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Re: The Sega Satan WIP/screenshot thread [Re: Kale] #95456 08/11/14 10:18 PM
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B2K24 Offline
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They do not need to be unpacked or extracted as MESS supports those formats.

BIN/CUE or image converted to CHD is the most preferred for those systems.

Here is an example of command line syntax for PSX and image Castlevania - Symphony of the Night

mess64.exe -rompath "J:\MESS\roms" -hashpath "J:\MESS\hash" psu -mc1 "J:\MESS\software\psu\card1.mc" -cdrom "J:\Castlevania - Symphony of the Night (USA).cue"

If you need to engage in further questions or discussion, I'd suggest you make your own thread as we are getting OT here.

Re: The Sega Satan WIP/screenshot thread [Re: B2K24] #95457 08/11/14 10:56 PM
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Isamu Offline
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Originally Posted By B2K24
They do not need to be unpacked or extracted as MESS supports those formats.

BIN/CUE or image converted to CHD is the most preferred for those systems.

Here is an example of command line syntax for PSX and image Castlevania - Symphony of the Night

mess64.exe -rompath "J:\MESS\roms" -hashpath "J:\MESS\hash" psu -mc1 "J:\MESS\software\psu\card1.mc" -cdrom "J:\Castlevania - Symphony of the Night (USA).cue"

If you need to engage in further questions or discussion, I'd suggest you make your own thread as we are getting OT here.


Thank you very much B2K. That is great news! Yeah sorry for going slightly OT. That'll be my last question for a while. My Saturn games will be in bin/cue but will be zipped, but knowing mess will read them anyway is awesome smile


The developers of MESS have my sincere gratitude. Thank you guys.
Re: The Sega Satan WIP/screenshot thread [Re: F1ReB4LL] #96303 09/29/14 06:12 PM
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Originally Posted By F1ReB4LL
Real Bout Garou Densetsu (Japan) and Samurai Spirits - Amakusa Kourin (Japan) show "DRAM1 read beyond its boundary!" messages, if run with 1MB RAM cart. RBGD becomes slow and barely playable, with 4MB it's fine. But on a real console these 2 and King of Fighters '96, The (Japan) don't work properly with 4MB cart, they specially need 1MB one (with 4MB cart sprites either disappear or are replaced with grey blocks).


this has been now fixed in svn rev. 32466: the dram is mirrored as the games expects.
fwiw, I think the appearance of grey blocks vs transparent ones, depends on the initialization of the DRAM blocks, since on debug builds I often have them matching the image you posted

Re: The Sega Satan WIP/screenshot thread [Re: Kale] #96305 09/29/14 11:41 PM
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Isamu Offline
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Thanks for the updates Etabeta.

You guys are doing a wonderful job.


The developers of MESS have my sincere gratitude. Thank you guys.
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #97112 11/28/14 12:22 AM
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Kale Offline OP
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Bump.

Thinking about what to fix next:
Silhouette Mirage: iirc sound irq timers go wacky, causing an hang (i.e. Master SH-2 expects that sound CPU clears 0x5a00760 somehow).
World Heroes Perfect: pure ASM game, hangs for unknown reason.
Saturn Bomberman: multitap support

Anything else? I'm open to suggestions that isn't Solo Crisis.

Last edited by Kale; 11/28/14 12:55 AM. Reason: Crisis Zone
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #97116 11/28/14 05:36 AM
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Shideravan Offline
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Maybe the graphical corruption in Nights...
Isn't that a good suggestion?


"A user interface is like a joke. If you have to explain it, it's not that good."
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #97117 11/28/14 05:37 AM
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Shideravan Offline
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Ps.: what's the problem with solo crisis (don't know this game, it's just curiosity).


"A user interface is like a joke. If you have to explain it, it's not that good."
Re: The Sega Satan WIP/screenshot thread [Re: Kale] #97122 11/28/14 09:58 AM
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Dr. Spankenstein Offline
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Blast Wind [J]: Game hangs after Techno Soft logo at the start of the intro movie.


Last edited by Dr. Spankenstein; 11/28/14 10:16 AM. Reason: Mistaken info
Re: The Sega Satan WIP/screenshot thread [Re: Dr. Spankenstein] #97123 11/28/14 10:18 AM
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Haze Offline
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Originally Posted By Dr. Spankenstein
Blast Wind [J]: Game hangs after Techno Soft logo at the start of the intro movie.



this has always been the case, iirc it's really fussy about various things, bit of a pain even for other emulators.


Re: The Sega Satan WIP/screenshot thread [Re: Kale] #97141 11/28/14 11:38 PM
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F1ReB4LL Offline
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Originally Posted By Kale
Anything else? I'm open to suggestions that isn't Solo Crisis.

Anything? Maybe, Doom? It doesn't work in any SS emulator.

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