Re: Sega Championship Rally, Track #1.
I can duplicate that particular issue in both BridgeM1 and M1.exe (command-line) by:
BridgeM1: Load game with a srally.LST file, but have the "List Mode" unchecked, track #2 is the starting track of the LST file. Hit "-" to access track #1 - let it play and when it ends, it does not continue to track #2.
M1.exe: Load game with "m1 srally" without a LST file. Since the only reference M1 can find is the XML which has a default track of #1, it starts to play at #1. When the song completes, M1 does not advance the track. I just sits there with CPU whirling.
Maybe RB knows something right off about what might be causing the problem.