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Kale Offline OP
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Fixed memory / i/o Work RAM sharing, fixes at very least booting in nesterfb:

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Came across two things:
1. There's a developer's wiki here:
http://www.planetvb.com/modules/dokuwiki/doku.php?

2. They mention in the forums that official Nintendo developer's documentation is "around" (read this thread): http://www.planetvb.com/modules/newbb/viewtopic.php?topic_id=4409&forum=2 (suggestion: sign up and start a new thread smile )

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Originally Posted by Kale
Fixed memory / i/o Work RAM sharing, fixes at very least booting in nesterfb:

[Linked Image from mamedev.emulab.it]

[Linked Image from mamedev.emulab.it]

Nice work (nice to see the brightness fixed smile )

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Kale Offline OP
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Brightness isn't yet fixed, it's just the game that brights the palette more than usual smile

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I just pushed the gamma up a bit, that gives all the brightness you need.


edit: sound is cool ! smile

Last edited by Robbbert; 08/19/12 02:21 AM.
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Kale Offline OP
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Fixed a V810 CPU core bug, fixes gameplay in Galactic Pinball and Super Squash and fixes death animation sequence in Bound High.

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Kale Offline OP
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Fixed SETFi opcode, that was preventing Vertical Force to boot:

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this is awesome kale! gotta play around with this, so nice seeing some work on console game emulation again instead of that pc crap, opps did I say that out loud ;D

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Originally Posted by Stiletto
Nintendo VUE-VPU, 160pin - Video Processor?
Nintendo NVC-VUE, NEC, 100pin - CPU?
Nintendo VRM-VUE, 70pin - VRAM?
Nintendo VSU-VUE ATT, 28pin - Audio Processor?

Nintendo VUE-VPU, 160pin - VPU (Video Processor Unit) or VPU (Video image Processor Unit) - was originally called VIP (Video Image Processor)
Nintendo NVC-VUE, NEC, 100pin - NVC (NEC V810 CPU)
Nintendo VRM-VUE, 70pin - VRM (VRAM)
Nintendo VSU-VUE ATT, 28pin - VSU (Virtual Sound Unit)

I think I missed what VUE stands for...

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