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On the homepage 2 hours after Aaron tagged baseline, that oughta make up for last week  GCC 4.3 users will be happy to know several issues with that compiler were fixed in baseline this time. There were no SDL-specific changes. 0.125 final is expected this weekend, so get your baseline emulation bugs into Mantis now :-) Smoke tested only on Fedora 8 (x64) due to time constraints. No OSD-specific changes mean no problems are anticipated on the other supported platforms, but of course report them if they occur. I sort of expect nobody will be trying this on PS3 Linux because they'll be preoccupied in Liberty City though ;-)
Last edited by R. Belmont; 05/01/08 05:02 PM.
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I sort of expect nobody will be trying this on PS3 Linux because they'll be preoccupied in Liberty City though ;-) We uh ... don't know what uh ... you talking about ...
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that was really fast. thanks.
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0.125 final is expected this weekend, so get your baseline emulation bugs into Mantis now :-) i would submit bugs about all the mslug games having problems with items making repeating sounds (except the power-ups, such as heavy machine gun) and "GO ->" making a terrible "tearing" noise, but alas i have no windows machine i can test on. because the symptoms i reported on in u4 still exist. can anyone verify this, so i can rule it out being system specific, because i've tried 2 different soundcards with 2 different drivers and both yield with the same results. also, with 2 different kernels (my custom and the generic shipped out with my distro) and 2 different nvidia drivers (beta 173.08 and the stable) as well. here are recordings of the ingame audio & you can definitely hear the differences; 0124: http://www.sendspace.com/file/vapqo20124u5: http://www.sendspace.com/file/s7085s
Last edited by play0r; 05/01/08 07:51 PM.
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If you are not getting perfect 100% speed you will get sound stuttering and other issues. This is true of Windows as well.
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i am getting 100% now, i had a misconfiguration in my ini. i get no stuttering, just those weird effects.
Last edited by play0r; 05/01/08 10:47 PM.
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Joined: Mar 2001
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Are those recordings from MAME's -wavwrite? If there is an emulation problem, -wavwrite's output will show it. If not, you still have a system configuration problem. (Not to mention the concept that anything could go wrong with the Neo frakking Geo driver without the entire population of Brazil and/or Korea mailbombing MAMEdev...) ETA: sure enough, it's been verified on Windows by 2 Brazilians. I hate it when emulation is this predictable 
Last edited by R. Belmont; 05/01/08 11:17 PM.
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yeah, i did use -wavwrite's output. i figured it was a glitch. i use proper debugging protocols, starting with my system (when there are HUGE changes), then moving to the application. especially since i recently decided to give the 2.6.25 kernel a test drive which also fell next to my dist-upgrade and the recent unstable versions of sdlmame, so i did the full gauntlet (no pun intended) to make sure it was an actual problem with the mslug games lol.
Last edited by play0r; 05/01/08 11:27 PM.
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I have wanted to submit bugs on Mame Testers for a long time now, but everytime I go there, I get pretty confused with the rules and regulations on how to submit them. 
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Joined: Mar 2001
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What rules in particular don't you understand? In reality it's pretty simple.
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