I believe I understand why the NES has 'sprite flicker' I believe it's a case of a sprite borrowing drawing power, or whatever you wanna call it from another sprite so instead of one of the two sprites being invisible, they both flicker.
I was also under the understanding that the 'No Sprite Limit' option, when enabled would bypass that limit and allow me to play games flicker free.
I cannot seem to get that feature working. I am on 1.4 and I've tried 3 or 4 video filters, and I've tried different games and different screen sizes and settings and I just can't get my games to work flicker free.
I did a search here to see if there was some simple thing I was missing, I didn't see anything. I'm sure I'm missing something simple, and woudl appreciate it if anyone could provide some information.