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Joined: Jul 2004
Posts: 517
Senior Member
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Senior Member
Joined: Jul 2004
Posts: 517 |
In collecting video games to dump, I've not surprisingly come to own a lot of rare boxes, instructions, etc. I've been wanting to scan everything for awhile, and have had some time lately to make a dent in it. I'll be posting links to the scans I make. They're 300dpi color PNGs. I haven't done any sort of cleanup on them. Feel free to download, share, use in your projects, and so on. First off is scans of everything I have for the Epoch Super Cassette Vision. Part 1 of 2: http://www.mediafire.com/?qw5442gi1r9dnatPart 2 of 2: http://www.mediafire.com/?8b81nx8021xs90i
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Joined: Mar 2006
Posts: 1,083 Likes: 9
Very Senior Member
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Very Senior Member
Joined: Mar 2006
Posts: 1,083 Likes: 9 |
For black and white documentation which doesn't use excessive halftoning or have extremely fine detail in grey colors, I find scanning at 800dpi bilevel, then using ccitt group4 compression (lossless, only works on bilevel images) on the resulting image results in a fairly small filesize but very legible image.
Try to set your scanning software so it does not apply dithering to bilevel scans, but instead uses a threshhold of the incoming greyscale data. (Silverfast does this by default)
LN
Last edited by Lord Nightmare; 01/14/13 07:32 AM. Reason: clarify stuff
"...in the end, all is crab."
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Joined: Jul 2004
Posts: 517
Senior Member
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Senior Member
Joined: Jul 2004
Posts: 517 |
At least for Super Cassette vision, there isn't anything that's completely black and white.
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Joined: Mar 2005
Posts: 503 Likes: 1
Senior Member
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Senior Member
Joined: Mar 2005
Posts: 503 Likes: 1 |
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Joined: Mar 2001
Posts: 17,326 Likes: 286
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,326 Likes: 286 |
The more scans the better 
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Joined: Mar 2008
Posts: 1,050
Very Senior Member
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Very Senior Member
Joined: Mar 2008
Posts: 1,050 |
Next up, the Microvision. This is a system that really needs artwork support, since each game has an overlay that is often essential to understanding the game. The shortname for the cartridges is already defined? I don't know how this driver will work yet, but I was thinking in a similar vectrex approach (multiple interchangeable layers).
"A user interface is like a joke. If you have to explain it, it's not that good."
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Joined: Jul 2004
Posts: 517
Senior Member
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Senior Member
Joined: Jul 2004
Posts: 517 |
Next up, the Microvision. This is a system that really needs artwork support, since each game has an overlay that is often essential to understanding the game. The shortname for the cartridges is already defined? I don't know how this driver will work yet, but I was thinking in a similar vectrex approach (multiple interchangeable layers). It looks like there's no software list at the moment.
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Joined: Mar 2008
Posts: 1,050
Very Senior Member
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Very Senior Member
Joined: Mar 2008
Posts: 1,050 |
Unfortunatelly, most of the links are broken 
"A user interface is like a joke. If you have to explain it, it's not that good."
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Joined: Jul 2004
Posts: 517
Senior Member
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Senior Member
Joined: Jul 2004
Posts: 517 |
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