Home Page
Posted By: TheWalrus Virtua racing and Fighter in Mame - 10/08/04 08:38 PM
From the moment I knew virtua racing was viewable in Mame I've been following the progress of this project with great interest.

Reading the threads on this forum and teh release notes I have come to understand that things are getting better with every new release of mame.

The problem I'm having, however, is the fact that i cant get my old roms to work. The Virtua Racing rom that used to work in the WIP version of Mame isnt working in the latest WIP of Mame 32.

Could anyone tell me what I should do to make these roms work?
Posted By: belegdol Re: Virtua racing and Fighter in Mame - 10/08/04 09:05 PM
download the latest romset or update package
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/08/04 09:12 PM
thanks for the advice, I have my websites with the roms on it, but they arent working frown
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/09/04 02:36 AM
AARG!! I have tried about five versions of teh rom in de latest version of MAME32 but I cant get it to work. just watching VR or VF would be nice. I'm not in the know, so maybe you guys have a solution. EPR roms arent found, the roms I hade did work in an older version, in the new versions they dont frown Please help me , anyone?
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/09/04 02:56 AM
Aha, well, Virtua Fighter works smile

But Virtua Racing gives me this message: mpr-14898.39 NOT FOUND
mpr-14899.40 NOT FOUND
mpr-14900.41 NOT FOUND
mpr-14901.42 NOT FOUND

What can I do about that? I figured they might be bios files or something, or am I completely wrong?

Well, nevertheless, what a great job this is, seeing Virtua Fighter this way is wonderfull, old Saturn didn't give us an Arcade perfect conversion after all.....
Posted By: MooglyGuy Re: Virtua racing and Fighter in Mame - 10/09/04 04:13 AM
They're not BIOS files, it's just that you seem to be having bad luck getting a good set. Your best bet might be to go onto newsgroups, if you can.
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/09/04 05:02 AM
Thanks man, the search goes on smile
Posted By: Oz Re: Virtua racing and Fighter in Mame - 10/09/04 05:16 AM
...And what the hell for dayto???
16726.bin for the "new" set...
I own a real twin and i haven't got this ROM. (is it an alternative ROM, I/O board, drive board... ???)
It seem to be that this ROM is untouchable...

It's so bad, because MODEL1 sound board sound very nice on the recents release of MAME... (especially dayto in the sound test menu wink ).
Great Job mister Belmont...
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/09/04 05:35 AM
Did you notice the sound in Virtua Fighter? The music sounds better on my Audigy then on the Saturn. And the slight difference in the tracks is interesting as well. I'm just sitting here gazing at the monitor while listening to the tracks, lol. The polygon count in the arcade version was clearly much higher then in the saturn version. Strange, the Saturn itself should be more powerfull then a model 1 board.

The people making this possible deserve a medal! (Mudley Would Say, razafnaza medal!)

Still havent found the right virtua racing rom....AAARG! Even the one working before doesnt work in the current version.
Posted By: IceMan Re: Virtua racing and Fighter in Mame - 10/09/04 06:31 AM
Here's how to find what you need:

1. Get an IRC client like mIRC

2. Search in Google for the relevant IRC channels (I'll leave you to work out the words to use in Google)

3. Setup your IRC client to access these channels then work out how to use the command-driven IRC interface (if you're cool with DOS you should be okay)

4. Find what you need.

There aren't many sites (currently) with the full sets on as they're so big/high bandwidth downloads. Or at least if there are I'm not bothering with them as they're usually full of porn!

Ice

--- note to moderators: I hope this is vague enough not to incur your wrath! ---
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/09/04 06:35 AM
I did jsut that, using IRC spy.... no results frown
Posted By: IceMan Re: Virtua racing and Fighter in Mame - 10/09/04 06:36 AM
I AM WRONG! SEE BELOW...

Oh and TheWalrus: the Saturn did all it's 3D in 2D by rotating shapes to form the polygons (no really!) where the Model1 arcade has a dedicated 3D board.

That's why the Saturn lost out to the PlayStation: it focussed on sprite-based games but 3D was coming into vogue. They managed to make a few 3D games on the Saturn but they were generally harder to make than on a PlayStation (the numerous processors working together on the Saturn didn't make for easy programming either!).

Ice
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/09/04 06:40 AM
So, the Sega Saturn OS2 was just a way of showing sprites as polygons?
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/09/04 06:41 AM
I'm checking IRC channels at the moment, does anyone here know a nice channel to chat at this hour (its 2:41 in the Netherlands)?
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/09/04 11:50 PM
First off, we can't give links to ROM sites, and we also can't allow posting names of IRC channels with ROMs.

Secondly, IceMan is incorrect about the Saturn. Quads are a perfectly valid way to do 3d. Model 1 and Model 2 both are quad-based - they have no triangles. Given that, it's not exactly surprising that they went with quads for a home system which was designed at the same time as Model 2. (Indeed, many elements of Saturn's design mirror Model 2's, although ironically not as exactly as the PlayStation 2 did later).

Nvidia's NV-1 chip also was quad-based, which is why it came with better than usual ports of several Sega arcade games (and supported plugging in Saturn controllers). When MS dictated triangles only for D3D they switched for the Riva 128.
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/10/04 12:52 AM
Oh, and Oz: 16726 is also found in the Sega Rally set. (It's the network board's program).
Posted By: IceMan Re: Virtua racing and Fighter in Mame - 10/10/04 12:58 AM
Ah well, some you win, some you lose, but with hardware information quoting, most I lose!

I'll keep quiet in future!

Ice
Posted By: Oz Re: Virtua racing and Fighter in Mame - 10/10/04 02:07 AM
Thank a lot RB...
I havent' see my LAN board (fiouuuuuuu)...
It's right...it's 16726 wink
...
And a little add of the topic "3D capability"...
I have discovered that MODEL 2 have "flat shadded" lighting like MODEL 1 especially when i have played at VF2 in the stage of Wolf with the bridge and the thunder...(when the thunder light, the mountain look very "blocky" )...
A little default on one of the best hardware at the time...
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/10/04 05:03 AM
I have the roms in my posession and there is some clear improvement. During the first seconds I was jumping around because the car started driving, but when everything messed up I was still quiet happy because there is progress.

Well, at least I can gaze at the intro. Long live those developers.

The Saturn was briljant on paper, with its high resolution mode it seemed to be able to do a better the arcade conversion of Daytona USA. AM2 did a demo of teh Daytona Car in the high resolution mode. To bad that didn't have anything to with the real deal on the Saturn.
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/10/04 05:05 AM
Model 2 games still look decent, playing Daytona in the arcades is still a great experience even though the dreamcast version was better in the looks department.
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/10/04 07:49 AM
The Saturn was brilliant in reality too, if you programmed it properly: see the beautiful 720x480 port of VF2. But most 3rd party devs didn't want to spend the effort on really getting their hands dirty.
Posted By: MooglyGuy Re: Virtua racing and Fighter in Mame - 10/10/04 08:59 AM
Hence my argument that the PS2 is effectively the Saturn of this generation. While the XBox and the GCN essentially have one main CPU, the PS2 has what, the main processor and then two vector units? The fact of the matter is that not all companies have the funds or the wherewithal to uncover all of the console's potential power (much like the Saturn), but those that do (see: Insomniac games with the unparalleled Ratchet & Clank series) produce stunningly gorgeous pieces of software (much like the Saturn).
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/10/04 09:10 PM
Burnout 3 on the PS2 is amazing too. Flat 60, latest-gen-PC-quality visuals, and it's a fun game too :pac:
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/11/04 12:20 AM
Nights wasnt in Saturn high resolution mode bnut still looked amazing. By todays standards teh clipping is kind of odd though.
Posted By: ElSemi Re: Virtua racing and Fighter in Mame - 10/11/04 03:24 AM
Actually, Model1/2 can use triangles too, not only quads
Yeah, but the tris are pretty much degenerate quads for the hardware.

OG.
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/11/04 03:55 AM
The two processor stucture of the Saturn was a really bad move, well commercially. Sega first created the ultimate 2D system, but when they saw the PSX specs they threw in a new processor. The only ones being able to do somthing with those processores were AM2. Nevertheless developers we're lazy, including Sega, instead of creating an arcade perfect port of House Of The dead and Virtua Cop 2 they opted for reusing older engines. One of the best conversions was Last Bronx, with 3 dimensional backgrounds and the high resolution mode in game. They didn't take the time to perfect teh shadows though. But then again, Saturn never was a model 2 system.

Oliver Galibert, I was wondering. As you are one of the two creators of the Model 1 implementation in Mame you are the right person to ask this. Why isn't there a website where the two of you post your progress? A place dedicated to the great work you guys are doing would be great smile
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/11/04 05:04 AM
The "Sega paniced when they saw the PSX specs" story is incorrect (I believe the morons at Next Generation magazine started that). Dual processors were planned all along - that's why the 32X had them too. And pretty much all the games used them to some extent - there are very few games on ST-V or Saturn that don't boot the sub and have it do work. The real problem was that VDP1 was slow to draw polygons (slower than the PS1's GPU by roughly a factor of 2). To my knowledge, most games were draw limited, not CPU limited.

Also, given that at least 2 and possibly all 3 of the next-generation consoles will be multiprocessor it looks like Sega was just ahead of their time once again.
Posted By: Turbo Re: Virtua racing and Fighter in Mame - 10/11/04 09:01 AM
Quote:
Originally posted by R. Belmont:
it looks like Sega was just ahead of their time once again.
Too bad they couldn't market anything to save their life. I was one of the stupid few who spent all $500 to get the Saturn, just...to...play...daytona eek . I was the biggest idiot I could remember.

Then I saw it for the PC a year later at CompUSA for 20 bucks and I wanted to kill myself. :dead:
Posted By: carrotroot Re: Virtua racing and Fighter in Mame - 10/11/04 07:08 PM
I did the same thing, I bought a Saturn for around $400 so I could play Daytona & Panzer Dragoon. I also owned a 32X so I could play Star Wars Arcade, Virtual Racing, After Burner II Complete, and Doom. Sadly Sega of America's marketing department was asleep at the wheel in between 1996-1998 there were soo many good games in japan that they failed to bring out over here. It is as if they wanted the system to fail.


carrotroot: still bitter over SOA's decision to replace SonicCD's music with Neil Anderson's lamest hits.
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/11/04 07:56 PM
haha, well I bought the ting at the launch day to. I was verry happy with my Saturn playing Daytona and Virtua fighter. We figured Daytona looked very close to its arcade counterpart, untill we saw the arcade machine in action again......

I still loved teh original Daytona USA on teh Saturn though, those tracks are briljant, even by todays standards.
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/11/04 08:18 PM
I had a region unlock cart for my Saturn, so I was very happy with it. Gradius Deluxe Pack, Parodius Deluxe Pack, Sexy Parodius, Twinbee Deluxe Pack, Radient Silvergun, Terra Diver, the list of awesome shmups goes on and on :-)
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/11/04 10:32 PM
Radiant Silvergun!! Wow, a great conversion to. And the last bronx limited edition was nice to. In thos edays I bought many more game sthen nowadays. Somehow games seemed much more fun.
Posted By: IceMan Re: Virtua racing and Fighter in Mame - 10/12/04 06:44 PM
Anyone know where I can get Panzer Dragoon Zwei PAL for less than stupid money?

Ice
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/12/04 09:53 PM
Sorry, but if you're going to point Ice to warez please don't do it in public.
Posted By: belegdol Re: Virtua racing and Fighter in Mame - 10/13/04 12:05 AM
I'd tell you, IceMan, but You don't accept PMs.
Posted By: John Hood Re: Virtua racing and Fighter in Mame - 10/13/04 02:39 AM
A former friend splashed-out 600 (or so) on a Japanese import machine. The Saturn shipped in what looked like an egg box! Still Panzer Dragoon and NiGHTS were a sight to behold.
Posted By: IceMan Re: Virtua racing and Fighter in Mame - 10/13/04 02:51 AM
I'm not looking for warez, I got PD Zwei warez but I want an original PAL UK CD version as the warez version's in Japanese!

Ebay I guess but I don't have an account for that... yet.

Ice
Posted By: carrotroot Re: Virtua racing and Fighter in Mame - 10/13/04 09:49 AM
I bought PD Zwei (NTSC US/C) back when it was still available. That game is still a truly beautiful shooter...even by today's standards.

good luck hunting for the game Ice smile
Posted By: GodzFire Re: Virtua racing and Fighter in Mame - 10/14/04 01:03 AM
Whoa whoa whoa..............did I miss something here......Virtual Fighter and Daytona USA are NOW playable in MAME, or just Modeler/M1?
Posted By: Lillymon Re: Virtua racing and Fighter in Mame - 10/14/04 01:11 AM
Virtua Fighter is in MAME and playable (at good speed too, but with glitches). Daytona USA is in MAME, but has no 3D rendering (and won't for a while, if ever) so it's not playable.

Virtua Fighter is in M1 right now (the ROM set will need to be named vf.zip rather than vf1.zip though) as is Daytona USA (though I don't have the ROM set for this).
Posted By: GodzFire Re: Virtua racing and Fighter in Mame - 10/14/04 03:46 AM
Oh man, I musta missed that! Many a day when I was younger would I waste way too many quarters on Virtual Fighter. As for Daytona USA, the music in that game was just great. Does anyone know what the rom name would be for that?

[RB: cute attempt to skirt the rules by complaining abut them axed]
Posted By: John Hood Re: Virtua racing and Fighter in Mame - 10/14/04 04:53 PM
Watching Virtua Fighter on my Mac brought back happy memories of the large screen arcade variant at Sega World (circa 1995).
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/14/04 06:31 PM
Daytona emulation would be nice, though the dreamcast version of Daytona was better then the arcade version with the same controls and better graphics.

Virtua Racing is the title I'm mostly looking forward to. I wonderif they can fix the current problems with the collisions. I even like watching the intro ofthat game.
Posted By: IceMan Re: Virtua racing and Fighter in Mame - 10/14/04 07:06 PM
Are you mad? Daytona USA 2001 pales compared to the arcade. Sure the textures and framerate are better but I find it's WAY too twitchy (even on lowest sensitivity).

What I like about Daytona is that originally I hated the arcade version. I didn't "get" the handling (didn't understand it was about drifting!). I bought the PC port just cos it was a Sega game and that was when I learnt the handling and liked the game.

The more recent Sega games that I haven't got the handling on are Sega Touring Car Championship and Sega Rally 2. SR2 is weak compared to the original's sim-style handling and STCC I don't get - is the idea to shoot around the outside of turns without braking much? I keep slamming the walls!

Ice
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/14/04 07:23 PM
The analog steering of Daytona USA 2001 is exactly as the arcade with the steering weel, its meant to be that sensitive. After playing Daytona USA 2001 I became the grand master in the arcades, I held every conceivable record in spanisch arcades wink

The Saturn and PC versions emulated the analog feel but Daytona USA 2001 has arcade perfect steering, and when you het adjusted to it you'll be able to race like a madman.

The other game syou mention, are a mixed bag in my opinion. Sega Rally 2 is very nice, but not as good as the first game when it comes to track design and controls. Sega Touring car is utter crap, an awfull game in every conceivable way.
Posted By: Tetrafish Re: Virtua racing and Fighter in Mame - 10/14/04 09:08 PM
What about Manx TT Super-Bike?
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/14/04 10:22 PM
Lol,Manx TT isn't in Nebula, teh saturn version was nice, but not great. Good game nevertheless. Wil it ever be in mame?
Posted By: Tetrafish Re: Virtua racing and Fighter in Mame - 10/14/04 11:30 PM
I was interested in the status of it. If anyone had it, if it was dumped, or if it had any encryption to get around, etc. Stuff like that. :bemused: I love the game myself.

I could be wrong but I just thought it (Manx-TT) may have been based on Model 2 technology. Since the other games being discussed here are too, I thought it might apply. :duh:
------------
edit:
Quote:
Originally posted by Lillymon:
...you'll have to track down the Saturn... version.
Done. laugh
Posted By: Lillymon Re: Virtua racing and Fighter in Mame - 10/14/04 11:35 PM
Manx TT SuperBike is on the Model 2A. It's in MAME, but doesn't work at all. It probably will start working at some point, but with no 3D since that's only currently emulated for the Model 2B and 2C.

If you have any desire to actually play the game, you'll have to track down the Saturn or PC version. It'll take a while to be playable in MAME, if it ever is.
Posted By: GodzFire Re: Virtua racing and Fighter in Mame - 10/15/04 02:33 AM
Just to make sure I am understanding this right:

Virtual Fighter IS now playable on MAME
Virtual Fighter IS now playable on MacMAME
Virtual Fighter IS now M1 Mac emulated

Daytona USA IS now playable on MAME
Daytona USA IS now playable on MacMAME
Daytona USA IS now M1 Mac emulated

If any of the above are wrong please correct me as I am quite confused. confused
Posted By: smf Re: Virtua racing and Fighter in Mame - 10/15/04 03:45 AM
Quote:
Originally posted by GodzFire:
Just to make sure I am understanding this right:

Virtual Fighter IS now playable on MAME
Virtual Fighter IS now playable on MacMAME
Virtual Fighter IS now M1 Mac emulated

Daytona USA IS now playable on MAME
Daytona USA IS now playable on MacMAME
Daytona USA IS now M1 Mac emulated

If any of the above are wrong please correct me as I am quite confused. confused
Daytona is not playable in MAME or MacMAME ( unless playable doesn't include being able to see anything ).

Virtua Fighter became playable recently.

smf
Posted By: GodzFire Re: Virtua racing and Fighter in Mame - 10/15/04 10:56 PM
Alright so Virtual Fighter is totally playable on both MAME's and M1 as well. Now, without wanting to break the rules, is there a way I can phrase this: if someone might have "possesion" of the game could respond to this and we could talk further I would appreciate it (that okay?)

As for Daytona, it sounds like there IS a ROM for it, however it doesn't work in either MAME's. Is the sound not emulated in M1 as well?


Much thanks in advance everyone.
Posted By: TheWalrus Re: Virtua racing and Fighter in Mame - 10/15/04 11:08 PM
Now I'm confused, I have MAme, I love mame, but what is this M1 thing? Is the emulation in M1 better then in mame? Is Virtua Racing by any means playable?
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/15/04 11:25 PM
Ahem. M1 is the correct subject of this board. Quoting EmuHype:

"M1 is an arcade video and pinball game sound emulator by R. Belmont. The emulator is available for both Windows and Linux and features full stereo sound at sample rates up to 48000 Hz. 1055 games are supported in 0.7.4!"

I could've sworn I just mentioned this on this board, but Daytona is fully supported in M1. You can listen to all the music, including the little "bonus remixes" of classic Sega games you got by entering special initials. You can output a .WAV of "Blue Blue Skies", burn an audio CD, and terrorize the neighborhood. Etc, etc, etc.
It's available for Mac OS X too smile
-R
Posted By: Lillymon Re: Virtua racing and Fighter in Mame - 10/16/04 02:29 AM
Quote:
Originally posted by GodzFire:
Alright so Virtual Fighter is totally playable on both MAME's and M1 as well.
Stop calling it that. It's called Virtua Fighter.
Posted By: IceMan Re: Virtua racing and Fighter in Mame - 10/16/04 06:04 AM
Quote:
Originally posted by R. Belmont:
Ahem. M1 is the correct subject of this board.
Now that takes us to new levels! RB you said that hardly anyone's heard of M1 on the MAME board but for people to not have heard of M1 on the M1 board...!

Anyway getting back to Panzer Dragoon Zwei: as I intend to play it using an emulator is it better to seek out the PAL version (which I assume is 50hz = 25fps) or the NTSC (I assume 60hz = 30fps)? Is the US version faster/smoother (like all the US Megadrive games were (thinking Super Monaco GP which was snoozy slow on PAL compared to NTSC)?

Ice
Posted By: GodzFire Re: Virtua racing and Fighter in Mame - 10/16/04 06:46 AM
I'll just call it V Fighter. Man I gotta find the two games. I can hardly wait to hear the music.
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/16/04 06:46 AM
Yeah, now do you believe that nobody's heard of M1? :-)

Given that PDZ was originally a Japanese NTSC game, I would assume the NTSC version is better. Not a lot of games have really good PAL conversions.
Posted By: GodzFire Re: Virtua racing and Fighter in Mame - 10/16/04 06:55 AM
Hey now, I've been using M1 for OS X for a good year at least I'd say, maybe more. One day I was doing a search for video game emulators, and bingo, there it was.


Man this sucks though. I can't find Virtua Fighter and Daytona USA anywhere :-(
Posted By: nZero Re: Virtua racing and Fighter in Mame - 10/16/04 09:46 AM
Wow, I didn't even think Zwei was that hard to come by. I own a copy of the NTSC-U/C version, and it came with my Saturn when I got it. Absolutely beautiful game, any idea how they did the water in Stage 4? Anyway, if you're using an emu and don't have to worry about region troubles, Ice, you might as well get one of the NTSC versions since my guess is they're more available and better.

Usually the price/availability bitching is about PD Saga, heh.

No matter how many people I introduce to the miracle that is M1, there are always people who haven't heard of it. What worries me is how close to home some of the people are-- like on the MAME board and the M1 board... places where it's had plenty of advertising!
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/16/04 10:05 AM
Yeah, Saga is definitely much more rare (at least in NTSC-U/C form) than Zwei. Leave it to Sega US to screw up the Saturn's last triumph.

OT: Sega Ages VF2 (on the PS2) includes both the original and 2.1 versions and you can select original or Saturn music. Also, there's a new Last DC Game Ever coming out in Japan shortly...Chaos Field, a vertical shooter (natch) ported from Naomi (even more natch).
Posted By: nZero Re: Virtua racing and Fighter in Mame - 10/16/04 09:52 PM
I know, got it pre-ordered over at Play-Asia already wink ::hugs Dreamcast::
Posted By: Slick Mandela Re: Virtua racing and Fighter in Mame - 10/20/04 07:37 PM
Going with what Lillymon said above, the name of the Virtua Fighter romset changed from vf.zip to vf1.zip. This means that it won't show up in the M1 menu. Same with Virtua Racing (vrracin.zip to vr.zip). I've already brought this up to Richard at Emuscene, but just thought I'd mention it to people that don't know.
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/20/04 08:14 PM
On real OSes (and I'm fairly certain OSX qualifies) you can just alias the ROMs.
vf1 is probably going to go back to vf if someone manages to gather the energy.

OG.
The Mac port of M1 does support aliases, yes.
-R
Posted By: Slick Mandela Re: Virtua racing and Fighter in Mame - 10/20/04 08:38 PM
Nah, I've tried that. I tried renaming the alias of vf1.zip to vf.zip but it still doesn't appear in the M1 window.
You've done something wrong. It works.

Richard
Posted By: RansAckeR Re: Virtua racing and Fighter in Mame - 10/29/04 03:24 AM
Maybe this board should be renamed into RB's M1 and MAME or something.

Almost no one talks about modeler in here (anymore?), it seems the topics have shifted to M1 and even MAME regarding to (mostly) RB's work.

Renaming it maybe gives another impulse to the usage of the board as modeler seems quite outdated to me?
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/29/04 03:31 AM
Modeler is still the best way to play System 32 games fast with minimal graphics problems.
Hey! I'm RB!
Posted By: nZero Re: Virtua racing and Fighter in Mame - 10/29/04 07:32 AM
Whatever happened to Farfetch'd, anyway? Haven't seen him post on any of the boards I read in a long time.
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/29/04 08:11 AM
Neither have we. He was living la vida cerveza with The Author and DynaChicken for a while, but I think that ended.
Posted By: RansAckeR Re: Virtua racing and Fighter in Mame - 10/29/04 06:07 PM
Quote:
Originally posted by Richard Bannister:
Hey! I'm RB!
Yeah aren't we all a bit RB? smile

Quote:
Originally posted by R. Belmont:
Modeler is still the best way to play System 32 games fast with minimal graphics problems.
That may be true, but when you look at the board it's more about mame than modeler. M1 is (should be) offcourse still the main subject.
FF seems to be enjoying himself way too much with gcc at that point :-)

OG.
Posted By: Devil Master Re: Virtua racing and Fighter in Mame - 10/29/04 11:58 PM
Quote:
Originally posted by R. Belmont:
Modeler is still the best way to play System 32 games fast with minimal graphics problems.
Any hope for an updated Modeler able to run Model 1 games with OpenGL/Direct3D acceleration?
Posted By: R. Belmont Re: Virtua racing and Fighter in Mame - 10/30/04 12:23 AM
Unlikely. The MAME driver performs well even on moderate hardware (I think it's faster than System 11 with sound in ZiNc actually) so there's not a major need.
© Forums