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Re: apple2gs - ADB command 0xe1 unimplemented? [Re: billb] #67316 02/07/11 12:55 AM
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billb Offline OP
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Thanks -- I've always done 32-bit on PPC since it's my understanding that there's no real advantage running 64-bit for PowerPC. At least not for MAME/MESS.

Also on YDL/PS3 I have to disable ps3vram as swap when building any large apps or it will crash at some random point during the build.

Re: apple2gs - ADB command 0xe1 unimplemented? [Re: billb] #67317 02/07/11 12:58 AM
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32-bit works with -debug and I've found what's going wrong with the 65816 core, but not quite why yet smile

Re: apple2gs - ADB command 0xe1 unimplemented? [Re: billb] #67318 02/07/11 01:03 AM
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...and fixed.

In src/emu/cpu/g65816/g65816cm.h, line 43, change it to

#define int8 signed char

(add "signed") and recompile.

That got me the "Apple IIgs ROM Version 03" screen, albeit extremely slowly (I was running remote X over the PS3's WiFi, which is probably a bad idea ;-)

Re: apple2gs - ADB command 0xe1 unimplemented? [Re: billb] #67319 02/07/11 01:07 AM
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billb Offline OP
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shocked Damn you're fast! I'll give that a try tonight or tomorrow at the latest. Thanks! smile

Re: apple2gs - ADB command 0xe1 unimplemented? [Re: billb] #67320 02/07/11 01:10 AM
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It's fixed in SVN now too smile

Lemme try to crank up local X on the PS3 and see how it runs.

ETA: no luck with local X, but on remote I verified that Music Construction Set GS boots, so it looks like it's all working.

Last edited by R. Belmont; 02/07/11 01:39 AM.
Re: apple2gs - ADB command 0xe1 unimplemented? [Re: billb] #67321 02/07/11 01:53 AM
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Building on my PS3 now -- will let you know how it goes.

Re: apple2gs - ADB command 0xe1 unimplemented? [Re: billb] #67322 02/07/11 02:26 AM
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Helpful tip: nothing in MESS uses the TMS57002, so comment it out in src/mess/mess.mak (put a # in front of "CPUS=TMS57002") for much easier building.

Re: apple2gs - ADB command 0xe1 unimplemented? [Re: billb] #67323 02/07/11 02:33 AM
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Ah -- thanks again -- this time around I just added a patch with your fix and am rebuilding my rpm, but will do that next time.

Re: apple2gs - ADB command 0xe1 unimplemented? [Re: billb] #67326 02/07/11 05:26 AM
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Building MAME on an X68030 running NetBSD/x68k would be an interesting project... since it's limited to a maximum of 12MB RAM... smile I wonder if anyone's attempted it before.


- Barry Rodewald
Re: apple2gs - ADB command 0xe1 unimplemented? [Re: billb] #67335 02/07/11 03:53 PM
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billb Offline OP
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So far it seems to be working well after that fix. Just played some Gauntlet, Battlechess and Arkanoid II. smile Speed is good -- I get a little frameskipping when playing Arkanoid II with mess handling the scaling @ fullscreen 720p, but only 2-3.

I did get an error trying to load Pirates!(1988)(Microprose):

Ignoring MAME exception: ADB command 0x0b unimplemented
ADB command 0x0b unimplemented

But I haven't had a chance to compare results on an x86 machine...


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