Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
SDLMAME 0.124u5 is up! #40656 05/01/08 04:54 PM
Joined: Mar 2001
Posts: 16,470
R
R. Belmont Offline OP
Very Senior Member
OP Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,470
On the homepage 2 hours after Aaron tagged baseline, that oughta make up for last week wink

GCC 4.3 users will be happy to know several issues with that compiler were fixed in baseline this time. There were no SDL-specific changes.

0.125 final is expected this weekend, so get your baseline emulation bugs into Mantis now :-)

Smoke tested only on Fedora 8 (x64) due to time constraints. No OSD-specific changes mean no problems are anticipated on the other supported platforms, but of course report them if they occur. I sort of expect nobody will be trying this on PS3 Linux because they'll be preoccupied in Liberty City though ;-)

Last edited by R. Belmont; 05/01/08 05:02 PM.
Re: SDLMAME 0.124u5 is up! [Re: R. Belmont] #40662 05/01/08 06:26 PM
Joined: Jun 2007
Posts: 223
B
billb Offline
Senior Member
Offline
Senior Member
B
Joined: Jun 2007
Posts: 223
Originally Posted By R. Belmont
I sort of expect nobody will be trying this on PS3 Linux because they'll be preoccupied in Liberty City though ;-)


We uh ... don't know what uh ... you talking about ... whistle

Re: SDLMAME 0.124u5 is up! [Re: billb] #40668 05/01/08 07:27 PM
Joined: Jan 2006
Posts: 3,687
etabeta78 Offline
Very Senior Member
Offline
Very Senior Member
Joined: Jan 2006
Posts: 3,687
that was really fast. thanks.

Re: SDLMAME 0.124u5 is up! [Re: R. Belmont] #40669 05/01/08 07:33 PM
Joined: Jul 2007
Posts: 24
P
play0r Offline
Member
Offline
Member
P
Joined: Jul 2007
Posts: 24
Originally Posted By R. Belmont

0.125 final is expected this weekend, so get your baseline emulation bugs into Mantis now :-)


i would submit bugs about all the mslug games having problems with items making repeating sounds (except the power-ups, such as heavy machine gun) and "GO ->" making a terrible "tearing" noise, but alas i have no windows machine i can test on. because the symptoms i reported on in u4 still exist.
can anyone verify this, so i can rule it out being system specific, because i've tried 2 different soundcards with 2 different drivers and both yield with the same results. also, with 2 different kernels (my custom and the generic shipped out with my distro) and 2 different nvidia drivers (beta 173.08 and the stable) as well.
here are recordings of the ingame audio & you can definitely hear the differences;
0124: http://www.sendspace.com/file/vapqo2
0124u5: http://www.sendspace.com/file/s7085s

Last edited by play0r; 05/01/08 07:51 PM.
Re: SDLMAME 0.124u5 is up! [Re: play0r] #40670 05/01/08 07:57 PM
Joined: Mar 2001
Posts: 16,470
R
R. Belmont Offline OP
Very Senior Member
OP Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,470
If you are not getting perfect 100% speed you will get sound stuttering and other issues. This is true of Windows as well.

Re: SDLMAME 0.124u5 is up! [Re: R. Belmont] #40678 05/01/08 10:46 PM
Joined: Jul 2007
Posts: 24
P
play0r Offline
Member
Offline
Member
P
Joined: Jul 2007
Posts: 24
i am getting 100% now, i had a misconfiguration in my ini. i get no stuttering, just those weird effects.

Last edited by play0r; 05/01/08 10:47 PM.
Re: SDLMAME 0.124u5 is up! [Re: play0r] #40679 05/01/08 11:14 PM
Joined: Mar 2001
Posts: 16,470
R
R. Belmont Offline OP
Very Senior Member
OP Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,470
Are those recordings from MAME's -wavwrite? If there is an emulation problem, -wavwrite's output will show it. If not, you still have a system configuration problem.

(Not to mention the concept that anything could go wrong with the Neo frakking Geo driver without the entire population of Brazil and/or Korea mailbombing MAMEdev...)

ETA: sure enough, it's been verified on Windows by 2 Brazilians. I hate it when emulation is this predictable wink

Last edited by R. Belmont; 05/01/08 11:17 PM.
Re: SDLMAME 0.124u5 is up! [Re: R. Belmont] #40680 05/01/08 11:25 PM
Joined: Jul 2007
Posts: 24
P
play0r Offline
Member
Offline
Member
P
Joined: Jul 2007
Posts: 24
yeah, i did use -wavwrite's output. i figured it was a glitch.
i use proper debugging protocols, starting with my system (when there are HUGE changes), then moving to the application.
especially since i recently decided to give the 2.6.25 kernel a test drive which also fell next to my dist-upgrade and the recent unstable versions of sdlmame, so i did the full gauntlet (no pun intended) to make sure it was an actual problem with the mslug games lol.

Last edited by play0r; 05/01/08 11:27 PM.
Re: SDLMAME 0.124u5 is up! [Re: play0r] #40681 05/01/08 11:27 PM
Joined: Mar 2008
Posts: 21
J
Jack Anton Offline
Member
Offline
Member
J
Joined: Mar 2008
Posts: 21
I have wanted to submit bugs on Mame Testers for a long time now, but everytime I go there, I get pretty confused with the rules and regulations on how to submit them. frown

Re: SDLMAME 0.124u5 is up! [Re: Jack Anton] #40683 05/02/08 12:26 AM
Joined: Mar 2001
Posts: 16,470
R
R. Belmont Offline OP
Very Senior Member
OP Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,470
What rules in particular don't you understand? In reality it's pretty simple.

Page 1 of 2 1 2

Moderated by  R. Belmont 

Who's Online Now
0 registered members (), 176 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,762
Posts115,156
Members4,888
Most Online890
Jan 17th, 2020
Powered by UBB.threads™ PHP Forum Software 7.7.3