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Joined: Jan 2006
Posts: 3,690
Very Senior Member
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Very Senior Member
Joined: Jan 2006
Posts: 3,690 |
SNES version is also worth to play, with its extended gameplay which integrates quite well into the original part
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Joined: Mar 2001
Posts: 17,093 Likes: 153
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,093 Likes: 153 |
Apple II hi-res has 6 colors, not 4  And I'm amused by HG101's claim that the Apple II wasn't known for games given every classic home computer game of the 80s either originated on it or was ported to it.
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Joined: Jan 2010
Posts: 92
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Joined: Jan 2010
Posts: 92 |
Great seeing further progress on this driver, thanks Kale and RB!
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Joined: Mar 2001
Posts: 17,093 Likes: 153
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,093 Likes: 153 |
FWIW, we're almost out of CD-related problems with the system now. Judge: is there any reason pce_new isn't pce now? I've been playing games with it and not only is it a definite improvement for things like raster effects, but the performance seems perfectly fine (it unthrottles to over 400% on my system, which generally means it's got good headroom downwards).
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Joined: Apr 2004
Posts: 1,558 Likes: 4
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Very Senior Member
Joined: Apr 2004
Posts: 1,558 Likes: 4 |
My own reason was speed concerns. In a debug build it goes well below 100%, especially for sgx_new.
I have no problems retiring the old drivers in favour of the _new versions; you're free to do it, I have no local changes.
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Joined: May 2004
Posts: 1,754 Likes: 8
Very Senior Member
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Very Senior Member
Joined: May 2004
Posts: 1,754 Likes: 8 |
debug builds are painful for many drivers unfortunately.
generally if the performance is acceptable on a decent core2 for the SGX in a release build then it should be fine, it's not unreasonable to tell people a core2 is minimum spec.
at least that's been my philosophy when working on things.
it's possible there are places performance can be squeezed out of the new code anyway, but keeping the old code active when it causes known issues makes less sense IMHO, right now the new code isn't getting used at all, by anybody so is only likely to rot faster than the old code.
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Joined: Aug 2009
Posts: 1,204 Likes: 86
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,204 Likes: 86 |
Added CD-DA volume control:
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Joined: Mar 2001
Posts: 17,093 Likes: 153
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,093 Likes: 153 |
Alright. I'll do the switchover after work (I have a patch for Apollo from the original author that just came in as well). As Haze said, given that perf seems OK on normal builds and there are obvious improvements over the old code we might as well put our best foot forward. Plus this'll give the new code some testing and hopefully help with future PC-FX work.
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Joined: May 2004
Posts: 1,754 Likes: 8
Very Senior Member
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Very Senior Member
Joined: May 2004
Posts: 1,754 Likes: 8 |
fwiw SGX holds > 100% on my 3ghz C2D (130-150%) so it should be fine, especially if there are still possible optimizations
granzort Madou Ou Granzort
appears to have no video tho, not sure about with the old core.
things like babyjo look much better when scrolling too because it's no longer doing non-integer scaling.
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Joined: Aug 2009
Posts: 1,204 Likes: 86
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Posts: 1,204 Likes: 86 |
For what is worth, PC-FX already uses the new code.
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