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Joined: Apr 2005
Posts: 612 Likes: 4
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Senior Member
Joined: Apr 2005
Posts: 612 Likes: 4 |
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Joined: May 2010
Posts: 46 Likes: 1
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Joined: May 2010
Posts: 46 Likes: 1 |
The Amiga didn't have Nectaris - but there was Battle Isle  . The original English version came out for the Turbografx, and there were updated installments later for DOS/Playstation.
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Joined: Apr 2005
Posts: 612 Likes: 4
Senior Member
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Senior Member
Joined: Apr 2005
Posts: 612 Likes: 4 |
Yeah, I realized this too. The game on Amiga I played was "Full Metal Planet" (this was well before Battle Isle), and Nectaris was on DOS
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Joined: Aug 2009
Posts: 1,204 Likes: 86
Very Senior Member
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,204 Likes: 86 |
Added reset/set functions in uPD7220 draw pixel routine. Fixes at least AdventureLand gfxs:
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Joined: Aug 2009
Posts: 1,204 Likes: 86
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,204 Likes: 86 |
Fixed Xevious scrolling:
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Joined: Aug 2009
Posts: 1,204 Likes: 86
Very Senior Member
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,204 Likes: 86 |
This got fixed recently ( Bakasuka Wars, a paint tool):
Last edited by Kale; 12/25/12 08:02 PM.
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Joined: Aug 2009
Posts: 1,204 Likes: 86
Very Senior Member
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Very Senior Member
Joined: Aug 2009
Posts: 1,204 Likes: 86 |
Improved keyboard, now games are definitely more playable:
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Joined: Aug 2009
Posts: 1,204 Likes: 86
Very Senior Member
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OP
Very Senior Member
Joined: Aug 2009
Posts: 1,204 Likes: 86 |
Thanks to DFJustin, I've got how to start a play in Prince of Persia. It basically requires an user disk, you have to format it thru the 6th menu item (ユーザーディスクを作成), then start a new game via the first sub-menu. Game fully playable, thanks also to the aforementioned keyboard fix.
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Joined: Jan 2010
Posts: 92
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Member
Joined: Jan 2010
Posts: 92 |
Nectaris looks great, effective use of 'dithering' to simulate more colors.
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Joined: May 2009
Posts: 2,164 Likes: 217
Very Senior Member
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Very Senior Member
Joined: May 2009
Posts: 2,164 Likes: 217 |
Nectaris looks great, effective use of 'dithering' to simulate more colors. I find it interesting just how much better 16-color 640x400 games look on the PC-98xx than they did on IBM-PCs of the time, as with the PC-98xx you could select the 16 colors from a palette rather than having them completely fixed. Although you're still limited to 16 colors, you can choose a palette more fitting for your game. 
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