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Suggestions: N64 MiniUSF format, AppleScript (Mac) #39091 03/05/08 01:15 AM
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Raptor007 Offline OP
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It'd be cool if a future version of Audio Overload would support the Nintendo 64 MiniUSF music format:
http://www.hcs64.com/usf/

It'd also be neat if the Mac version could use AppleScript to retrieve information about the current song and control playback. This isn't something I consider particularly important, but it'd be a nice touch.

Re: Suggestions: N64 MiniUSF format, AppleScript ( [Re: Raptor007] #39092 03/05/08 01:32 AM
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Tafoid Offline
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This, in part, should help answer why there is no USF right now:
http://www.bannister.org/forums/ubbthreads.php?ubb=showflat&Number=34972#Post34972

Some discussion before and after that particular post also explain what is needed to actually succeed in a REAL N64 emulation.




Re: Suggestions: N64 MiniUSF format, AppleScript ( [Re: Tafoid] #39105 03/05/08 06:48 PM
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Raptor007 Offline OP
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Ah, interesting. I naively assumed it'd be no more difficult to low-level emulate an N64 sound chip than it would an SPC700. I didn't realize it required high-level emulation tricks.

(By the way, I searched the forums for "USF" before posting, but it said there were no results. It still does, actually.)

Re: Suggestions: N64 MiniUSF format, AppleScript ( [Re: Raptor007] #39106 03/05/08 07:51 PM
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R. Belmont Online Content
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The default search window is "1 week", which is a bit ludicrous for a board with traffic this low. Crank it to "1 year" and you should get better results.

And the difficulty is that the N64 doesn't have a sound chip - the main CPU does the sequencing and the RSP synthesizes and mixes the audio. So you literally have to emulate almost all of the N64 in order to play anything.

Re: Suggestions: N64 MiniUSF format, AppleScript ( [Re: R. Belmont] #39109 03/05/08 09:42 PM
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Richard Bannister Offline
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There is no way to adjust the minimum - only the max.


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Re: Suggestions: N64 MiniUSF format, AppleScript ( [Re: Richard Bannister] #39129 03/06/08 07:35 PM
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Furby Offline
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Yeah, you have to almost completley emulate a N64 to get that stuff running. The only idea I have for this one is lots of CPU to emulate this stuff, and that bites.

Last edited by Furby; 03/06/08 07:35 PM.

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Re: Suggestions: N64 MiniUSF format, AppleScript ( [Re: Furby] #39130 03/06/08 08:15 PM
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Raptor007 Offline OP
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I actually tried increasing the search all the way to "1 year", and still nothing. Furthermore, it has no results right now; why isn't it finding THIS thread?

That's unfortunate about the way the N64 does its sound. When I found USF files, I assumed they'd be an easy-to-emulate format (such as the data that would be sent to the RSP). Seems like someone should make a better N64 music rip format. smile

Re: Suggestions: N64 MiniUSF format, AppleScript ( [Re: Raptor007] #39131 03/06/08 08:19 PM
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MooglyGuy Offline
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Originally Posted By Raptor007
Seems like someone should make a better N64 music rip format. smile


Either you didn't read any of the posts in this thread or there's some sort of communication breakdown preventing you from understanding them.

Re: Suggestions: N64 MiniUSF format, AppleScript ( [Re: Raptor007] #39132 03/06/08 08:20 PM
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You can't - the music's sequenced by the main CPU so it has to be running to generate what gets sent to the RSP. And then you need the RSP running :-)

Re: Suggestions: N64 MiniUSF format, AppleScript ( [Re: MooglyGuy] #39140 03/07/08 02:03 AM
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Raptor007 Offline OP
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Originally Posted By MooglyGuy
Originally Posted By Raptor007
Seems like someone should make a better N64 music rip format. smile


Either you didn't read any of the posts in this thread or there's some sort of communication breakdown preventing you from understanding them.


When you assume, it make you sound like an ass. I read the posts, and what I got out of them is that the USF format is very difficult to actually implement because it requires emulation of most of the N64 hardware.

I was simply wondering out loud whether an alternate means of storage could have some of this work already done. I don't know much about the internal workings of an N64, so I thought maybe there would be a way to capture audio data after it was processed by the CPU, requiring only emulation of the RSP during playback. Although from what R. Belmont is saying, it seems I'm trying to oversimplify the problem. smile

Last edited by Raptor007; 03/07/08 02:15 AM.
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