Electronic Games was the one for me. I missed the first three issues, but bought the rest and still have them. They're fun to flip through, and interesting since a lot of the "boring" articles about the industry (which I never read back then) really paint a vivid picture of the rise and fall of the industry as it happened.
In '84 they really started hurting after the crash. They went bi-monthly, then switched most of their coverage to computer games (which I had absolutely no use for), so I stopped buying it. I don't know when they stopped publication, but I don't recall seeing it much after that.
The other magazine I got was Atari Age from the Atari Club (the official one, of course). This previewed new games, had exclusives for sale (where I got Quadrun, but didn't get Crazy Climber... I
still regret missing that one), and made you feel like you were getting "insider" information. I still have all of those, too (including the issue with the order form for Crazy Climber).
I missed a few game-buying opportunites like that. Starpath (which made the Supercharger for the 2600) sent me a letter that they were clearing out their games, and I had an opportunity to get a complete set for about $50. I always
meant to order them, but for some reason never did. Still have the order forms for those, too.
Kind-of related to this, is the Columbia Video Game Club, which I belonged to for awhile. Yep... same idea as the old Columbia Record Club, where they sent you a title a month, and you can keep it and pay for it, or send it back for another. I managed to get a few rare ones through there (Miner 2049er I & II for the 2600), but most of the games I bought through them weren't very good. (I tried, whenever possible, to play games in stores before purchasing them, but the Club didn't make that possible, and sending bad ones back was inconvenient.) While not a magazine, it was still a subscription of sorts. And a pretty expensive one, once you got past the "three games for a buck each" lure. :rolleyes: