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#51649 07/13/09 05:48 PM
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powtrix Offline OP
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Hello. Today I update my chds and testing calspeed I got a surprise..

it returns "calspeed.chd DIFF CHD ERROR: unsupported CHD version
ERROR: required files are missing, the game cannot be run.
Ignoring MAME exception: ERROR: required files are missing, the game cannot be run."

I tested area51 and it works fine. So calspeed does not work in this mame version?

for tests, i rollback the chd to v3 and I got the same error + wrong sha1 (ok).


Code
$ mame -verifyroms calspeed
romset calspeed is good
1 romsets found, 1 were OK.

$ chdman -info chds/calspeed/calspeed.chd
chdman - MAME Compressed Hunks of Data (CHD) manager 0.132u4 (Jul 13 2009)
Input file:   chds/calspeed/calspeed.chd
Header Size:  108 bytes
File Version: 4
Flags:        NO_PARENT, READ_ONLY
Compression:  zlib+
Hunk Size:    4096 bytes
Total Hunks:  1052730
Logical size: 4,311,982,080 bytes
SHA1:         08d411c591d4b8bbdd6437ea80d01c4cec8516f8
Raw SHA1:     94af22d5797dbbaf6178fba1194257a603fda9ee
Metadata:     Tag='GDDD'    Length=35
              CYLS:8912,HEADS:15,SECS:63,BPS:512.

$ mame -v calspeed
Parsing mame.ini
Build version:      0.132u4 (Jul 13 2009)
Build architecure:  SDLMAME_ARCH= DISTRO=generic
Build defines:      SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1 LSB_FIRST=1 PTR64=1 NDEBUG=1 
SDL/OpenGL defines: SDL_COMPILEDVERSION=1213 USE_OPENGL=1 USE_DISPATCH_GL=1                   
Compiler defines A: __GNUC__=4 __GNUC_MINOR__=3 __GNUC_PATCHLEVEL__=3 __VERSION__="4.3.3"
Compiler defines B: __amd64__=1 __x86_64__=1 __unix__=1
Compiler defines C: __USE_FORTIFY_LEVEL=0
Invalid yuvmode value ; reverting to none
SDL Device Driver     : x11
SDL Monitor Dimensions: 1680 x 1050
Using SDL single-window OpenGL driver (SDL 1.2)
Loaded opengl shared library: <default>
OpenGL: NVIDIA Corporation
OpenGL: GeForce 9600 GT/PCI/SSE2
OpenGL: 3.0.0 NVIDIA 185.18.14
OpenGL: forcing power-of-2 textures (creation, not copy)
OpenGL: vertex buffer supported
OpenGL: pixel buffers supported
OpenGL: framebuffer object supported
OpenGL: GLSL supported
OpenGL: max texture size 8192 x 8192
Keyboard: Start initialization
Input: Adding Kbd #1: System keyboard
Keyboard: Registered System keyboard
Keyboard: End initialization
Mouse: Start initialization
Input: Adding Mouse #1: System mouse
Mouse: Registered System mouse
Mouse: End initialization
Joystick: Start initialization
Input: Adding Joy #1: GreenAsia Inc. USB Joystick
Joystick: GreenAsia Inc. USB Joystick
Joystick:   ...  7 axes, 12 buttons 0 hats
Joystick:   ...  Physical id 0 mapped to logical id 0
Joystick: End initialization
Audio initialized - driver: dsp, frequency: 48000, channels: 2, samples: 512
sdl_create_buffers: creating stream buffer of 57344 bytes
ouput: unable to open output notifier file /tmp/sdlmame_out
OpenGL: VBO supported
OpenGL: PBO supported
OpenGL: FBO supported
OpenGL: GLSL using shader filter 'bilinear', idx: 1, num 1 (vid filter: 0)
OpenGL: GLSL direct brightness, contrast setting for RGB games
calspeed.chd DIFF CHD ERROR: unsupported CHD version
ERROR: required files are missing, the game cannot be run.
Ignoring MAME exception: ERROR: required files are missing, the game cannot be run.



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pow!
powtrix #51656 07/13/09 06:39 PM
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Ensure that the DIFF folder is cleared.
The CHD can be updated and if you have a mismatched version .DIFF file.. well, it will never run. Let MAME recreate the .DIFF file needed.




Tafoid #51658 07/13/09 06:58 PM
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powtrix Offline OP
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Yes, the file was wrong, removed and solved.

Thanks.


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pow!
powtrix #114016 09/30/18 08:28 PM
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Just wanted to post and say thanks to Tafoid. This solved my problem with Blitz. My diff folder was actually missing.


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