Home Page
Posted By: Brad Oliver MacMAME 0.102u5 - 12/28/05 12:18 AM
I've uploaded MacMAME 0.102u5 to MacMAME.org.

Although the distribution is still built with CodeWarrior, I've made several changes to the Xcode project to try and make it easier to just click and build. Let me know if it still requires some hand-holding.

There's a "Build Notes.txt" in the source archive that details my build environment. Note that the Xcode build now requires Xcode 2.2.
Posted By: Chris Johnson Re: MacMAME 0.102u5 - 12/28/05 12:28 AM
Let me be the first of many to say THANK YOU BRAD!!!

-Chris
Posted By: Mac2112 Re: MacMAME 0.102u5 - 12/28/05 12:37 AM
Let me be the second of many to say THANK YOU BRAD!!!
Posted By: will Re: MacMAME 0.102u5 - 12/28/05 01:16 AM
thanks Brad and happy holidays!!!
Posted By: patmcfar8 Re: MacMAME 0.102u5 - 12/28/05 01:18 AM
Word!!!
Posted By: Emuseli?Ūre Re: MacMAME 0.102u5 - 12/28/05 01:48 AM
thanks!!!!! :shadow:
Posted By: Sandwitchlotter Re: MacMAME 0.102u5 - 12/28/05 02:06 AM
many thanks.HAPPY NEW YEE-HAW!
Posted By: Slick Mandela Re: MacMAME 0.102u5 - 12/28/05 02:40 AM
I'll test it in an hour. Thanks!
Posted By: Arnoud Re: MacMAME 0.102u5 - 12/28/05 02:51 AM
Wow, thanks... Good thing I filled my cellar with all the new PCB's last weekend smile

I'm off having fun smile

thanks!
Posted By: John Hood Re: MacMAME 0.102u5 - 12/28/05 03:21 AM
Thank you Brad.
Posted By: Noxx69 Re: MacMAME 0.102u5 - 12/28/05 05:02 AM
Thanks a lot... Some happy end year !
Posted By: Martin Re: MacMAME 0.102u5 - 12/28/05 05:08 AM
Nice one! Thank you smile

I'll leave it building while I watch some telly...
Posted By: nickstock Re: MacMAME 0.102u5 - 12/28/05 05:21 AM
Sweet! Nice job!

Happy New Year to all...
Posted By: Brian H Re: MacMAME 0.102u5 - 12/28/05 05:26 AM
Thanks Brad for your time and work on this.. as a non-programmer I couldn't enjoy a project like this without talented people like yourself! laugh
Posted By: Martin Re: MacMAME 0.102u5 - 12/28/05 06:40 AM
Quote:
Originally posted by Martin:
I'll leave it building while I watch some telly...
And indeed, it was a simple case of copy the source from DMG to folder, double click on the XCode project and tell it to build. Watch top gear and by the end, it's finished succesfully.

Somewhat simpler than the previous release to put it mildy. Nicely done.

Now if only the "animate" in the debugger wasn't broken then the mac really would be a perfect place to be - but that problem's not exclusive to this release, or indeed mac mame (it's broken in XMame too), and sadly i wouldn't have a clue how to reimplement the graphics to solve the problem.

Martin.
Posted By: Brian H Re: MacMAME 0.102u5 - 12/28/05 07:24 AM
[naive question] why would one use one compiled version compared to another. if you take the existing source 'as-is' and make binaries with the latest x-code and codewarrior.... is there any difference in performance (framerates) or anything of note?

(I do understand that it might be nice to have the x-code source for those who want to try their hands at modifications and changes of their own, but don't own codewarrior... thats pretty cool.)

bri
Posted By: Brad Oliver Re: MacMAME 0.102u5 - 12/28/05 09:14 AM
Quote:
Originally posted by Brian H:
[naive question] why would one use one compiled version compared to another. if you take the existing source 'as-is' and make binaries with the latest x-code and codewarrior.... is there any difference in performance (framerates) or anything of note?
In general, the CodeWarrior build is faster - both in time to compile and in performance. There are some exceptions to the rule - the PSX-based games run slightly faster in Xcode, for example.
Posted By: ChiKidd Re: MacMAME 0.102u5 - 12/28/05 01:29 PM
Indeed, Thank You Brad and Happy Holidays.
Posted By: Nathan Strum Re: MacMAME 0.102u5 - 12/28/05 02:28 PM
Thanks Brad!

So... will this recompile in XCode for those new Intel Macs we'll be seeing in a couple of weeks? wink
Posted By: Stefano Re: MacMAME 0.102u5 - 12/28/05 06:53 PM
Thanks, good holidays and...Pirelli!
Posted By: morden Re: MacMAME 0.102u5 - 12/29/05 01:40 AM
Thanks Brad, you're the best.

Time for another 20 torrent days of rom collecting!
Posted By: Voonplatz Re: MacMAME 0.102u5 - 12/29/05 02:01 AM
Thanks for keeping MacMAME alive Brad, and all of you. It's amazing that as of Feb. 5, 2006 MAME will be 9 years old! I forget when the Mac version first came out, but when it did it started a revolution that has made many people very happy.
Posted By: Bidwellian Re: MacMAME 0.102u5 - 12/29/05 02:13 AM
Thanks Brad :pac: . . . .
Posted By: Slick Mandela Re: MacMAME 0.102u5 - 12/29/05 03:12 AM
Random observations:
-Nice to see Suzuka 8 Hours finally emulates the pavement correctly.
-Agh. Still no sound in Baraduke.
-Aaah! Marvel vs. Capcom and X-Men vs. Street Fighter changed ROM sets and the dl site I frequent isn't yet up to date! (sobs in corner)
-Glad to see the Continental Circus parent works.
-Final Fight added a very very quick piece of BGM when you first start the game. It goes away after a second. Odd.
-All those Namco games with the pr1data.8k thingy refuse to start. You get an error message and MacMAME abruptly quits.
Posted By: R. Belmont Re: MacMAME 0.102u5 - 12/29/05 04:33 AM
Boris: does Prop Cycle work?
Posted By: Slick Mandela Re: MacMAME 0.102u5 - 12/29/05 09:26 AM
Nope, same error. When MacMAME loads all the data, it says "ROM needs redump- this game might not run currectly". After the two "OK" screens, a dialog box comes up that says "MacMAME has encountered an error: BRK at PC=0030c2"
Posted By: Slick Mandela Re: MacMAME 0.102u5 - 12/29/05 08:44 PM
Ouch, found another bug (not sure if it's MacMAME-specific): Spy Hunter 1 and 2 don't start; before MacMAME can load all the data, an error dialog pops up saying: "CPU #0 (68000) did not register any state to save!"
Posted By: R. Belmont Re: MacMAME 0.102u5 - 01/02/06 05:27 AM
I'm home now and have Xcode 2.2 downloading on my G5, I'll check out the pr1data/System 22 problem.
Posted By: R. Belmont Re: MacMAME 0.102u5 - 01/02/06 08:46 AM
Ok, I've submitted a fix. To get the Namco pr1data.8k games going yourself in the meantime look in the drivers/ file for the game (it'll be namcos11.c, namcos22.c, or namconb1.c) and locate the macro NAMCO_C7X_BIOS. Change the ROM_REGION immediately above it (should be REGION_USER4) to ROM_REGION16_LE and recompile.
© Forums