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I was wondering, could anyone post the most recent beta of Audio Overload for Mac ?.. I already have the one posted by Richard at the beginning of this thread, so if that is the most recent version than disregard this message.

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The one at the start of this thread is the latest. The current mac build doesn't run a handful of drivers and I'm not sure why yet.

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Oh, ok then..

Drivers.. Are you referring to the individual channels ?..

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i think he means that some format has issues in builds more recent than the one linked above (and therefore he's not releasing further betas on mac)

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Makes sense..

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Came across a .HES file which crashes AO (Windows version). Trying to play the 2nd track causes it. NEZPlug++ (through WinAmp) doesn't seem to have a trouble with it.
You can get it here: Turbografx-16/PG Engine - Fantasy Zone





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It's probably not actually the .HES, there are major stability problems in all posted versions of the EXE since it was converted to Unicode (although the latest one on this thread is better).

OTOH, if it's one of those new-style HESes that has CD audio or whatever all bets are off.

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Using all the Windows builds in this thread, I cannot get SSF files to play. I tried with some GYM and VGM files, and they work. But when I try the NiGHTS SSF files (http://snesmusic.org/hoot/kingshriek/ssf/), they all are silent. The SSF files work fine on the Winamp plugin. I'm on Windows XP Tablet PC Edition SP2, with a Pentium M. Any ideas why I'm having this problem?

Thanks.

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I switched to a G5, but I've lost intrest for the moment. However, I know some facts from the previous versions that I found while I was still on the G3:

Lost Vikings GSF file was broken in the last version I had for the G3. It played a looping sound that was not what it originally sounded like... I bet.
Vortex Tracker 2 files (I think they said they were supported) crashed Audio Overload.

This was either Audio Overload v2.0b6 or v2.0b7.


KungFuFurby, Bug Reporter for various stuff (somewhat)

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GSF is known to be broken - it's based on whichever GBA emulator Richard ported to the Mac, and it fails more than half of ARMWrestler.bin. I'm trying to get a better GSF engine going based on my MESS GBA driver but there've been some odd problems :-)

Could you post a link to the VTX files that were crashing for you? Might be a PowerPC thing or it might be a real problem - I'll admit I only regularly test that engine with the YM-ized version of Second Reality.

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