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Re: Super Famicom [Re: R. Belmont] #44363 09/03/08 03:08 PM
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Anna Wu Offline
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Originally Posted By R. Belmont
I need to finish the ViBE port before I even consider a MESS Virtual Boy driver. Unfortunately I built it again the other day and it's broken even though it was working when I last touched it. Gaah :-)


Thank you for your clear answer. smile

Re: Super Famicom [Re: R. Belmont] #44364 09/03/08 03:18 PM
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judge Offline
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Originally Posted By R. Belmont
I need to finish the ViBE port before I even consider a MESS Virtual Boy driver. Unfortunately I built it again the other day and it's broken even though it was working when I last touched it. Gaah :-)


Funny, I was looking at some virtual boy docs the other day.

Re: Super Famicom [Re: judge] #44365 09/03/08 03:22 PM
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Heh. The hardware seems fairly simple outside of the weird CPU (which we have a core for, just not a well-tested one). And in MESS you could do fun things like red/blue 3d glasses mode just using a layout file smile

Re: Super Famicom [Re: R. Belmont] #44366 09/03/08 03:24 PM
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judge Offline
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I noticed the cpu core was the same when I added the pcfx skeleton and was googling around a bit.

Re: Super Famicom [Re: RColtrane] #44367 09/03/08 03:32 PM
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Anna Wu Offline
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Maybe we have to pre-order red/blue 3d glasses now. wink

Re: Super Famicom [Re: R. Belmont] #44399 09/05/08 01:32 AM
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Originally Posted By R. Belmont
And in MESS you could do fun things like red/blue 3d glasses mode just using a layout file smile


Can i do this with the Master System (for games like OutRun 3-D, Space Harrier 3-D, etc?

Re: Super Famicom [Re: mattmess] #44400 09/05/08 03:19 AM
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AFAIK the Master System used LCD shutter glasses, which is a completely different thing.

Re: Super Famicom [Re: R. Belmont] #44406 09/05/08 04:47 AM
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Re: Super Famicom [Re: incog] #44409 09/05/08 05:40 AM
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IS THAT EVEN POSSIBLE?!?!?!? I'm impressed laugh




Re: Super Famicom [Re: RColtrane] #44411 09/05/08 06:32 AM
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Anna Wu Offline
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Here some infos about the 3D-Formats.

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