Previous Thread
Next Thread
Print Thread
Page 3 of 8 1 2 3 4 5 6 7 8
Robbbert #81845 09/26/12 08:15 PM
Joined: May 2008
Posts: 4,899
Q
Very Senior Member
Offline
Very Senior Member
Q
Joined: May 2008
Posts: 4,899
Originally Posted By Kaylee
Mess Had a GUI ages ago, from before Noah went into the Ark, but when he left the ark the GUI was dropped since it didn't work anymore :P

Hehe... the GUI was sad because it had no "female GUI counterpart"? smile


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]

We're searching for QMC2 translators and support for existing translations. Interested? See here!
qmc2 #81846 09/26/12 09:32 PM
Joined: Sep 2006
Posts: 89
M
Member
Offline
Member
M
Joined: Sep 2006
Posts: 89
Originally Posted By qmc2
@remax: I think M. Twitty's comment was ironical wink...


I think so, too. But he must've set the irony dial to 11 by mistake.

M. Twitty #81847 09/26/12 10:20 PM
Joined: May 2012
Posts: 423
R
Senior Member
Offline
Senior Member
R
Joined: May 2012
Posts: 423
Originally Posted By M. Twitty
I think so, too. But he must've set the irony dial to 11 by mistake.


My bad! Irony is harder to spot in foreign language blush

Robbbert #81861 09/28/12 09:00 PM
Joined: Dec 2007
Posts: 301
R
Senior Member
Offline
Senior Member
R
Joined: Dec 2007
Posts: 301
Robbbert,
Is there any chance that wimgtool could be resurrected so that it could be built along with a "make tools TARGET=mess OSD=winui" build?

Joined: Jul 2007
Posts: 4,625
A
Very Senior Member
Offline
Very Senior Member
A
Joined: Jul 2007
Posts: 4,625
Originally Posted By Robert Gault
Robbbert,
Is there any chance that wimgtool could be resurrected so that it could be built along with a "make tools TARGET=mess OSD=winui" build?


It is possible, you have to restore the missing files (see the link below).
I use (GCC 4.4.7):

make all TARGET=mess OSD=winui

Unofficial DL

PS: The tool is still buggy.

Robbbert #81880 09/30/12 02:42 AM
Joined: Dec 2007
Posts: 301
R
Senior Member
Offline
Senior Member
R
Joined: Dec 2007
Posts: 301
Thank you Anna. That worked very well.

Actually I only needed to add the directory

src\mess\tools\imgtool\windows

and add the few lines

# include OS-specific MESS stuff
# the following expression is true if OSD is windows or winui
ifeq ($(OSD),$(filter $(OSD),windows winui))
include $(MESSSRC)/tools/imgtool/windows/wimgtool.mak
TOOLS += $(WIMGTOOL)
endif

to the main tools.mak file.

The product still has font problems with certain aspects of coco disks. This was the same for your included wimgtool.exe and the one I built.
For example, attempting to Extract a file from a coco.dsk gives the following modes:
||i|
|w
instead of
ascii
raw

It must be a result of the way the utf8 font is used, but I don't see what is causing the problem.

Robbbert #81941 10/06/12 06:37 AM
Joined: Sep 2007
Posts: 70
T
Member
Offline
Member
T
Joined: Sep 2007
Posts: 70
I like the new changes, i.e. the ability to compile MESS without patching the MAME source. Now that Slackware has gconf installed by default, I don't even need to patch the source at all... wink

Anyway, my screen scrambles with the CoCo2 driver when graphics are displayed, e.g. running McPaint. Granted, my system's windowing manager is beta Enlightenment E-17 with composting enabled, but I didn't have this problem with SDLMESS 0.142 and nothing else has changed. I have the option, video opengl, selected because selecting the option, video soft, just displays a black, blank screen when running mess64...

Insights?

BTW, please don't delete my account since I'm using my real name and haven't filled out some form or another. I'm not real clear on your new procedures to combat spam.

TIA

Last edited by tpreitzel; 10/06/12 06:38 AM.
Robbbert #81947 10/06/12 11:32 AM
Joined: Dec 2007
Posts: 301
R
Senior Member
Offline
Senior Member
R
Joined: Dec 2007
Posts: 301
tpreitzel,
I don't have McPaint to test and am on a Windows 32-bit system, but have no trouble with graphics in coco2 emulation. Set for 64K memory, video D3D. I don't see an option for openGL in MESS.

Robbbert #81949 10/06/12 11:44 AM
Joined: May 2008
Posts: 4,899
Q
Very Senior Member
Offline
Very Senior Member
Q
Joined: May 2008
Posts: 4,899
I can't test McPaint (don't have any coco2 software), but I see no 'garbage' using this driver with '-video opengl' on Linux.

And since '-video soft' apparently doesn't work correctly on tpreitzel's system as well, I'd argue it's a local issue.


A mind is like a parachute. It doesn't work unless it's open. [Frank Zappa]

We're searching for QMC2 translators and support for existing translations. Interested? See here!
Robbbert #81950 10/06/12 11:51 AM
Joined: Mar 2001
Posts: 16,612
R
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,612
Yeah, I would suggest disabling compositing in the window manager and trying again. It took GNOME and KDE several tries to interact properly with apps (especially apps using OpenGL), and people actually use and test those ;-)

Alternatively, you can tell us if other drivers actually work correctly, or if the MAME overlays display properly when the screen goes bad (e.g. the Tab menu or the F4 palette viewer).

Page 3 of 8 1 2 3 4 5 6 7 8

Link Copied to Clipboard
Who's Online Now
0 members (), 49 guests, and 2 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,835
Posts116,215
Members4,921
Most Online890
Jan 17th, 2020
Powered by UBB.threads™ PHP Forum Software 7.7.5