Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
#14544 04/19/06 11:13 PM
Joined: Apr 2006
Posts: 15
4
Junior Member
OP Offline
Junior Member
4
Joined: Apr 2006
Posts: 15
I noticed RBelmont mention on his blog that SDLMAME (A MAME variant using SDL) was now compiling and running well on Intel Macs. I hope to get my new Intel Mac within a week. No offence intended to the current MacMame, but would anyone else like a (I hope!) simple command-line version of MAME. As I work on Linux, Windows and (soon) Mac, I like the idea of using the same MAME code base on all 3 OSes (assuming of course, SDL is that well behaved..)

Try to keep things in polite, I'm hoping that a bit of polite enthusiasm might help SDLMAME get into the hands of us normal mortals smile

#14545 04/20/06 12:49 AM
Joined: May 1999
Posts: 576
Senior Member
Online Content
Senior Member
Joined: May 1999
Posts: 576
I'm not quite sure what you mean, but I've been putting precompiled versions of MAME for SDL and X11 for Mac OS X on my site for years (PPC versions, but I could upload intel binaries as well).

Have a look at the following adress: http://www.ltc.lu/enseignants/carlo.noben/

Sadly, the OpenStep (Mac native) graphics version doesn't compile since sometimes in the 0.80 beta cycle.

#14546 04/20/06 12:52 AM
Joined: Mar 2001
Posts: 16,680
Likes: 4
R
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,680
Likes: 4
It does work on Linux and (Intel) OSX, I need to massage it a bit for Win32. Note that I expect Brad's real Intel MacMAME will be a decent bit faster (he oughta get full speed in KI on the Mini where I don't quite, for instance), but I normally prefer commandline MAME so I only have to learn it once :-)

We'll probably release SDLMAME, along with a preliminary GTK+ implementation of the new multiwindow debugger, sometime in May. It depends to some extent on how badly Aaron breaks everything in the coming weeks ;-)

Carbon: SDLMAME is a completely new port where we took the original commandline Windows MAME and directly replaced DirectX with SDL (and GTK+ for the debugger). As a result it's 100% compatible with frontends for the Windows version (and it more quickly tracks changes in the core Windows version than all-out ports like MacMAME can) but it compiles and works on all Intel machines (Linux, MacOSX, and Win32 are official, FreeBSD oughta work without a lot of effort).

#14547 04/20/06 02:25 AM
Joined: Apr 2006
Posts: 15
4
Junior Member
OP Offline
Junior Member
4
Joined: Apr 2006
Posts: 15
Thanks for the update smile

I also like being able to just learn one set of apps, thats why I love Firefox, vlc and gaim. I can just pop from OS to OS without having to re-remember which app to use (except of course, when I go to mac os x I have to remember all the short-cut keys have jumped from ctrl to the apple button).

#14548 04/25/06 01:25 AM
Joined: Jul 2000
Posts: 497
MacMAME Author
Offline
MacMAME Author
Joined: Jul 2000
Posts: 497
Quote:
Originally posted by 4zumanga:
No offence intended to the current MacMame, but would anyone else like a (I hope!) simple command-line version of MAME. As I work on Linux, Windows and (soon) Mac, I like the idea of using the same MAME code base on all 3 OSes (assuming of course, SDL is that well behaved..)
I was under the impression that xmame still builds and runs on the Mac, if you're looking for a current solution.

#14549 04/25/06 03:12 AM
Joined: May 1999
Posts: 576
Senior Member
Online Content
Senior Member
Joined: May 1999
Posts: 576
As I stated in my post above, xmame in fact still builds on the Mac, but only the X11 and SDL based ones (you can build both PPC and Intel versions, although the Intel SDL version aborts at launch with an error).

Native Openstep builds on the other hand abort at compilation time.

#14550 05/07/06 01:44 PM
Joined: Sep 2000
Posts: 85
A
Senior Member
Offline
Senior Member
A
Joined: Sep 2000
Posts: 85
Is it already "sometime in May"? smile

#14551 05/07/06 11:29 PM
Joined: Apr 2006
Posts: 15
4
Junior Member
OP Offline
Junior Member
4
Joined: Apr 2006
Posts: 15
True, which means it could be released soon. On the other hand, it will still be "sometime in May" for quite a long time yet. Also, we should remember it will be "sometime in May" about 12 months from now as well wink

#14552 05/07/06 11:45 PM
Joined: Mar 2001
Posts: 16,680
Likes: 4
R
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,680
Likes: 4
There's a couple of things going on in baseline that I need to settle out before we can start releasing SDLMAME.

#14553 05/08/06 01:27 AM
Joined: Mar 2004
Posts: 665
Senior Member
Offline
Senior Member
Joined: Mar 2004
Posts: 665
Quote:
Originally posted by R. Belmont:
Note that I expect Brad's real Intel MacMAME will be a decent bit faster (he oughta get full speed in KI on the Mini where I don't quite, for instance), but I normally prefer commandline MAME so I only have to learn it once :-)
And how does it perform in comparison with xmame under linux?

Page 1 of 2 1 2

Link Copied to Clipboard
Who's Online Now
1 members (Olivier Galibert), 42 guests, and 2 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,882
Posts116,799
Members4,962
Most Online890
Jan 17th, 2020
Forum Host
These forums are hosted by www.retrogamesformac.com
Forum hosted by www.retrogamesformac.com