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Simpsons does not work on SDLMame #58369 01/22/10 10:39 AM
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Ome Joop Offline OP
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I tried running Simpsons on SDLMame on the Mac.
The ROM works on MameOSX 0.135, but not on SDLMame 0.135. On SDLMame, it keeps looping the boot sequence.
I tried SDLMame in the precompiled 32 bit and 64 bit versions, and with a personal build using the make command.
I run OSX 10.6
Maybe this is of any use to the developpers.

Re: Simpsons does not work on SDLMame [Re: Ome Joop] #58370 01/22/10 10:55 AM
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cecopido Offline
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Yes, i confirm, it work on mame OSX.135 but not on sdlmame.136 (rom check 120 bad).

Re: Simpsons does not work on SDLMame [Re: cecopido] #58371 01/22/10 11:17 AM
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Phil Bennett Online Happy
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This is due to broken EEPROM support in MAME 0.136 (fixed as of u1). Note that from 0.136 onwards, several Konami games now require you to hold F2/service on first boot in order to initialise their EEPROM (previously there were hacks to do this automatically).

Last edited by Phil Bennett; 01/22/10 11:21 AM.
Re: Simpsons does not work on SDLMame [Re: Phil Bennett] #58372 01/22/10 11:43 AM
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cecopido Offline
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Check now, don't work in mac sdlmame.136u1

Last edited by cecopido; 01/22/10 11:44 AM.
Re: Simpsons does not work on SDLMame [Re: cecopido] #58377 01/22/10 02:06 PM
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R. Belmont Online Content
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Works fine in u1 AFAIK. Press and HOLD F2 and tap F3 once. Do not let go of F2 until it initializes the EEPROM.

Re: Simpsons does not work on SDLMame [Re: R. Belmont] #58378 01/22/10 04:05 PM
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cecopido Offline
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Originally Posted By R. Belmont
Press and HOLD F2 and tap F3 once.


OK now it work, thanks!


Moderated by  R. Belmont 

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