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I've installed (sudo apt-get install) libasound2-dev libgtk2.0-dev libsdl1.2-dev Nestopia 1.40 compiled without any problems. I try to compile nestopia 1.36 (with overlay4) - error:
Compiling source/linux/main.cpp...
source/linux/main.cpp: In function �int main(int, char**)�:
source/linux/main.cpp:916: warning: deprecated conversion from string constant to �gchar*�
source/linux/main.cpp: In function �void SetupVideo()�:
source/linux/main.cpp:1219: error: �exit� is not a member of �std�
source/linux/main.cpp: In function �void LoadGame(const char*)�:
source/linux/main.cpp:1320: warning: ignoring return value of �size_t fread(void*, size_t, size_t, FILE*)�, declared with attribute warn_unused_result
make: *** [objs/linux/main.o] Error 1
Last edited by evgs1987; 08/02/11 01:09 PM.
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Joined: Mar 2001
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1.36 was a long time ago and I don't support it on modern distros. There is no reason on Linux to go backwards anyway - the oft-cited sound problems are Windows-only.
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Joined: Dec 2007
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No, not windows-only. It's core bug. Nestopia 1.40 Linux has same sound problem.
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Joined: Mar 2001
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Very Senior Member
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Incorrect. If you have sound problems on Linux, your PulseAudio is misconfigured (which it is by default on Ubuntu).
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Joined: Dec 2007
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Journey to Silius (U), title screen. Sound always crack on 00m:12s (NTSC) or 00m:14s (PAL or Dendy), Windows or Linux, since v1.37
This bug appears randomly on many games.
I also tried SDL/OSS = same problem
Last edited by evgs1987; 08/02/11 03:38 PM.
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Joined: Mar 2001
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Doesn't happen here, and I do not have the bandwidth to support years-old releases. Sorry.
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