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Joined: Aug 2009
Posts: 1,180 Likes: 59
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,180 Likes: 59 |
http://www.turboz.to/Somebody should try to emulate this on our GBA driver ... (Yeah, that's right, Sharp X1 emulator on Game Boy Advance, go figure ...)
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Joined: Jan 2006
Posts: 3,690
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,690 |
with the amazing contribution by endrift and the coding by Arbee, the HBlank mechanism has improved a lot in the MESS driver for the GBA! from a (very) preliminary examination of some games which were not working earlier, I can report that a bunch of games which were resetting or sitting to a black screen are now working pretty well For instance, Stafy 3  DrillDozer  Rayman 3  Driver 2 
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Joined: Jan 2006
Posts: 3,690
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,690 |
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Joined: Mar 2008
Posts: 1,049
Very Senior Member
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Very Senior Member
Joined: Mar 2008
Posts: 1,049 |
Thanks endrift and Arbee! It's awesome to see improvements in this driver
"A user interface is like a joke. If you have to explain it, it's not that good."
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Joined: Mar 2001
Posts: 16,989 Likes: 84
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,989 Likes: 84 |
GT Advance (and probably other games on that engine) is fixed now after a further tip from Endrift. No ideas on Mario & Luigi or DBZ.
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Joined: Jan 2006
Posts: 3,690
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,690 |
great to see GT Advance fixed. HDMA fix from yesterday basically made playable any UbiSoft game which was broken in 0.160, including (in addition to the games showed before and to probably many more) Prince of Persia Sands of Time  TMNT  and Splinter Cell  Also, The Sims 2 does not freeze anymore at game start   @Arbee: if you want instead a list of games which still have issues (same as in 0.160) you can add to the previous titles - Madden 2006 & 2007 (but not the earlier ones), once you get in-game - VIP, again once you get in-game
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Joined: Aug 2009
Posts: 1,180 Likes: 59
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,180 Likes: 59 |
Mmh, somebody should check out if Gunstar Super Heroes is fixed at final level and doesn't hang anymore.
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Joined: May 2009
Posts: 2,104 Likes: 143
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,104 Likes: 143 |
Also, just to post it here since it got lost in the shoutbox, the recent fixes seem to have fixed the demo "Matt Current" by Shitfaced Clowns, the audio no longer becomes garbage static in the second half of the demo. Though, I haven't checked it with the absolute latest fixes.
The VBL timing and HDMA suspension fixes do seem like they'd be responsible for fixing it, though, as I recall asking Kusma at one point what he'd reckon was the cause, and he said it would likely be because it was running out of time during VBL to run the audio player code. With proper VBL timing and no more HDMA eating CPU time, it seems like that would do it.
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Joined: Apr 2011
Posts: 292
Senior Member
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Senior Member
Joined: Apr 2011
Posts: 292 |
Mmh, somebody should check out if Gunstar Super Heroes is fixed at final level and doesn't hang anymore. I'll give it a run tonight and report back 
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Joined: Aug 2011
Posts: 499
Senior Member
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Senior Member
Joined: Aug 2011
Posts: 499 |
Grand Theft Auto Advance used to hang right before loading a game, now it causes MESS to crash after starting a new game with this error: ----------------------------------------------------- Exception at EIP=000000000066D526 (not found): STACK OVERFLOW ----------------------------------------------------- RAX=0000000006680120 RBX=0000000000000010 RCX=0000000006681D90 RDX=0000000000000 000 RSI=000000000784BF40 RDI=00000000028C067E RBP=00000000FFFF0000 RSP=0000000000033 FE0 R8=00000000028C067E R9=00000000FFFF0000 R10=000000000DCAB080 R11=000000000784B F40 R12=0000000007B1C690 R13=00000000002285E8 R14=00000000002285EC R15=0000000007B23 5C0 This happens right after this scene at the start:  I suspect that the game not working has nothing to do with the recent changes but something completely different and unemulated?
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