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I've installed (sudo apt-get install)
libasound2-dev
libgtk2.0-dev
libsdl1.2-dev
Nestopia 1.40 compiled without any problems.

I try to compile nestopia 1.36 (with overlay4) - error:
Code:
Compiling source/linux/main.cpp...
source/linux/main.cpp: In function int main(int, char**):
source/linux/main.cpp:916: warning: deprecated conversion from string constant to gchar*
source/linux/main.cpp: In function void SetupVideo():
source/linux/main.cpp:1219: error: exit is not a member of std
source/linux/main.cpp: In function void LoadGame(const char*):
source/linux/main.cpp:1320: warning: ignoring return value of size_t fread(void*, size_t, size_t, FILE*), declared with attribute warn_unused_result
make: *** [objs/linux/main.o] Error 1


Last edited by evgs1987; 08/02/11 01:09 PM.
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1.36 was a long time ago and I don't support it on modern distros. There is no reason on Linux to go backwards anyway - the oft-cited sound problems are Windows-only.

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No, not windows-only. It's core bug.
Nestopia 1.40 Linux has same sound problem.

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Incorrect. If you have sound problems on Linux, your PulseAudio is misconfigured (which it is by default on Ubuntu).

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Journey to Silius (U), title screen.
Sound always crack on 00m:12s (NTSC) or 00m:14s (PAL or Dendy), Windows or Linux, since v1.37

This bug appears randomly on many games.

I also tried SDL/OSS = same problem

Last edited by evgs1987; 08/02/11 03:38 PM.
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Doesn't happen here, and I do not have the bandwidth to support years-old releases. Sorry.

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Anyway, thank you.


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