Previous Thread
Next Thread
Print Thread
Page 299 of 536 1 2 297 298 299 300 301 535 536
Joined: Jul 2007
Posts: 4,625
A
Anna Wu Offline OP
Very Senior Member
OP Offline
Very Senior Member
A
Joined: Jul 2007
Posts: 4,625
Originally Posted By stranno
@Anna Wu

Do you know what is exactly the problem with Jeopardy on Gamecom driver. I mean, it have exactly the same problems as the official Tiger debugger/emulator

It begins, then randomly gamecom calculator appears and it hangs on the main menu. Any idea?


Sorry, no. Not sure it is a correct dump.

PS: The "official Tiger debugger/emulator" is a part of the leaked DevKit and not intended for the public.

Joined: Jan 2010
Posts: 20
S
Member
Offline
Member
S
Joined: Jan 2010
Posts: 20
Well, there are about 3 romsets out there, i dont belive that all of them have a baddump (at least no the commies one) but i dont really know

I've said the "official Tiger debugger/emulator" coz as far as i know it have been programed by Tiger and program itself says "game.com emulator / debugger"

Joined: Oct 2006
Posts: 1,005
Likes: 10
S
Very Senior Member
Offline
Very Senior Member
S
Joined: Oct 2006
Posts: 1,005
Likes: 10
stranno - I think what Anna Wu is hinting at is "you probably shouldn't confess you're using the official Tiger game.com emulator/debugger"...

Joined: Jan 2010
Posts: 20
S
Member
Offline
Member
S
Joined: Jan 2010
Posts: 20
If Tiger really care about it (i doubt) maybe they should ask (Do not EVER refer to a site with live ROM downloads, RB) to delete the release. But i guess nobody minds about it coz a NBA Live developer was shelling this stuff online years ago without asking to not release it

Not really sure of course

Last edited by R. Belmont; 11/16/11 11:32 PM. Reason: Should be obvious ;-)
Joined: Jul 2007
Posts: 4,625
A
Anna Wu Offline OP
Very Senior Member
OP Offline
Very Senior Member
A
Joined: Jul 2007
Posts: 4,625
comx35n driver
Floppy Disk: DOS 1.4 with disk tools
Floppy Disk: Games collection

Here some infos because it is not documented in the sysinfo.

Mount the DOS 1.4 (flop1) Floppy Disk image
Start the Comx 35 emulation

Type as first following command

DOS CAT



to list all available files



To run Basic programs (BAS) type the command: DOS RUN, "FILE"
Example:

DOS RUN, "DEMO"





To run Assembler programs (ASM) type the command: DOS URUN, "FILE"
Example:

DOS URUN, "DISKCOPY"





Mount the Games collection (flop1) Floppy Disk image

Type:

DOS CAT



Now some game files are listed

Example: BOULDERDASH (A&B)

You can choose to run the game as Basic or Assembler program.

DOS RUN, "BOULDERDASH"



or

DOS URUN, "BOULDERDASH"





PS: Thanks Curt for the technical DOS reference manual. smile

Joined: Aug 2004
Posts: 1,444
Likes: 6
Very Senior Member
Offline
Very Senior Member
Joined: Aug 2004
Posts: 1,444
Likes: 6
Thanks, I had figured out the DOS CAT but no further.

If Curt reads this, perhaps he can fix the crash when a quickload is used in the comx35.

Joined: Feb 2005
Posts: 449
C
Senior Member
Offline
Senior Member
C
Joined: Feb 2005
Posts: 449
Originally Posted By robbbert
If Curt reads this, perhaps he can fix the crash when a quickload is used in the comx35.


I'll look into it.

Joined: Aug 2009
Posts: 667
Senior Member
Offline
Senior Member
Joined: Aug 2009
Posts: 667
I keep getting mess crashing on 32-bit WinXP

Code:
messd nes advislnd
Speaker "mono" - max = 28750 (gain *= 1.139722) - 0% samples clipped
Average speed: 100.00% (240 seconds)

-----------------------------------------------------
Exception at EIP=00EB3257 (d3d_texture_release(_d3d_texture*)+0x0007): ACCESS VIOLATION
While attempting to read memory at 06AD1060
-----------------------------------------------------
EAX=06AD1060 EBX=06AD0F3C ECX=00326150 EDX=003282D0
ESI=0031600C EDI=0022E840 EBP=0022E804 ESP=0022E690
-----------------------------------------------------
Stack crawl:
  0022E804: 00EB3257 (d3d_texture_release(_d3d_texture*)+0x0007)
  0022E86C: 7E418816 (GetDC+0x014f)
  0022E89C: 7E42A013 (IsWindowUnicode+0x00a1)
  0022E8BC: 7E42A998 (CallWindowProcA+0x001b)
  0022E8E4: 4FDF6407 (CheckFullscreen+0x0657)
  0022E910: 7E418734 (GetDC+0x006d)
  0022E978: 7E418816 (GetDC+0x014f)
  0022E9CC: 7E428EA0 (DefWindowProcW+0x0180)
  0022E9F4: 7E428EEC (DefWindowProcW+0x01cc)
  0022EB38: 7C90E453 (KiUserCallbackDispatcher+0x0013)
  0022EBA0: 7E418816 (GetDC+0x014f)
  0022EBD0: 7E42A013 (IsWindowUnicode+0x00a1)
  0022EBF0: 7E42A998 (CallWindowProcA+0x001b)
  0022EC18: 4FDF6407 (CheckFullscreen+0x0657)
  0022EC44: 7E418734 (GetDC+0x006d)
  0022ECAC: 7E418816 (GetDC+0x014f)
  0022ECE8: 7E42927B (GetParent+0x016c)
  0022ED08: 7E4292E3 (SendMessageW+0x0049)
  003F4BE8: 00E47755 (winwindow_exit(running_machine&)+0x0165)
  003F4C00: 003F4C18 (+0x3f4c18)
  0065006D: 00730073 (rex6000_state::screen_update(screen_device&, bitmap_t&, _rectangle const&)+0x0193)

And a Backtrace:
Code:
gdb messd
GNU gdb (GDB) 7.3.50.20110510-cvs
Copyright (C) 2011 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html>
This is free software: you are free to change and redistribute it.
There is NO WARRANTY, to the extent permitted by law.  Type "show copying"
and "show warranty" for details.
This GDB was configured as "i686-w64-mingw32".
For bug reporting instructions, please see:
<http://www.gnu.org/software/gdb/bugs/>...
Reading symbols from c:\Emu\Mess/messd.exe...done.
(gdb) run nes smba
Starting program: c:\Emu\Mess/messd.exe nes smba
[New Thread 3792.0xf1c]
[New Thread 3792.0xd04]
[New Thread 3792.0xc54]
[New Thread 3792.0xe84]
[New Thread 3792.0xf04]
[New Thread 3792.0xac]
Speaker "mono" - max = 14720 (gain *= 2.226019) - 0% samples clipped

Program received signal SIGSEGV, Segmentation fault.
0x00eb325c in d3d_texture_release(_d3d_texture*) ()
(gdb) bt
#0  0x00eb325c in d3d_texture_release(_d3d_texture*) ()
#1  0x07650be0 in ?? ()
#2  0x7e418816 in USER32!GetDC () from C:\WINDOWS\system32\user32.dll
#3  0x00e6b910 in win_create_menu(running_machine&, HMENU__**) ()
#4  0x00700248 in h19_state::video_start() ()
#5  0x00000000 in ?? ()
(gdb)

Joined: Jan 2006
Posts: 3,690
Very Senior Member
Offline
Very Senior Member
Joined: Jan 2006
Posts: 3,690
does it crash at exit or during emulation?
also, do you have hlsl filters active?

Joined: Aug 2009
Posts: 667
Senior Member
Offline
Senior Member
Joined: Aug 2009
Posts: 667
etabeta: It crashes when exiting. Happens with a lot of drivers. HLSL is switched off, as I don't use it in MESS

Page 299 of 536 1 2 297 298 299 300 301 535 536

Link Copied to Clipboard
Who's Online Now
4 members (mixmaster, R. Belmont, 2 invisible), 27 guests, and 8 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,973
Posts117,882
Members5,001
Most Online890
Jan 17th, 2020
Forum Host
These forums are hosted by www.retrogamesformac.com
Forum hosted by www.retrogamesformac.com