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#23916 09/22/06 07:47 PM
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It's here .

* In sync with mainline (of course)
* Includes all the OpenGL speedups
* Includes a newer fix for games changing video modes that you haven't seen yet
* Includes the latest Mac debugger from Ernesto, which you also haven't seen smile
* Plus SYMBOLS=1 works on PowerMacs (but is highly un-recommended because it slows MAME down), and there's improved FreeBSD support.

Thanks to Hans de Goede, Ernesto Corvi, Tim Lindner, and Judge for their contributions!

#23917 09/23/06 01:22 AM
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What's different about the debugger in this version? Looks the same as the last one! (I know there are some under the hood patches)

#23918 09/23/06 01:33 AM
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I think it's mostly bugfixes (the crash that was reported here), but Ernesto could say for sure.

#23919 09/23/06 05:46 AM
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BTW, here is a patch for u5 that re-enables compiling on Windows.

#23920 09/23/06 08:24 AM
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I fixed the 'recursion' bug, and tidied up the code a bit by removing some unused arguments from some functions that were necessary on the original win32 version, but not required on the Mac.
Functionaly speaking, it's the same as previous versions, and should work and behave the same as the Win32 version.

#23921 09/23/06 05:29 PM
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question in regard to compiling : If I set the build target to G5, does it compile as 64 bit or do I have to set it manually? If I have to set it manually, does it matter in regards of performance?

Also, performance seems down on my MacBook. (drop of about 20 - 25 frames in Breakers)

#23922 09/23/06 08:36 PM
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Compiled a new sdlmess based on the code from sdlmame0108u5. Everything seems to work fine including the debugger on OSX.

I did have to copy/paste the code for osd_keyboard_disabled into one of the mess sdl files from the u4 source tree.

#23923 09/23/06 09:48 PM
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For SDLMAME 0.108u5 I get this at the end of a -listxml:

Could not find port to modify: 'IN0'

Then on USENET I see a post with this subject: Mame 0.108u5-exe (fixed -listxml) [1/1] - "Mame0108u5.zip" yEnc (01/42)


tim lindner
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#23924 09/23/06 11:03 PM
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For G5 it compiles whatever the system default is - I don't think enough of OS X is 64-bit on PowerPC to compile a meaningful 64-bit MAME. Leopard on the Mac Pros probably will be, but tests on Windows and Linux indicate MAME is generally the same or slower when built 64-bit native (because you give up all the x86 speedups and DRCs and whatnot).

Tim: Yes, there is a u5 core bug that breaks -listxml.

#23925 09/24/06 11:07 PM
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@RB:

I still have to apply a generic patch to the makefile for PPC builds.

Will you PLEASE apply this patch:
http://tkmame.retrogames.com/fedora-extras/sdlmame0108u5-generic.patch

Thanks.

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