IRQ0 isn't being serviced), the extended NVRAM, and started working on the PS/2 DMA controller. They're implemented on a ps2_mb_device like the AT motherboard. It now gets into BASIC from a hard reset with no tests bypassed or anything, but throws up a ton of POST errors.

[Linked Image from cdn.discordapp.com]
Posted By: AJR Re: The newer for 2022 WIP thread - 07/01/22 11:01 PM
It's interesting that IBM customized the PIT for the PS/2 series. The Model 25 and Model 30 actually use a standard 8253 PIT, but those are already known to be a bit different from the rest of the line, being 8086-based systems. (Model 30 also uses a National MM58167 RTC, which also shows up in a few XT clones.)
Posted By: Luigi30 Re: The newer for 2022 WIP thread - 07/02/22 08:45 AM
The PS/2-specific components are inside two giant ASICs - there’s a DMA controller with extended functionality compared to the AT and an I/O chip hooked up to just about every signal on the board. On the other hand the UART, dual PICs, and FDC are commodity parts. From my understanding the 60, 80, and 90 are similar and share most components.

I’ve got the serial ports and floppy controller hooked up enough that the POST stopped complaining but it’s not booting from disks yet. The system recognizes the drives but no data is getting through, just seek errors. I’ll break out my 386 assembler and whip up some test programs to figure out what’s going on, I guess.
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 07/02/22 09:01 AM
Is the floppy controller shared with any of the other PC or PC-adjunct drivers in MAME? I have a vague recollection of the floppy handling in MAME's PC driver being cursed as shit, with "randomly not booting MS-DOS install floppies" being the tip of the iceberg, so I'd like to think the efforts you're putting in to debug the PS/2's floppy controller might help other drivers as well.
Posted By: R. Belmont Re: The newer for 2022 WIP thread - 07/02/22 11:39 AM
crazyc can correct me, but I don't know of any serious issues with the PC floppy handling right now. The uPD765 is among the best-exercised components in MAME at this point.
Posted By: Luigi30 Re: The newer for 2022 WIP thread - 07/02/22 03:02 PM
Yeah, it’s one of the later 765s. I think the problem is with my DMA handling, not the FDC.
Posted By: crazyc Re: The newer for 2022 WIP thread - 07/02/22 03:27 PM
Corner cases with the 765 appear frequently but the only major problem I know of currently is DD 5.25 disks in HD drives.
Posted By: Just Desserts Re: The newer for 2022 WIP thread - 07/03/22 10:57 AM
Well. That sure was a whole thing.

Time to clean out all of the commented-out code, tighten up some of the functions, optimize it, pull-request it, flip it and reverse it.
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Posted By: Vas Crabb Re: The newer for 2022 WIP thread - 07/03/22 08:03 PM
[Linked Image from i.imgur.com]
Interestingly, if you implement more of the CRTC, it’s less likely to hang.

The vertical smearing is a feature – the so-called 1:2:1 convolution. In reality, it reduces interlace flicker. It’s only used for indexed colour modes (bandwidth between RAMDAC and VRAM is too low to support it in direct colour mode), and it’s only used when 1MB VRAM is installed (there doesn’t appear to be a technical reason for this, just to “encourage” you to buy the card with more VRAM).

Drawing in interlaced modes still isn’t quite right, most noticeably with the vertical offset. But this is all derived directly from parameters sent to the framebuffer controller, CRTC and RAMDAC – no magic numbers.
Posted By: Pernod Re: The newer for 2022 WIP thread - 07/04/22 01:57 AM
More progress on the Psion MC400, the machine is running and has working keyboard.
[Linked Image from i.imgur.com]
The System folder is empty as I now need to emulate another ASIC that communicates with the Solid State Disks. I have an image of the System Disk containing the apps, just need to work out how it's accessed.
Posted By: Al Kossow Re: The newer for 2022 WIP thread - 07/04/22 04:45 PM
"The vertical smearing is a feature "

US patent 5097257
Posted By: Luigi30 Re: The newer for 2022 WIP thread - 07/06/22 03:17 AM
PS/2 Model 80 is now happily booting DOS and the reference disk after some DMA fixes.

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]

It doesn't do anything with the reference disk because MCA emulation is nonexistent at the moment but DOS runs fine.
Posted By: Revenant Re: The newer for 2022 WIP thread - 07/09/22 12:43 AM
Originally Posted by Revenant
Further adventures in 90s Casio MIDI gear:

Posted By: Revenant Re: The newer for 2022 WIP thread - 07/10/22 01:06 AM
And finally, 10 minutes of demos from the Celviano AP-10 piano: https://revenant1.net/casio/ap10_demos.ogg (no DSP this time either)

I'll need to make a layout for this one, since it doesn't have a screen.
Posted By: R. Belmont Re: The newer for 2022 WIP thread - 07/10/22 02:11 AM
Real hardware reference here:


With the caveat that this is a microphone recording rather than direct, the DSP isn't really doing much, there's just a little reverb.
Posted By: Revenant Re: The newer for 2022 WIP thread - 07/10/22 02:25 AM
It's the same DSP as on the CTK-601 and others, with a similar set of 3 presets. It's definitely much more noticeable with the "stage" and "hall" presets on the 601 (like in this recording for example).
Posted By: Luigi30 Re: The newer for 2022 WIP thread - 07/10/22 06:40 AM
Getting further with MCA emulation. The reference disk now boots and tries to start configuring adapters, gets confused pretty quickly and crashes.

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]
Posted By: kmg Re: The newer for 2022 WIP thread - 08/08/22 08:07 AM
When you have three buddies over and you just can't agree on a four player game in MAME...turn to VS. DualSystem!

[Linked Image from i.imgur.com]
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