27518 execve("/home/roothorick/opt/bin/sdlmame", ["sdlmame", "-verbose",
"-rompath", "/mnt/roothorick/mame/roms", "-video", "opengl", "-gl_glsl", "-gl_glsl_filter",
"1", "-glsl_shader_mame0", "/home/roothorick/.mame/shader/gl"..., "-glsl_shader_mame1",
"/home/roothorick/.mame/shader/cu"..., "s1945ii"], [/* 51 vars */]) = 0
Build version: 0.135u2 (Dec 9 2009)
Build architecure: SDLMAME_ARCH=
Build defines 1: SDLMAME_UNIX=1 SDLMAME_X11=1 SDLMAME_LINUX=1
Build defines 1: LSB_FIRST=1 PTR64=1 NDEBUG=1 DISTRO=generic SYNC_IMPLEMENTATION=tc
SDL/OpenGL defines: SDL_COMPILEDVERSION=1213 USE_OPENGL=1 USE_DISPATCH_GL=1
Compiler defines A: __GNUC__=4 __GNUC_MINOR__=3 __GNUC_PATCHLEVEL__=3 __VERSION__="4.3.3"
Compiler defines B: __amd64__=1 __x86_64__=1 __unix__=1
Compiler defines C: __USE_FORTIFY_LEVEL=0
SDL Device Driver : x11
SDL Monitor Dimensions: 1680 x 1050
Using SDL single-window OpenGL driver (SDL 1.2)
Loaded opengl shared library: <default>
OpenGL: ATI Technologies Inc.
OpenGL: ATI Radeon HD 4800 Series
OpenGL: 2.1.9116
OpenGL: texture rectangle supported
OpenGL: non-power-of-2 textures supported (new method)
OpenGL: vertex buffer supported
OpenGL: pixel buffers supported
OpenGL: framebuffer object supported
OpenGL: GLSL supported
OpenGL: max texture size 8192 x 8192
Keyboard: Start initialization
Input: Adding Kbd #1: System keyboard
Keyboard: Registered System keyboard
Keyboard: End initialization
Mouse: Start initialization
Input: Adding Mouse #1: System mouse
Mouse: Registered System mouse
Mouse: End initialization
Joystick: Start initialization
Joystick: End initialization
Audio initialized - driver: alsa, frequency: 48000, channels: 2, samples: 1088
sdl_create_buffers: creating stream buffer of 57344 bytes
ouput: unable to open output notifier file /tmp/sdlmame_out
OpenGL: VBO supported
OpenGL: PBO supported
OpenGL: FBO supported
27518 open("/home/roothorick/.mame/shader/glsl_plain.vsh", O_RDONLY) = 11
27518 open("/home/roothorick/.mame/shader/glsl_plain_idx16_lut.fsh", O_RDONLY) = 11
27518 open("/home/roothorick/.mame/shader/glsl_plain_rgb32_lut.fsh", O_RDONLY) = 11
27518 open("/home/roothorick/.mame/shader/glsl_plain_rgb32_dir.fsh", O_RDONLY) = 11
OpenGL: GLSL using mame bitmap shader filter 0: '/home/roothorick/.mame/shader/glsl_plain'
27518 open("/home/roothorick/.mame/shader/custom/glsl_add_mamebm_bilinear.vsh", O_RDONLY) = 11
27518 open("/home/roothorick/.mame/shader/custom/glsl_add_mamebm_bilinear_idx16_lut.fsh", O_RDONLY) = 11
27518 open("/home/roothorick/.mame/shader/custom/glsl_add_mamebm_bilinear_rgb32_lut.fsh", O_RDONLY) = 11
27518 open("/home/roothorick/.mame/shader/custom/glsl_add_mamebm_bilinear_rgb32_dir.fsh", O_RDONLY) = 11
OpenGL: GLSL using mame bitmap shader filter 1: '/home/roothorick/.mame/shader/custom/glsl_add_mamebm_bilinear'
OpenGL: GLSL direct brightness, contrast setting for RGB games
GL texture: copy 0, shader 0, dynamic 0, 320x224 320x224 [RGB32, Equal: 1, Palette: 0,
scale 1x1 (eff: 0), border 0, pitch 512,320/8192], colors: 5120, bytes/pix 4
27518 write(1, "GL texture: copy 0, shader 0, dyn"..., 176) = 176
GL texture: copy 0, shader 0, dynamic 0, 320x224 320x224 [RGB32, Equal: 1, Palette: 0,
scale 1x1 (eff: 0), border 0, pitch 512,320/8192], colors: 5120, bytes/pix 4
27518 write(1, "GL texture: copy 0, shader 0, dyn"..., 176) = 176